Player Matchup

Sol
Sol
Allams
Sol
Level 128
God Stats
17W - 13L
1,627 SR
Queue Stats
150W - 155L
1,537 Elo+
Solo
Thanatos
Thanatos
ElC3sar0n
Thanatos
Level 46
God Stats
28W - 25L
1,577 SR
Queue Stats
153W - 176L
1,400 Elo+
Solo
Ares
Ares
Milk00000
Ares
Level 47
God Stats
3W - 0L
1,733 SR
Queue Stats
76W - 78L
1,399 Elo+
Solo
Medusa
Medusa
limes7575
Medusa
Level 73
God Stats
19W - 14L
1,400 SR
Queue Stats
368W - 378L
1,415 Elo+
Solo
Tyr
Tyr
whob3ar
Tyr
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 137L
1,497 Elo+
Solo
Team Averages
Level 86
1,568 SR
1,450 Elo+

VS

Team Averages
Level 86
1,543 SR
1,425 Elo+
Cthulhu
Cthulhu
K1llerSpark
Cthulhu
Level 69
God Stats
35W - 25L
1,562 SR
Queue Stats
597W - 631L
1,412 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
OmniscientAngel
Ah Muzen Cab
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
S1nist3R
Baron Samedi
Level 113
God Stats
2W - 2L
1,280 SR
Queue Stats
66W - 55L
1,443 Elo+
Solo
Cu Chulainn
Cu Chulainn
immabadkid
Cu Chulainn
Level 86
God Stats
3W - 1L
1,677 SR
Queue Stats
216W - 272L
1,477 Elo+
Solo
Fenrir
Fenrir
thehippo3
Fenrir
Level 41
God Stats
1W - 1L
1,698 SR
Queue Stats
7W - 17L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Allams
Sol
19
7 / 3 / 7
12,874
585
13,382
14,442
6,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
ElC3sar0n
Thanatos
20
13 / 3 / 10
14,081
640
18,503
19,940
10,594
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
17
1 / 5 / 16
11,348
516
7,171
17,229
17,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
limes7575
Medusa
19
8 / 4 / 9
12,727
579
18,337
15,819
7,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
17
1 / 8 / 7
11,075
503
5,976
16,904
13,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
K1llerSpark
Cthulhu
14
6 / 7 / 2
10,198
464
14,551
19,257
14,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ah Muzen Cab
OmniscientAngel
Ah Muzen Cab
16
3 / 9 / 5
10,192
463
5,963
16,814
5,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
S1nist3R
Baron Samedi
16
5 / 6 / 4
10,508
478
12,259
15,393
5,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
immabadkid
Cu Chulainn
16
6 / 7 / 5
11,011
501
12,607
19,512
16,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
thehippo3
Fenrir
12
2 / 1 / 2
8,591
391
2,629
10,118
2,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
40
30
Kills
22
23
Deaths
30
49
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
Allams
Sol
7
3
7
3.5
W
Thanatos
ElC3sar0n
Thanatos
13
3
10
6
L
Cthulhu
K1llerSpark
Cthulhu
6
7
2
1
W
Ares
1
5
16
1.8
L
Ah Muzen Cab
OmniscientAngel
Ah Muzen Cab
3
9
5
0.61
L
Baron Samedi
S1nist3R
Baron Samedi
5
6
4
1.17
L
Cu Chulainn
immabadkid
Cu Chulainn
6
7
5
1.21
W
Medusa
limes7575
Medusa
8
4
9
3.13
L
Fenrir
thehippo3
Fenrir
2
1
2
3
W
Tyr
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,369
Damage
48,009
84,334
Taken
81,094
55,109
Mitigated
44,014
39,186
Healing
15,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Allams
Sol
13,382
4,636
0
6,242
14,442
6,822
3,462
6,074
8,042
94,120
5,809
W
Thanatos
ElC3sar0n
Thanatos
18,503
4,998
0
20,103
19,940
10,594
1,240
6,167
13,577
0
104,179
L
Cthulhu
K1llerSpark
Cthulhu
14,551
852
374
2,330
19,257
14,011
0
5,359
13,898
34,322
0
W
Ares
7,171
326
0
2,620
17,229
17,161
404
6,950
10,191
31,747
0
L
Ah Muzen Cab
OmniscientAngel
Ah Muzen Cab
5,963
1,334
0
3,465
16,814
5,390
842
4,350
12,464
0
61,722
L
Baron Samedi
S1nist3R
Baron Samedi
12,259
1,102
889
3,206
15,393
5,251
1,170
5,607
9,786
51,028
0
L
Cu Chulainn
immabadkid
Cu Chulainn
12,607
2,175
0
3,189
19,512
16,400
640
4,393
15,119
12,169
50,756
W
Medusa
limes7575
Medusa
18,337
10,350
0
6,554
15,819
7,103
1,864
7,517
8,204
0
107,893
L
Fenrir
thehippo3
Fenrir
2,629
745
0
2,328
10,118
2,962
1,016
478
9,640
0
31,962
W
Tyr
5,976
827
0
3,667
16,904
13,429
0
5,400
11,396
0
54,360

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,105
Gold Earned
50,500
550
Minions Killed
449
0
Camps Cleared
0
2,037,179
Distance Traveled
1,650,293
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,874
585
156
7
0
371,710
0
W
Thanatos
14,081
640
115
5
0
488,097
1
L
Cthulhu
10,198
464
47
2
0
383,100
3
W
Ares
11,348
516
36
2
0
461,036
1
L
Ah Muzen Cab
10,192
463
115
5
0
355,383
5
L
Baron Samedi
10,508
478
88
4
0
364,754
3
L
Cu Chulainn
11,011
501
120
5
0
312,004
2
W
Medusa
12,727
579
156
7
0
394,898
1
L
Fenrir
8,591
391
79
4
0
235,052
1
W
Tyr
11,075
503
87
4
0
321,438
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role