Player Matchup

Odin
Odin
Gono WhooP
Odin
Level 29
God Stats
18W - 16L
1,572 SR
Queue Stats
146W - 110L
1,526 Elo+
Party 1
Ne Zha
Ne Zha
TRSxBanger
Ne Zha
Level 125
God Stats
19W - 10L
1,356 SR
Queue Stats
299W - 160L
1,640 Elo+
Party 1
Scylla
Scylla
The Bazi
Scylla
Level 87
God Stats
17W - 16L
1,622 SR
Queue Stats
392W - 291L
1,597 Elo+
Party 1
Team Averages
Level 80
1,517 SR
1,587 Elo+

VS

Team Averages
Level 65
1,787 SR
1,687 Elo+
Vamana
Vamana
IIIEmptylll
Vamana
Level 28
God Stats
8W - 1L
2,006 SR
Queue Stats
542W - 160L
1,993 Elo+
Party 2
Ymir
Ymir
Youtube_furien
Ymir
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,115 Elo+
Solo
Scylla
Scylla
plashen
Scylla
Level 160
God Stats
5W - 2L
1,855 SR
Queue Stats
185W - 26L
1,951 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 2
9,616
687
7,100
11,807
9,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
TRSxBanger
Ne Zha
12
4 / 6 / 4
9,943
710
9,321
12,289
6,767
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
The Bazi
Scylla
12
1 / 7 / 6
8,794
628
6,403
10,348
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
10 / 5 / 9
11,763
840
15,537
17,968
8,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

6
0 / 2 / 2
7,397
528
877
3,882
1,768
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
plashen
Scylla
16
9 / 3 / 7
11,845
846
10,306
8,566
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
10
Kills
19
19
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
W
Vamana
10
5
9
2.9
L
Ne Zha
TRSxBanger
Ne Zha
4
6
4
1
L
Scylla
The Bazi
Scylla
1
7
6
0.57
W
0
2
2
0.5
W
Scylla
plashen
Scylla
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,824
Damage
26,720
34,444
Taken
30,416
20,320
Mitigated
13,551
1,576
Healing
9,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,100
2,237
0
346
11,807
9,899
0
4,607
6,910
0
16,272
W
Vamana
15,537
8,641
0
8,076
17,968
8,995
1,220
4,271
13,397
0
38,513
L
Ne Zha
TRSxBanger
Ne Zha
9,321
2,905
0
671
12,289
6,767
0
2,911
9,200
0
39,061
L
Scylla
The Bazi
Scylla
6,403
984
0
559
10,348
3,654
0
3,175
6,985
36,800
0
W
877
459
0
0
3,882
1,768
231
1,020
2,762
1,817
0
W
Scylla
plashen
Scylla
10,306
786
31
1,827
8,566
2,788
1,234
1,144
7,347
52,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,353
Gold Earned
31,005
122
Minions Killed
131
0
Camps Cleared
0
722,513
Distance Traveled
617,796
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,616
687
25
2
0
244,802
0
W
Vamana
11,763
840
42
3
0
258,892
2
L
Ne Zha
9,943
710
52
4
0
253,377
2
L
Scylla
8,794
628
45
3
0
224,334
0
W
Ymir
7,397
528
1
0
0
102,194
1
W
Scylla
11,845
846
88
6
0
256,710
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role