Player Matchup

Cthulhu
Cthulhu
JayDucky
Cthulhu
Level 88
God Stats
0W - 1L
1,285 SR
Queue Stats
82W - 67L
1,547 Elo+
Solo
Amaterasu
Amaterasu
Torelle-_-
Amaterasu
Level 69
God Stats
12W - 4L
1,645 SR
Queue Stats
183W - 177L
1,579 Elo+
Solo
Izanami
Izanami
Trevuuh
Izanami
Level 119
God Stats
3W - 4L
1,545 SR
Queue Stats
552W - 515L
1,592 Elo+
Solo
Nu Wa
Nu Wa
Wov00 r
Nu Wa
Level 124
God Stats
3W - 2L
1,908 SR
Queue Stats
178W - 168L
1,592 Elo+
Solo
Thanatos
Thanatos
zTrendkill
Thanatos
Level 127
God Stats
5W - 8L
1,805 SR
Queue Stats
532W - 521L
1,537 Elo+
Solo
Team Averages
Level 105
1,637 SR
1,569 Elo+

VS

Team Averages
Level 130
1,601 SR
1,497 Elo+
Mercury
Mercury
Ok Wetawd
Mercury
Level 149
God Stats
4W - 5L
1,506 SR
Queue Stats
241W - 312L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
Ralthus
Danzaburou
Level 140
God Stats
19W - 10L
1,645 SR
Queue Stats
208W - 299L
1,450 Elo+
Party 1
Bellona
Bellona
RavenousRhino2
Bellona
Level 136
God Stats
4W - 7L
1,353 SR
Queue Stats
231W - 312L
1,506 Elo+
Party 1
Baba Yaga
Baba Yaga
WontedRobsmack
Baba Yaga
Level 126
God Stats
2W - 2L
1,778 SR
Queue Stats
82W - 151L
1,475 Elo+
Party 1
Sylvanus
Sylvanus
thebadadam
Sylvanus
Level 101
God Stats
12W - 6L
1,725 SR
Queue Stats
121W - 114L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JayDucky
Cthulhu
11
1 / 4 / 3
6,986
466
6,977
13,225
7,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
Torelle-_-
Amaterasu
13
0 / 3 / 0
7,329
489
3,218
12,192
6,173
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Trevuuh
Izanami
13
1 / 4 / 3
7,953
530
5,703
8,681
2,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Wov00 r
Nu Wa
15
2 / 1 / 2
9,040
603
7,831
4,266
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
zTrendkill
Thanatos
11
1 / 5 / 2
6,790
453
3,196
10,861
3,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ok Wetawd
Mercury
13
3 / 2 / 5
8,032
535
4,063
11,900
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Ralthus
Danzaburou
14
4 / 1 / 6
8,766
584
11,427
10,014
3,151
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
4 / 0 / 0
9,860
657
7,720
9,868
7,035
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
WontedRobsmack
Baba Yaga
14
3 / 0 / 6
8,474
565
3,923
5,304
1,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
thebadadam
Sylvanus
13
3 / 2 / 7
8,284
552
6,188
10,913
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
5
Kills
17
17
Deaths
5
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JayDucky
Cthulhu
1
4
3
0.63
W
Mercury
Ok Wetawd
Mercury
3
2
5
2.75
W
Danzaburou
Ralthus
Danzaburou
4
1
6
7
W
4
0
0
4
L
Amaterasu
Torelle-_-
Amaterasu
0
3
0
0
L
Izanami
Trevuuh
Izanami
1
4
3
0.63
W
Baba Yaga
WontedRobsmack
Baba Yaga
3
0
6
6
L
Nu Wa
Wov00 r
Nu Wa
2
1
2
3
W
Sylvanus
thebadadam
Sylvanus
3
2
7
3.25
L
Thanatos
zTrendkill
Thanatos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,925
Damage
33,321
49,225
Taken
47,999
20,380
Mitigated
23,237
18,826
Healing
22,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JayDucky
Cthulhu
6,977
1,264
256
2,222
13,225
7,335
0
4,139
9,010
21,023
0
W
Mercury
Ok Wetawd
Mercury
4,063
2,494
0
1,438
11,900
4,226
0
3,218
8,464
0
48,937
W
Danzaburou
Ralthus
Danzaburou
11,427
5,814
0
5,412
10,014
3,151
575
2,808
7,076
0
62,967
W
7,720
2,478
0
5,499
9,868
7,035
62
754
8,984
0
67,911
L
Amaterasu
Torelle-_-
Amaterasu
3,218
875
0
4,866
12,192
6,173
0
1,300
10,840
0
42,000
L
Izanami
Trevuuh
Izanami
5,703
4,007
0
2,766
8,681
2,286
0
1,498
7,153
0
61,889
W
Baba Yaga
WontedRobsmack
Baba Yaga
3,923
269
0
1,883
5,304
1,709
0
2,575
2,566
54,378
0
L
Nu Wa
Wov00 r
Nu Wa
7,831
1,362
0
443
4,266
1,303
1,080
1,402
2,864
71,302
0
W
Sylvanus
thebadadam
Sylvanus
6,188
2,441
2,524
5,561
10,913
7,116
101
4,704
6,101
22,795
0
L
Thanatos
zTrendkill
Thanatos
3,196
440
0
8,273
10,861
3,283
0
1,500
9,247
0
38,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,098
Gold Earned
43,416
459
Minions Killed
507
0
Camps Cleared
0
1,434,942
Distance Traveled
1,544,137
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,986
466
25
2
0
295,890
5
W
Mercury
8,032
535
92
6
0
349,979
7
W
Danzaburou
8,766
584
120
8
0
279,106
3
W
Bellona
9,860
657
150
10
0
325,133
1
L
Amaterasu
7,329
489
81
5
0
286,438
1
L
Izanami
7,953
530
133
9
0
260,964
6
W
Baba Yaga
8,474
565
116
8
0
321,607
7
L
Nu Wa
9,040
603
157
10
0
282,036
5
W
Sylvanus
8,284
552
29
2
0
268,312
3
L
Thanatos
6,790
453
63
4
0
309,614
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role