Player Matchup

Olorun
Olorun
HowHope
Olorun
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,775 Elo+
Solo
Nemesis
Nemesis
JuanRegis_
Nemesis
Level 21
God Stats
12W - 8L
1,532 SR
Queue Stats
183W - 217L
1,395 Elo+
Solo
Eset
Eset
MICHELnakmuay
Eset
Level 28
God Stats
10W - 11L
1,537 SR
Queue Stats
425W - 448L
1,461 Elo+
Party 1
Danzaburou
Danzaburou
Madruginhaa
Danzaburou
Level 1
God Stats
4W - 3L
1,500 SR
Queue Stats
27W - 18L
1,500 Elo+
Solo
Chaac
Chaac
YuSuKe121
Chaac
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,485 Elo+
Party 1
Team Averages
Level 14
1,514 SR
1,523 Elo+

VS

Team Averages
Level 13
1,424 SR
1,406 Elo+
Danzaburou
Danzaburou
IncansaveeeL
Danzaburou
Level 15
God Stats
10W - 18L
1,303 SR
Queue Stats
538W - 542L
1,357 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ophionar
Tsukuyomi
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Yemoja
Yemoja
Rostova0412
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Medusa
Medusa
ZombieCerberusS
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,416 Elo+
Solo
Merlin
Merlin
qijr555
Merlin
Level 18
God Stats
14W - 25L
1,317 SR
Queue Stats
71W - 76L
1,257 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
HowHope
Olorun
14
2 / 5 / 7
9,347
519
4,104
11,367
4,427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
JuanRegis_
Nemesis
13
1 / 0 / 10
8,905
495
2,534
6,179
2,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 2 / 17
8,902
495
7,351
9,683
3,278
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Madruginhaa
Danzaburou
15
18 / 1 / 8
11,238
624
17,130
15,238
6,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
YuSuKe121
Chaac
15
9 / 0 / 7
9,985
555
7,516
12,017
7,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IncansaveeeL
Danzaburou
12
0 / 8 / 1
6,811
378
3,798
14,016
4,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Ophionar
Tsukuyomi
13
4 / 8 / 0
8,398
467
6,293
11,898
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
8
0 / 10 / 1
6,333
352
1,986
12,223
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 1 / 0
5,238
291
55
1,573
273
Merlin
qijr555
Merlin
13
3 / 7 / 1
8,293
461
6,531
9,749
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
10
34
Kills
7
8
Deaths
34
49
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
HowHope
Olorun
2
5
7
1.1
L
Danzaburou
IncansaveeeL
Danzaburou
0
8
1
0.06
W
Nemesis
JuanRegis_
Nemesis
1
0
10
6
W
4
2
17
6.25
W
Danzaburou
Madruginhaa
Danzaburou
18
1
8
22
L
Tsukuyomi
Ophionar
Tsukuyomi
4
8
0
0.5
L
Yemoja
0
10
1
0.05
W
Chaac
YuSuKe121
Chaac
9
0
7
12.5
L
0
1
0
0
L
Merlin
qijr555
Merlin
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,635
Damage
18,663
54,484
Taken
49,459
24,273
Mitigated
16,213
21,582
Healing
3,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
HowHope
Olorun
4,104
1,778
468
2,094
11,367
4,427
1,520
2,889
8,270
44,388
0
L
Danzaburou
IncansaveeeL
Danzaburou
3,798
1,171
0
1,895
14,016
4,275
938
4,107
9,859
0
35,421
W
Nemesis
JuanRegis_
Nemesis
2,534
942
792
804
6,179
2,598
1,816
1,238
4,797
0
35,392
W
7,351
545
1,590
2,004
9,683
3,278
588
737
8,866
24,133
0
W
Danzaburou
Madruginhaa
Danzaburou
17,130
6,507
822
7,112
15,238
6,153
4,610
1,506
13,688
0
63,457
L
Tsukuyomi
Ophionar
Tsukuyomi
6,293
1,359
0
772
11,898
3,354
1,051
1,185
10,638
0
34,110
L
Yemoja
1,986
103
63
192
12,223
4,827
0
4,278
7,920
9,169
0
W
Chaac
YuSuKe121
Chaac
7,516
974
0
5,896
12,017
7,817
1,055
1,573
8,358
348
48,955
L
55
55
0
0
1,573
273
0
10
1,463
0
1,349
L
Merlin
qijr555
Merlin
6,531
530
0
968
9,749
3,484
0
2,079
7,445
34,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,377
Gold Earned
35,073
375
Minions Killed
164
0
Camps Cleared
0
1,694,624
Distance Traveled
1,197,934
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,347
519
99
6
0
318,814
0
L
Danzaburou
6,811
378
42
2
0
309,252
0
W
Nemesis
8,905
495
78
4
0
382,657
0
W
Eset
8,902
495
41
2
0
336,838
4
W
Danzaburou
11,238
624
93
5
0
310,753
4
L
Tsukuyomi
8,398
467
49
3
0
334,281
3
L
Yemoja
6,333
352
13
1
0
277,312
0
W
Chaac
9,985
555
64
4
0
345,562
0
L
Medusa
5,238
291
1
0
0
40,339
0
L
Merlin
8,293
461
59
3
0
236,750
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role