Player Matchup

Hera
Hera
Hikarip
Hera
Level 56
God Stats
14W - 10L
1,669 SR
Queue Stats
105W - 84L
1,595 Elo+
Party 1
Artemis
Artemis
Nanagd
Artemis
Level 52
God Stats
18W - 9L
1,635 SR
Queue Stats
90W - 76L
1,547 Elo+
Party 1
Hun Batz
Hun Batz
Nerthis
Hun Batz
Level 103
God Stats
3W - 2L
1,566 SR
Queue Stats
740W - 615L
1,573 Elo+
Party 1
Scylla
Scylla
SpaceTankLaser
Scylla
Level 47
God Stats
5W - 2L
1,500 SR
Queue Stats
137W - 112L
1,583 Elo+
Party 1
Ares
Ares
Tøkkens
Ares
Level 23
God Stats
9W - 1L
2,081 SR
Queue Stats
44W - 24L
1,705 Elo+
Party 1
Team Averages
Level 56
1,690 SR
1,601 Elo+

VS

Team Averages
Level 40
1,460 SR
1,315 Elo+
Cthulhu
Cthulhu
RudyyB
Cthulhu
Level 30
God Stats
1W - 3L
1,365 SR
Queue Stats
64W - 68L
1,458 Elo+
Party 3
Ne Zha
Ne Zha
TheRealVoltic
Ne Zha
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
341W - 384L
1,332 Elo+
Party 2
Zeus
Zeus
W0lfGh05t12
Zeus
Level 53
God Stats
8W - 15L
1,509 SR
Queue Stats
230W - 312L
1,234 Elo+
Party 2
Bellona
Bellona
WolfBane393
Bellona
Level 29
God Stats
3W - 9L
1,331 SR
Queue Stats
150W - 214L
1,113 Elo+
Party 2
Skadi
Skadi
jericeek
Skadi
Level 49
God Stats
3W - 3L
1,593 SR
Queue Stats
73W - 83L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Hikarip
Hera
17
8 / 2 / 7
10,390
649
9,389
6,785
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Nanagd
Artemis
13
2 / 3 / 8
7,973
498
5,379
7,747
2,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
Nerthis
Hun Batz
15
8 / 2 / 6
9,601
600
11,394
8,897
3,811
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 1
9,748
609
5,425
5,832
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
15
3 / 1 / 15
9,703
606
6,323
11,305
9,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RudyyB
Cthulhu
11
1 / 7 / 1
6,335
396
3,589
12,058
8,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
4 / 5 / 3
8,603
538
6,960
13,730
5,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 4 / 2
7,849
491
9,671
7,563
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
WolfBane393
Bellona
12
0 / 4 / 2
6,988
437
4,802
10,657
9,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
jericeek
Skadi
13
0 / 6 / 1
7,285
455
1,074
8,509
2,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
26
Kills
8
8
Deaths
26
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hera
Hikarip
Hera
8
2
7
5.75
W
Artemis
Nanagd
Artemis
2
3
8
2
W
Hun Batz
Nerthis
Hun Batz
8
2
6
5.5
L
Cthulhu
RudyyB
Cthulhu
1
7
1
0.21
W
5
0
1
5.5
L
4
5
3
1.1
W
Ares
3
1
15
10.5
L
3
4
2
1
L
Bellona
WolfBane393
Bellona
0
4
2
0.25
L
Skadi
jericeek
Skadi
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,910
Damage
26,096
40,566
Taken
52,517
21,039
Mitigated
28,294
10,950
Healing
7,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Hikarip
Hera
9,389
1,299
132
1,667
6,785
2,645
2,461
1,604
5,017
67,585
0
W
Artemis
Nanagd
Artemis
5,379
1,541
0
2,713
7,747
2,820
1,066
3,026
4,505
0
43,430
W
Hun Batz
Nerthis
Hun Batz
11,394
2,840
0
2,606
8,897
3,811
184
1,953
6,619
0
60,284
L
Cthulhu
RudyyB
Cthulhu
3,589
0
0
612
12,058
8,350
288
6,649
5,297
19,111
0
W
5,425
381
0
624
5,832
2,226
1,349
1,349
4,252
51,889
0
L
6,960
3,173
0
4,384
13,730
5,772
0
3,406
10,232
0
49,973
W
Ares
6,323
397
0
3,208
11,305
9,537
525
4,182
6,688
24,629
0
L
9,671
52
0
1,145
7,563
2,562
0
2,859
4,576
40,897
0
L
Bellona
WolfBane393
Bellona
4,802
973
0
1,000
10,657
9,052
0
4,481
5,860
0
32,830
L
Skadi
jericeek
Skadi
1,074
710
0
500
8,509
2,558
2,069
3,018
5,415
0
49,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,415
Gold Earned
37,060
483
Minions Killed
381
0
Camps Cleared
0
1,546,067
Distance Traveled
1,506,278
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,390
649
126
8
0
301,117
2
W
Artemis
7,973
498
88
6
0
280,936
3
W
Hun Batz
9,601
600
96
6
0
366,594
4
L
Cthulhu
6,335
396
36
2
0
301,478
2
W
Scylla
9,748
609
131
8
0
292,239
1
L
Ne Zha
8,603
538
82
5
0
320,201
0
W
Ares
9,703
606
42
3
0
305,181
2
L
Zeus
7,849
491
71
4
0
300,355
3
L
Bellona
6,988
437
80
5
0
330,052
2
L
Skadi
7,285
455
112
7
0
254,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role