Player Matchup

Medusa
Medusa
Rsz-Maxi7
Medusa
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 61L
1,442 Elo+
Solo
Hera
Hera
XPokeprincxssX
Hera
Level 21
God Stats
4W - 13L
1,451 SR
Queue Stats
163W - 240L
1,386 Elo+
Solo
Nike
Nike
francos57
Nike
Level 28
God Stats
0W - 1L
1,724 SR
Queue Stats
2W - 14L
1,154 Elo+
Solo
Team Averages
Level 24
1,558 SR
1,327 Elo+

VS

Team Averages
Level 41
1,447 SR
1,352 Elo+
Scylla
Scylla
IPlayClipzYT
Scylla
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 54L
1,423 Elo+
Party 1
Anubis
Anubis
WafleHouseBandit
Anubis
Level 25
God Stats
2W - 1L
1,263 SR
Queue Stats
19W - 27L
1,187 Elo+
Solo
Chaac
Chaac
camringrozav
Chaac
Level 78
God Stats
6W - 8L
1,577 SR
Queue Stats
92W - 99L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Rsz-Maxi7
Medusa
16
4 / 3 / 7
11,742
691
12,198
14,809
4,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

3
0 / 2 / 0
6,525
384
0
1,148
199
Nike
15
8 / 4 / 3
11,418
672
8,605
15,879
17,658
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Boots

Boots

+6%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
3 / 4 / 4
11,375
669
7,824
9,324
2,940
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
0 / 6 / 5
10,385
611
6,588
9,949
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 2
12,402
730
11,971
16,290
12,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
20
12
Kills
9
9
Deaths
12
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Scylla
3
4
4
1.25
L
Medusa
Rsz-Maxi7
Medusa
4
3
7
2.5
W
0
6
5
0.42
L
0
2
0
0
W
6
2
2
3.5
L
Nike
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,803
Damage
26,383
31,836
Taken
35,563
22,741
Mitigated
19,558
5,311
Healing
12,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,824
445
0
1,648
9,324
2,940
851
12
9,312
34,559
0
L
Medusa
Rsz-Maxi7
Medusa
12,198
5,315
204
3,204
14,809
4,884
0
6,754
8,055
0
62,890
W
6,588
0
0
2,553
9,949
4,230
761
0
9,949
39,133
0
L
0
0
0
0
1,148
199
0
0
1,148
0
0
W
11,971
2,673
0
7,889
16,290
12,388
469
126
15,057
0
85,185
L
Nike
8,605
1,451
0
1,903
15,879
17,658
0
7,702
8,177
0
33,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,685
Gold Earned
34,162
124
Minions Killed
219
0
Camps Cleared
0
581,465
Distance Traveled
908,642
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,375
669
57
3
0
293,761
0
L
Medusa
11,742
691
85
5
0
303,189
1
W
Anubis
10,385
611
45
3
0
263,732
1
L
Hera
6,525
384
0
0
0
0
0
W
Chaac
12,402
730
117
7
0
351,149
0
L
Nike
11,418
672
39
2
0
278,276
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role