Player Matchup

Danzaburou
Danzaburou
Gold V
DeepSun
Danzaburou
Gold V
Level 129
God Stats
2W - 4L
1,370 SR
Queue Stats
256W - 256L
1,327 MMR
Party 2
Serqet
Serqet
Gold V
JeanJT
Serqet
Gold V
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 222L
1,313 MMR
Party 1
Guan Yu
Guan Yu
Gold II
Kiro0417
Guan Yu
Gold II
Level 129
God Stats
8W - 5L
1,712 SR
Queue Stats
180W - 168L
1,557 MMR
Party 2
Yemoja
Yemoja
Bronze III
ObleeXX
Yemoja
Bronze III
Level 95
God Stats
3W - 7L
1,285 SR
Queue Stats
147W - 196L
1,457 MMR
Solo
Raijin
Raijin
Gold II
RAiD3r360
Raijin
Gold II
Level 125
God Stats
2W - 3L
1,559 SR
Queue Stats
67W - 58L
1,542 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 108
1,485 SR
1,439 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,521 SR
1,439 MMR
Rama
Rama
Gold III
Cruzadas714
Rama
Gold III
Level 160
God Stats
6W - 10L
1,570 SR
Queue Stats
361W - 365L
1,447 MMR
Solo
Thoth
Thoth
Silver II
RedNugent
Thoth
Silver II
Level 158
God Stats
1W - 0L
1,490 SR
Queue Stats
16W - 16L
1,427 MMR
Solo
Aphrodite
Aphrodite
Bronze III
TooAdHd
Aphrodite
Bronze III
Level 86
God Stats
5W - 7L
1,399 SR
Queue Stats
6W - 8L
1,459 MMR
Solo
Awilix
Awilix
Bronze III
Y00kai
Awilix
Bronze III
Level 109
God Stats
2W - 2L
1,625 SR
Queue Stats
14W - 13L
1,440 MMR
Solo
Chaac
Chaac
Gold III
panchito15
Chaac
Gold III
Level 149
God Stats
6W - 8L
1,522 SR
Queue Stats
119W - 122L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeepSun
Danzaburou
20
2 / 5 / 5
13,210
489
14,186
19,301
8,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Serqet
JeanJT
Serqet
19
4 / 9 / 7
12,154
450
12,268
24,925
19,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
Kiro0417
Guan Yu
20
6 / 6 / 3
13,243
490
20,114
35,794
46,619
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Yemoja
ObleeXX
Yemoja
15
0 / 4 / 3
8,904
330
6,488
16,187
17,190
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
RAiD3r360
Raijin
20
3 / 7 / 5
13,135
486
16,545
18,772
10,813
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Bans
SetApolloTsukuyomiScyllaTiamat

VS

Bans
AthenaGaneshaSobekFenrirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 3 / 4
16,921
627
25,358
32,036
11,372
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
RedNugent
Thoth
20
5 / 3 / 9
15,762
584
21,296
16,027
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
TooAdHd
Aphrodite
20
3 / 4 / 10
13,418
497
9,021
16,118
6,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Awilix
Y00kai
Awilix
20
10 / 3 / 10
16,420
608
18,106
18,592
9,379
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chaac
20
3 / 2 / 12
14,538
538
18,676
29,008
34,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
15
Kills
31
31
Deaths
15
23
Assists
45
Player
Kills
Deaths
Assists
KDA
W
10
3
4
4
L
Danzaburou
DeepSun
Danzaburou
2
5
5
0.9
L
Serqet
JeanJT
Serqet
4
9
7
0.83
L
Guan Yu
Kiro0417
Guan Yu
6
6
3
1.25
L
Yemoja
ObleeXX
Yemoja
0
4
3
0.38
L
Raijin
RAiD3r360
Raijin
3
7
5
0.79
W
Thoth
RedNugent
Thoth
5
3
9
3.17
W
Aphrodite
TooAdHd
Aphrodite
3
4
10
2
W
Awilix
Y00kai
Awilix
10
3
10
5
W
Chaac
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,601
Damage
92,457
114,979
Taken
111,781
102,277
Mitigated
66,451
34,049
Healing
62,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,358
20,344
0
19,935
32,036
11,372
8,880
5,204
25,716
0
154,162
L
Danzaburou
DeepSun
Danzaburou
14,186
6,425
0
5,577
19,301
8,628
640
2,148
16,901
0
116,707
L
Serqet
JeanJT
Serqet
12,268
2,661
0
3,698
24,925
19,027
0
6,637
17,807
467
72,813
L
Guan Yu
Kiro0417
Guan Yu
20,114
3,497
3,285
13,397
35,794
46,619
0
8,977
25,524
0
71,131
L
Yemoja
ObleeXX
Yemoja
6,488
1,096
3,981
1,909
16,187
17,190
0
5,131
10,568
30,104
0
L
Raijin
RAiD3r360
Raijin
16,545
636
387
1,815
18,772
10,813
0
5,909
12,361
126,312
0
W
Thoth
RedNugent
Thoth
21,296
493
535
3,701
16,027
4,859
1,008
5,727
9,617
118,048
0
W
Aphrodite
TooAdHd
Aphrodite
9,021
509
10,985
10,180
16,118
6,195
1,219
3,900
11,705
46,988
0
W
Awilix
Y00kai
Awilix
18,106
10,619
0
2,548
18,592
9,379
1,285
3,974
13,892
0
134,710
W
Chaac
18,676
3,616
0
14,528
29,008
34,646
523
4,523
23,552
0
79,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,646
Gold Earned
77,059
689
Minions Killed
782
0
Camps Cleared
0
2,429,545
Distance Traveled
2,593,860
29
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
16,921
627
241
9
0
456,777
2
L
Danzaburou
13,210
489
196
7
0
490,545
7
L
Serqet
12,154
450
121
4
0
525,284
2
L
Guan Yu
13,243
490
115
4
0
497,573
5
L
Yemoja
8,904
330
53
2
0
450,146
9
L
Raijin
13,135
486
204
8
0
465,997
6
W
Thoth
15,762
584
182
7
0
506,666
7
W
Aphrodite
13,418
497
76
3
0
506,525
5
W
Awilix
16,420
608
158
6
0
584,545
1
W
Chaac
14,538
538
125
5
0
539,347
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role