Player Matchup

Hercules
Hercules
Ayuascah
Hercules
Level 87
God Stats
2W - 2L
1,621 SR
Queue Stats
119W - 84L
1,554 Elo+
Party 1
Ra
Ra
Edoença
Ra
Level 88
God Stats
4W - 2L
1,670 SR
Queue Stats
110W - 80L
1,533 Elo+
Party 1
Heimdallr
Heimdallr
TheLastPro55
Heimdallr
Level 126
God Stats
106W - 75L
1,660 SR
Queue Stats
159W - 132L
1,661 Elo+
Solo
Team Averages
Level 100
1,650 SR
1,582 Elo+

VS

Team Averages
Level 67
1,439 SR
1,427 Elo+
Ah Puch
Ah Puch
HαteMe
Ah Puch
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
IlGilgameshIl
Skadi
Level 18
God Stats
0W - 2L
1,355 SR
Queue Stats
1W - 4L
1,286 Elo+
Party 2
Thanatos
Thanatos
Jester-_-Griz
Thanatos
Level 23
God Stats
0W - 1L
1,461 SR
Queue Stats
6W - 5L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Ayuascah
Hercules
11
3 / 1 / 6
7,642
764
5,404
9,446
8,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 2 / 6
7,408
741
4,176
5,456
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
TheLastPro55
Heimdallr
12
5 / 1 / 5
8,346
835
5,665
7,300
2,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HαteMe
Ah Puch
11
2 / 2 / 1
7,455
746
10,046
5,075
2,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 1
6,673
667
3,230
7,853
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
Jester-_-Griz
Thanatos
10
1 / 4 / 2
6,877
688
4,113
6,953
4,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
10
Kills
4
4
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
Ayuascah
Hercules
3
1
6
6
W
2
2
6
2.5
L
Ah Puch
HαteMe
Ah Puch
2
2
1
1.25
L
1
4
1
0.38
L
Thanatos
Jester-_-Griz
Thanatos
1
4
2
0.5
W
Heimdallr
TheLastPro55
Heimdallr
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,245
Damage
17,389
22,202
Taken
19,881
12,987
Mitigated
9,236
9,549
Healing
6,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Ayuascah
Hercules
5,404
946
0
4,091
9,446
8,392
39
3,837
5,609
1,760
9,855
W
4,176
452
706
2,122
5,456
1,914
0
1,990
3,466
21,312
0
L
Ah Puch
HαteMe
Ah Puch
10,046
391
138
1,768
5,075
2,419
0
985
4,030
40,747
0
L
3,230
1,665
0
578
7,853
2,496
0
1,827
5,893
0
18,491
L
Thanatos
Jester-_-Griz
Thanatos
4,113
380
0
3,625
6,953
4,321
0
1,957
4,808
0
18,774
W
Heimdallr
TheLastPro55
Heimdallr
5,665
2,462
0
2,630
7,300
2,681
1,418
4,235
3,065
0
42,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,396
Gold Earned
21,005
138
Minions Killed
118
0
Camps Cleared
0
528,869
Distance Traveled
605,216
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,642
764
17
2
0
209,367
1
W
Ra
7,408
741
50
5
0
149,180
1
L
Ah Puch
7,455
746
54
5
0
177,766
3
L
Skadi
6,673
667
30
3
0
197,968
0
L
Thanatos
6,877
688
34
3
0
229,482
2
W
Heimdallr
8,346
835
71
7
0
170,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role