Player Matchup

Ymir
Ymir
DodSenSeiya
Ymir
Level 129
God Stats
14W - 12L
1,624 SR
Queue Stats
577W - 519L
1,556 Elo+
Party 2
Nu Wa
Nu Wa
Megumii
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
RebekahM
Janus
Level 145
God Stats
1W - 0L
1,810 SR
Queue Stats
22W - 1L
2,016 Elo+
Party 1
Chiron
Chiron
SuperKirito
Chiron
Level 156
God Stats
5W - 7L
1,712 SR
Queue Stats
549W - 475L
1,626 Elo+
Party 2
Hercules
Hercules
lCrisl
Hercules
Level 147
God Stats
12W - 8L
1,702 SR
Queue Stats
344W - 228L
1,635 Elo+
Party 2
Team Averages
Level 147
1,670 SR
1,667 Elo+

VS

Team Averages
Level 132
1,502 SR
1,516 Elo+
Geb
Geb
LgZlgonzalo9
Geb
Level 143
God Stats
1W - 1L
1,700 SR
Queue Stats
49W - 39L
1,514 Elo+
Solo
Janus
Janus
Tank123Sinatra
Janus
Level 129
God Stats
10W - 18L
1,502 SR
Queue Stats
373W - 383L
1,469 Elo+
Solo
Nemesis
Nemesis
XxODISEOxX
Nemesis
Level 142
God Stats
13W - 13L
1,361 SR
Queue Stats
101W - 108L
1,536 Elo+
Solo
Apollo
Apollo
amphetnamine
Apollo
Level 128
God Stats
7W - 9L
1,448 SR
Queue Stats
290W - 287L
1,560 Elo+
Solo
Sun Wukong
Sun Wukong
xNatyChan
Sun Wukong
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 8
7,613
448
5,371
9,767
5,091
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Megumii
Nu Wa
15
5 / 2 / 8
9,410
554
15,095
9,246
3,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Janus
RebekahM
Janus
15
6 / 4 / 8
9,262
545
11,358
12,153
3,936
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
15
4 / 1 / 1
9,185
540
8,490
7,477
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
lCrisl
Hercules
17
9 / 1 / 1
10,583
623
10,035
12,929
11,396
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 4
6,486
382
2,966
13,973
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 7 / 2
8,933
525
7,870
10,600
4,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
XxODISEOxX
Nemesis
13
3 / 6 / 1
8,146
479
6,058
13,834
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Apollo
15
4 / 3 / 4
9,340
549
10,239
13,162
4,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
xNatyChan
Sun Wukong
14
0 / 5 / 2
8,273
487
3,870
14,812
7,502
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
25
Kills
11
11
Deaths
25
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
8
1.67
L
0
4
4
0.5
W
Nu Wa
Megumii
Nu Wa
5
2
8
4.5
W
Janus
RebekahM
Janus
6
4
8
2.5
W
Chiron
4
1
1
4.5
L
4
7
2
0.71
L
Nemesis
XxODISEOxX
Nemesis
3
6
1
0.58
L
Apollo
4
3
4
2
W
Hercules
lCrisl
Hercules
9
1
1
9.5
L
Sun Wukong
xNatyChan
Sun Wukong
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,349
Damage
31,003
51,572
Taken
66,381
25,969
Mitigated
28,134
20,754
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,371
865
0
1,759
9,767
5,091
0
3,477
6,160
22,211
0
L
2,966
268
0
1,811
13,973
6,824
0
6,188
7,497
10,493
0
W
Nu Wa
Megumii
Nu Wa
15,095
2,379
206
3,658
9,246
3,337
80
1,814
7,320
61,401
0
W
Janus
RebekahM
Janus
11,358
1,832
0
4,178
12,153
3,936
0
3,061
8,910
66,929
0
W
Chiron
8,490
5,256
336
4,405
7,477
2,209
0
703
6,774
0
68,391
L
7,870
703
0
1,248
10,600
4,032
26
7,369
3,035
54,791
0
L
Nemesis
XxODISEOxX
Nemesis
6,058
2,166
0
2,752
13,834
5,664
0
8,324
5,218
0
37,004
L
Apollo
10,239
5,928
0
3,173
13,162
4,112
0
6,247
6,761
0
65,508
W
Hercules
lCrisl
Hercules
10,035
3,669
0
6,212
12,929
11,396
0
1,255
11,572
0
74,880
L
Sun Wukong
xNatyChan
Sun Wukong
3,870
1,025
0
4,239
14,812
7,502
0
2,762
11,920
0
57,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,053
Gold Earned
41,178
551
Minions Killed
432
0
Camps Cleared
0
1,601,811
Distance Traveled
1,625,541
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,613
448
34
2
0
313,793
4
L
Geb
6,486
382
7
0
0
330,124
9
W
Nu Wa
9,410
554
111
7
0
323,396
5
W
Janus
9,262
545
115
7
0
351,190
6
W
Chiron
9,185
540
133
8
0
260,583
6
L
Janus
8,933
525
111
7
0
301,688
5
L
Nemesis
8,146
479
64
4
0
348,211
2
L
Apollo
9,340
549
119
7
0
307,308
2
W
Hercules
10,583
623
158
9
0
352,849
3
L
Sun Wukong
8,273
487
131
8
0
338,210
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role