Player Matchup

Guan Yu
Guan Yu
Bronze III
 
Guan Yu
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Bronze III
Bre4dB4nk
Ra
Bronze III
Level 156
God Stats
1W - 0L
1,759 SR
Queue Stats
2W - 2L
1,500 MMR
Party 2
Ares
Ares
Silver I
capuchita1
Ares
Silver I
Level 48
God Stats
2W - 4L
1,534 SR
Queue Stats
29W - 32L
1,494 MMR
Solo
Mercury
Mercury
Gold I
kemonito
Mercury
Gold I
Level 160
God Stats
3W - 1L
1,500 SR
Queue Stats
375W - 391L
1,498 MMR
Solo
Medusa
Medusa
Silver I
theLORDSbeloved
Medusa
Silver I
Level 69
God Stats
14W - 17L
1,874 SR
Queue Stats
141W - 160L
1,494 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,633 SR
1,497 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,493 SR
1,490 MMR
Sylvanus
Sylvanus
Silver I
GaelZR_i05
Sylvanus
Silver I
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 43L
1,495 MMR
Solo
Janus
Janus
Silver I
GorillaPuhsea
Janus
Silver I
Level 123
God Stats
1W - 3L
1,375 SR
Queue Stats
63W - 53L
1,559 MMR
Party 1
Bellona
Bellona
Gold IV
MisstressCereza
Bellona
Gold IV
Level 156
God Stats
5W - 9L
1,527 SR
Queue Stats
119W - 112L
1,401 MMR
Party 1
Cupid
Cupid
Gold IV
jtester15
Cupid
Gold IV
Level 105
God Stats
8W - 8L
1,505 SR
Queue Stats
326W - 325L
1,499 MMR
Solo
Ratatoskr
Ratatoskr
Silver III
ssdssgoku
Ratatoskr
Silver III
Level 152
God Stats
7W - 5L
1,560 SR
Queue Stats
13W - 18L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
5 / 1 / 9
12,111
551
8,188
22,249
28,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
10 / 1 / 13
12,691
577
18,596
10,849
5,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 1 / 12
11,196
509
9,722
20,912
29,028
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
kemonito
Mercury
20
8 / 0 / 6
12,577
572
10,119
14,128
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 5 / 10
11,596
527
7,736
10,449
3,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SetCthulhuApolloKing ArthurCu Chulainn

VS

Bans
DanzaburouPoseidonNemesisYmirErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GaelZR_i05
Sylvanus
13
1 / 7 / 5
8,540
388
10,306
16,298
15,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 6 / 0
11,136
506
7,358
15,636
5,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 7 / 0
10,468
476
8,755
19,958
16,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cupid
jtester15
Cupid
16
4 / 6 / 2
10,302
468
8,935
15,478
7,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ratatoskr
ssdssgoku
Ratatoskr
15
1 / 4 / 0
9,274
422
4,465
15,633
6,084
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
30
Kills
8
8
Deaths
30
50
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
5
1
9
9.5
W
10
1
13
16.5
L
Sylvanus
GaelZR_i05
Sylvanus
1
7
5
0.5
L
1
6
0
0.17
L
1
7
0
0.14
W
4
1
12
10
L
Cupid
jtester15
Cupid
4
6
2
0.83
W
Mercury
kemonito
Mercury
8
0
6
11
L
Ratatoskr
ssdssgoku
Ratatoskr
1
4
0
0.25
W
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,361
Damage
39,819
78,587
Taken
83,003
73,402
Mitigated
49,871
32,281
Healing
19,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,188
1,127
4,562
11,292
22,249
28,959
1,258
1,749
20,458
0
65,599
W
18,596
1,655
6,520
3,033
10,849
5,016
2,188
5,978
4,551
102,300
0
L
Sylvanus
GaelZR_i05
Sylvanus
10,306
2,191
2,028
4,351
16,298
15,449
0
7,280
9,018
28,760
4,976
L
7,358
47
0
2,610
15,636
5,133
966
6,101
9,535
83,634
0
L
8,755
4,599
0
2,384
19,958
16,088
720
4,267
15,691
0
82,314
W
9,722
236
0
4,084
20,912
29,028
1,252
4,134
16,694
27,917
0
L
Cupid
jtester15
Cupid
8,935
4,552
0
3,488
15,478
7,117
738
5,603
9,875
0
66,054
W
Mercury
kemonito
Mercury
10,119
4,284
0
410
14,128
6,702
1,839
2,100
11,958
0
119,762
L
Ratatoskr
ssdssgoku
Ratatoskr
4,465
1,014
0
4,705
15,633
6,084
0
5,067
10,566
0
62,481
W
7,736
3,467
0
2,380
10,449
3,697
4,394
2,703
7,746
0
54,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,171
Gold Earned
49,720
583
Minions Killed
612
0
Camps Cleared
0
2,285,431
Distance Traveled
1,940,418
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,111
551
131
6
0
463,692
5
W
Ra
12,691
577
157
7
0
441,581
0
L
Sylvanus
8,540
388
50
2
0
355,425
8
L
Janus
11,136
506
186
8
0
402,629
2
L
Bellona
10,468
476
151
7
0
351,338
1
W
Ares
11,196
509
31
1
0
444,625
2
L
Cupid
10,302
468
122
6
0
351,019
6
W
Mercury
12,577
572
165
8
0
542,260
2
L
Ratatoskr
9,274
422
103
5
0
480,007
4
W
Medusa
11,596
527
99
5
0
393,273
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role