Player Matchup

Hercules
Hercules
AdaSuSmite
Hercules
Level 18
God Stats
32W - 24L
1,489 SR
Queue Stats
83W - 95L
1,262 Elo+
Party 2
Tsukuyomi
Tsukuyomi
AlcoholGod
Tsukuyomi
Level 11
God Stats
7W - 5L
1,644 SR
Queue Stats
13W - 16L
1,319 Elo+
Solo
Ra
Ra
Ayenya93
Ra
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
99W - 118L
1,500 Elo+
Solo
Janus
Janus
JoyNois
Janus
Level 18
God Stats
11W - 21L
1,322 SR
Queue Stats
66W - 86L
1,305 Elo+
Party 2
Danzaburou
Danzaburou
omismone
Danzaburou
Level 24
God Stats
37W - 40L
1,458 SR
Queue Stats
100W - 126L
1,280 Elo+
Party 2
Team Averages
Level 15
1,483 SR
1,333 Elo+

VS

Team Averages
Level 19
1,498 SR
1,300 Elo+
Artio
Artio
DPSTrademark
Artio
Level 21
God Stats
1W - 2L
1,708 SR
Queue Stats
70W - 100L
1,278 Elo+
Party 1
Fenrir
Fenrir
Intsane
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,443 Elo+
Solo
Thor
Thor
KpenkiIOpaxes
Thor
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,227 Elo+
Solo
Heimdallr
Heimdallr
Stammeleder
Heimdallr
Level 18
God Stats
20W - 25L
1,348 SR
Queue Stats
35W - 50L
1,226 Elo+
Solo
Sol
Sol
blackninja094
Sol
Level 30
God Stats
2W - 6L
1,434 SR
Queue Stats
103W - 166L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdaSuSmite
Hercules
8
3 / 1 / 3
5,787
579
2,559
6,935
2,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
AlcoholGod
Tsukuyomi
10
2 / 0 / 3
5,830
583
2,385
4,269
1,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 1 / 0
6,571
657
3,323
3,959
2,936
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
JoyNois
Janus
10
1 / 0 / 0
5,796
580
2,122
3,747
845
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
omismone
Danzaburou
9
4 / 0 / 2
5,924
592
5,448
3,799
1,145
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
4,510
451
2,287
8,275
3,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Intsane
Fenrir
9
1 / 2 / 0
4,843
484
2,166
6,915
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 1 / 0
3,528
353
0
841
129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heimdallr
Stammeleder
Heimdallr
8
0 / 0 / 0
4,810
481
1,201
2,938
1,009
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8
0 / 4 / 0
4,471
447
3,121
4,559
1,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
12
Kills
2
2
Deaths
12
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
AdaSuSmite
Hercules
3
1
3
4.5
W
Tsukuyomi
AlcoholGod
Tsukuyomi
2
0
3
3.5
W
2
1
0
2
L
1
5
0
0.2
L
Fenrir
Intsane
Fenrir
1
2
0
0.5
W
Janus
JoyNois
Janus
1
0
0
1
L
0
1
0
0
L
Heimdallr
Stammeleder
Heimdallr
0
0
0
0
L
0
4
0
0
W
Danzaburou
omismone
Danzaburou
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,837
Damage
8,775
22,709
Taken
23,528
9,150
Mitigated
7,999
10,029
Healing
4,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AdaSuSmite
Hercules
2,559
771
0
1,243
6,935
2,870
0
2,825
4,110
0
8,834
W
Tsukuyomi
AlcoholGod
Tsukuyomi
2,385
528
0
2,336
4,269
1,354
179
837
3,432
0
27,297
W
3,323
1,001
0
2,376
3,959
2,936
282
0
3,959
35,609
0
L
2,287
496
0
908
8,275
3,170
0
205
8,070
9,381
0
L
Fenrir
Intsane
Fenrir
2,166
248
0
2,730
6,915
2,517
0
3,323
3,592
0
14,135
W
Janus
JoyNois
Janus
2,122
76
0
1,403
3,747
845
0
174
3,573
31,874
0
L
0
0
0
163
841
129
0
0
841
0
1,199
L
Heimdallr
Stammeleder
Heimdallr
1,201
432
0
0
2,938
1,009
403
1,698
1,240
0
18,909
L
3,121
591
0
638
4,559
1,174
0
219
4,340
14,960
1,165
W
Danzaburou
omismone
Danzaburou
5,448
2,826
294
2,377
3,799
1,145
167
1,450
2,349
0
26,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
22,162
259
Minions Killed
112
0
Camps Cleared
0
1,064,480
Distance Traveled
794,890
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,787
579
17
2
0
225,514
0
W
Tsukuyomi
5,830
583
63
6
0
241,271
0
W
Ra
6,571
657
82
8
0
180,103
0
L
Artio
4,510
451
13
1
0
215,831
0
L
Fenrir
4,843
484
25
3
0
204,734
1
W
Janus
5,796
580
58
6
0
269,503
0
L
Thor
3,528
353
4
0
0
17,046
0
L
Heimdallr
4,810
481
42
4
0
169,355
0
L
Sol
4,471
447
28
3
0
187,924
1
W
Danzaburou
5,924
592
39
4
0
148,089
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role