Player Matchup

Geb
Geb
AreZGodZ
Geb
Level 15
God Stats
1W - 1L
1,835 SR
Queue Stats
16W - 14L
1,788 Elo+
Party 1
Apollo
Apollo
Kaneki9
Apollo
Level 28
God Stats
22W - 19L
1,478 SR
Queue Stats
31W - 26L
1,487 Elo+
Party 1
Tiamat
Tiamat
LeandroMM
Tiamat
Level 22
God Stats
27W - 16L
1,536 SR
Queue Stats
70W - 67L
1,568 Elo+
Solo
Nemesis
Nemesis
MasterCouves77
Nemesis
Level 9
God Stats
0W - 1L
1,744 SR
Queue Stats
8W - 6L
1,728 Elo+
Party 1
Raijin
Raijin
Noiadu
Raijin
Level 9
God Stats
0W - 1L
1,743 SR
Queue Stats
9W - 8L
1,495 Elo+
Solo
Team Averages
Level 17
1,667 SR
1,613 Elo+

VS

Team Averages
Level 11
1,596 SR
1,515 Elo+
Yemoja
Yemoja
Cannadis
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,243 Elo+
Solo
Pele
Pele
ImUnfortAtJungle
Pele
Level 18
God Stats
9W - 7L
1,473 SR
Queue Stats
155W - 112L
1,607 Elo+
Party 2
Ra
Ra
JungleIsThrowing
Ra
Level 16
God Stats
5W - 3L
1,875 SR
Queue Stats
48W - 36L
1,699 Elo+
Party 2
Anhur
Anhur
emersonxdd
Anhur
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
77W - 87L
1,501 Elo+
Solo
Nox
Nox
nihenshuaii
Nox
Level 3
God Stats
4W - 3L
1,633 SR
Queue Stats
5W - 3L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
6,239
416
5,962
8,599
5,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Kaneki9
Apollo
10
3 / 5 / 2
6,965
464
7,707
9,030
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
LeandroMM
Tiamat
14
3 / 1 / 2
8,369
558
6,758
6,910
4,896
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 3
6,135
409
2,728
10,082
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
Noiadu
Raijin
12
2 / 6 / 0
7,038
469
5,752
7,934
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Cannadis
Yemoja
11
2 / 4 / 3
7,264
484
2,110
9,222
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
8 / 0 / 6
9,170
611
10,731
12,757
7,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

15
3 / 1 / 7
9,179
612
6,723
9,257
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
12
4 / 3 / 4
7,404
494
6,023
9,253
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 1
8,785
586
2,563
5,913
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
9
Kills
19
19
Deaths
9
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Yemoja
Cannadis
Yemoja
2
4
3
0.88
W
8
0
6
11
W
3
1
7
6.5
L
Apollo
Kaneki9
Apollo
3
5
2
0.8
L
Tiamat
LeandroMM
Tiamat
3
1
2
4
L
0
4
3
0.38
L
Raijin
Noiadu
Raijin
2
6
0
0.33
W
Anhur
4
3
4
2
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,907
Damage
28,150
42,555
Taken
46,402
18,952
Mitigated
22,283
9,635
Healing
18,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,962
639
0
512
8,599
5,176
0
2,593
5,920
14,459
0
W
Yemoja
Cannadis
Yemoja
2,110
929
953
1,117
9,222
5,026
205
3,274
5,928
11,677
0
W
10,731
2,550
0
3,403
12,757
7,319
109
4,163
8,438
0
61,623
W
6,723
856
3,423
5,760
9,257
4,056
180
3,754
5,343
67,571
0
L
Apollo
Kaneki9
Apollo
7,707
4,414
0
170
9,030
2,852
0
1,899
7,095
0
30,525
L
Tiamat
LeandroMM
Tiamat
6,758
821
0
4,228
6,910
4,896
9
2,498
4,169
45,926
0
L
2,728
1,148
0
3,714
10,082
3,002
0
1,761
8,183
0
33,064
L
Raijin
Noiadu
Raijin
5,752
451
0
1,011
7,934
3,026
0
1,988
5,792
38,896
0
W
Anhur
6,023
2,922
0
1,578
9,253
3,717
411
3,982
5,205
0
37,460
W
2,563
210
228
1,827
5,913
2,165
1,731
2,897
3,016
48,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,746
Gold Earned
41,802
304
Minions Killed
491
0
Camps Cleared
0
1,417,941
Distance Traveled
1,297,570
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,239
416
13
1
0
322,058
4
W
Yemoja
7,264
484
14
1
0
268,314
3
W
Pele
9,170
611
98
7
0
316,568
5
W
Ra
9,179
612
144
10
0
284,516
1
L
Apollo
6,965
464
61
4
0
276,056
1
L
Tiamat
8,369
558
95
6
0
263,975
3
L
Nemesis
6,135
409
64
4
0
310,034
0
L
Raijin
7,038
469
71
5
0
245,818
7
W
Anhur
7,404
494
76
5
0
227,484
1
W
Nox
8,785
586
159
11
0
200,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role