Player Matchup

Izanami
Izanami
Alachem
Izanami
Level 60
God Stats
15W - 14L
1,599 SR
Queue Stats
27W - 26L
1,408 Elo+
Solo
Yemoja
Yemoja
Death007Angel
Yemoja
Level 80
God Stats
0W - 1L
1,323 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FreePizzaLife
Baron Samedi
Level 68
God Stats
3W - 2L
1,575 SR
Queue Stats
7W - 11L
1,391 Elo+
Solo
Tsukuyomi
Tsukuyomi
GrandMastaTrigr
Tsukuyomi
Level 123
God Stats
2W - 6L
1,433 SR
Queue Stats
13W - 18L
1,432 Elo+
Solo
King Arthur
King Arthur
stblr
King Arthur
Level 54
God Stats
0W - 4L
1,066 SR
Queue Stats
110W - 141L
1,447 Elo+
Solo
Team Averages
Level 77
1,399 SR
1,436 Elo+

VS

Team Averages
Level 74
1,466 SR
1,452 Elo+
Izanami
Izanami
Brophrodite
Izanami
Level 66
God Stats
26W - 22L
1,487 SR
Queue Stats
523W - 566L
1,465 Elo+
Solo
Fenrir
Fenrir
LEONR6
Fenrir
Level 114
God Stats
5W - 8L
1,403 SR
Queue Stats
60W - 66L
1,513 Elo+
Solo
Anubis
Anubis
Oreonum
Anubis
Level 94
God Stats
13W - 7L
1,648 SR
Queue Stats
561W - 560L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
TheManInGauze31
Zhong Kui
Level 54
God Stats
2W - 4L
1,285 SR
Queue Stats
52W - 77L
1,331 Elo+
Solo
Tsukuyomi
Tsukuyomi
klarken14
Tsukuyomi
Level 41
God Stats
5W - 0L
1,507 SR
Queue Stats
26W - 24L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alachem
Izanami
20
7 / 8 / 8
16,124
1,008
20,241
25,298
10,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
1 / 2 / 17
14,370
898
6,015
17,391
20,896
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
FreePizzaLife
Baron Samedi
20
5 / 6 / 13
15,662
979
30,361
22,094
12,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tsukuyomi
GrandMastaTrigr
Tsukuyomi
20
9 / 7 / 11
16,161
1,010
21,951
24,109
13,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
stblr
King Arthur
20
0 / 7 / 11
13,417
839
8,418
41,869
28,418
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

0

VS

Team 2 Tickets

40

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brophrodite
Izanami
20
6 / 3 / 11
15,354
960
27,313
16,159
7,442
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
LEONR6
Fenrir
20
14 / 3 / 6
16,777
1,049
19,571
13,249
6,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Oreonum
Anubis
20
3 / 3 / 17
15,177
949
22,608
11,528
6,422
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Zhong Kui
TheManInGauze31
Zhong Kui
20
0 / 4 / 17
14,738
921
19,869
24,823
24,001
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
klarken14
Tsukuyomi
20
7 / 9 / 14
15,415
963
35,818
26,939
12,041
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
95
22
Kills
30
30
Deaths
22
60
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alachem
Izanami
7
8
8
1.38
W
Izanami
Brophrodite
Izanami
6
3
11
3.83
L
1
2
17
4.75
L
Baron Samedi
FreePizzaLife
Baron Samedi
5
6
13
1.92
L
Tsukuyomi
GrandMastaTrigr
Tsukuyomi
9
7
11
2.07
W
Fenrir
LEONR6
Fenrir
14
3
6
5.67
W
Anubis
Oreonum
Anubis
3
3
17
3.83
W
Zhong Kui
TheManInGauze31
Zhong Kui
0
4
17
2.13
W
Tsukuyomi
klarken14
Tsukuyomi
7
9
14
1.56
L
King Arthur
stblr
King Arthur
0
7
11
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,986
Damage
125,179
130,761
Taken
92,698
86,338
Mitigated
56,392
22,551
Healing
17,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alachem
Izanami
20,241
15,192
0
2,235
25,298
10,974
0
3,621
21,677
0
76,291
W
Izanami
Brophrodite
Izanami
27,313
23,717
0
1,035
16,159
7,442
0
4,355
11,678
0
59,137
L
6,015
1,634
3,248
1,231
17,391
20,896
0
5,704
11,687
13,822
0
L
Baron Samedi
FreePizzaLife
Baron Samedi
30,361
1,946
5,133
5,734
22,094
12,284
0
8,048
14,046
60,578
0
L
Tsukuyomi
GrandMastaTrigr
Tsukuyomi
21,951
4,181
0
4
24,109
13,766
0
8,551
15,558
0
47,431
W
Fenrir
LEONR6
Fenrir
19,571
1,228
0
280
13,249
6,486
0
6,173
6,952
0
26,536
W
Anubis
Oreonum
Anubis
22,608
1,344
0
3,932
11,528
6,422
0
3,968
7,366
56,113
0
W
Zhong Kui
TheManInGauze31
Zhong Kui
19,869
1,065
1,694
10,559
24,823
24,001
0
10,799
13,548
65,539
0
W
Tsukuyomi
klarken14
Tsukuyomi
35,818
5,169
0
15
26,939
12,041
0
9,697
16,778
0
65,333
L
King Arthur
stblr
King Arthur
8,418
1,297
0
4,966
41,869
28,418
0
16,553
25,316
0
30,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,734
Gold Earned
77,461
334
Minions Killed
334
8
Camps Cleared
10
1,426,285
Distance Traveled
1,501,612
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
16,124
1,008
132
8
6
295,151
3
W
Izanami
15,354
960
67
4
5
251,644
1
L
Yemoja
14,370
898
17
1
0
182,497
3
L
Baron Samedi
15,662
979
96
6
0
273,625
0
L
Tsukuyomi
16,161
1,010
57
4
1
351,508
1
W
Fenrir
16,777
1,049
9
1
2
342,080
0
W
Anubis
15,177
949
77
5
1
281,452
0
W
Zhong Kui
14,738
921
126
8
2
281,750
1
W
Tsukuyomi
15,415
963
55
3
0
344,686
0
L
King Arthur
13,417
839
32
2
1
323,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role