Player Matchup

Ao Kuang
Ao Kuang
Gold V
Mirellstein
Ao Kuang
Gold V
Level 104
God Stats
4W - 3L
1,789 SR
Queue Stats
81W - 56L
1,498 MMR
Solo
Hera
Hera
Gold III
NameGotTaken
Hera
Gold III
Level 142
God Stats
3W - 6L
1,546 SR
Queue Stats
326W - 325L
1,538 MMR
Party 1
Anhur
Anhur
Gold V
SiTeCojo
Anhur
Gold V
Level 66
God Stats
7W - 8L
1,619 SR
Queue Stats
108W - 102L
1,506 MMR
Party 3
Bakasura
Bakasura
Platinum V
WillOldfield
Bakasura
Platinum V
Level 160
God Stats
2W - 6L
1,157 SR
Queue Stats
582W - 595L
1,505 MMR
Party 1
Cabrakan
Cabrakan
Gold III
orenes99
Cabrakan
Gold III
Level 107
God Stats
3W - 3L
1,332 SR
Queue Stats
367W - 377L
1,496 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,489 SR
1,509 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,617 SR
1,505 MMR
Hou Yi
Hou Yi
Gold IV
Dogeman04
Hou Yi
Gold IV
Level 87
God Stats
9W - 4L
1,608 SR
Queue Stats
461W - 439L
1,491 MMR
Solo
Sobek
Sobek
Bronze III
Uraboy
Sobek
Bronze III
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,541 MMR
Solo
Mercury
Mercury
Gold III
armas1305
Mercury
Gold III
Level 127
God Stats
11W - 6L
1,711 SR
Queue Stats
81W - 68L
1,584 MMR
Party 2
Anubis
Anubis
Gold III
sale115
Anubis
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver III
vectarevans
Tyr
Silver III
Level 115
God Stats
20W - 19L
1,764 SR
Queue Stats
111W - 98L
1,412 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Mirellstein
Ao Kuang
17
7 / 7 / 6
11,334
472
16,530
22,671
9,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

19
4 / 6 / 5
12,277
512
12,745
12,280
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
SiTeCojo
Anhur
16
1 / 7 / 4
10,028
418
7,683
15,833
6,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
WillOldfield
Bakasura
20
4 / 4 / 3
12,798
533
14,277
24,013
12,537
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cabrakan
orenes99
Cabrakan
14
2 / 9 / 5
9,425
393
3,804
21,479
24,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
TsukuyomiSetApolloTiamatDanzaburou

VS

Bans
ScyllaKumbhakarnaCupidCu ChulainnGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dogeman04
Hou Yi
20
9 / 3 / 13
13,358
557
19,095
20,402
7,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
Uraboy
Sobek
14
0 / 2 / 11
10,490
437
8,595
17,625
16,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
armas1305
Mercury
20
8 / 3 / 15
13,712
571
15,525
18,617
7,732
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
sale115
Anubis
20
15 / 7 / 9
14,422
601
18,886
17,287
9,430
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 4 / 12
11,895
496
14,232
17,487
13,776
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
93
18
Kills
33
33
Deaths
19
23
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
Dogeman04
Hou Yi
9
3
13
5.17
L
Ao Kuang
Mirellstein
Ao Kuang
7
7
6
1.43
L
4
6
5
1.08
L
Anhur
SiTeCojo
Anhur
1
7
4
0.43
W
Sobek
Uraboy
Sobek
0
2
11
2.75
L
Bakasura
WillOldfield
Bakasura
4
4
3
1.38
W
Mercury
armas1305
Mercury
8
3
15
5.17
L
Cabrakan
orenes99
Cabrakan
2
9
5
0.5
W
Anubis
sale115
Anubis
15
7
9
2.79
W
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,039
Damage
76,333
96,276
Taken
91,418
57,832
Mitigated
55,315
24,592
Healing
28,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
Dogeman04
Hou Yi
19,095
11,209
0
11,133
20,402
7,439
4,612
5,803
14,209
0
104,466
L
Ao Kuang
Mirellstein
Ao Kuang
16,530
3,666
0
8,460
22,671
9,754
0
7,720
14,867
62,739
0
L
12,745
3,185
185
2,114
12,280
4,447
0
5,336
6,922
84,648
0
L
Anhur
SiTeCojo
Anhur
7,683
3,445
0
3,547
15,833
6,222
0
3,960
11,861
0
56,664
W
Sobek
Uraboy
Sobek
8,595
379
0
3,991
17,625
16,938
129
6,141
10,706
24,655
0
L
Bakasura
WillOldfield
Bakasura
14,277
8,417
0
9,006
24,013
12,537
58
1,924
22,081
0
79,204
W
Mercury
armas1305
Mercury
15,525
7,953
0
420
18,617
7,732
2,072
6,450
10,793
0
115,900
L
Cabrakan
orenes99
Cabrakan
3,804
808
0
1,280
21,479
24,872
0
8,384
13,028
24,047
0
W
Anubis
sale115
Anubis
18,886
624
0
6,995
17,287
9,430
1,877
10,025
6,719
90,836
0
W
14,232
2,203
0
5,886
17,487
13,776
231
4,120
11,962
0
72,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,862
Gold Earned
63,877
602
Minions Killed
604
0
Camps Cleared
0
2,187,530
Distance Traveled
2,339,565
22
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,358
557
121
5
0
417,687
3
L
Ao Kuang
11,334
472
92
4
0
446,862
2
L
Hera
12,277
512
175
7
0
431,776
7
L
Anhur
10,028
418
120
5
0
400,425
5
W
Sobek
10,490
437
33
1
0
488,918
12
L
Bakasura
12,798
533
186
8
0
497,262
5
W
Mercury
13,712
571
160
7
0
580,743
7
L
Cabrakan
9,425
393
29
1
0
411,205
3
W
Anubis
14,422
601
166
7
0
382,100
12
W
Tyr
11,895
496
124
5
0
470,117
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role