Player Matchup

Jormungandr
Jormungandr
Big-smoke21
Jormungandr
Level 120
God Stats
5W - 7L
1,481 SR
Queue Stats
384W - 448L
1,343 Elo+
Solo
Chaac
Chaac
BombusAutist
Chaac
Level 49
God Stats
9W - 12L
1,648 SR
Queue Stats
144W - 192L
1,341 Elo+
Party 1
Pele
Pele
Feetpics_4sale
Pele
Level 61
God Stats
0W - 4L
1,271 SR
Queue Stats
149W - 176L
1,360 Elo+
Solo
Hades
Hades
Sebi_der_Maestro
Hades
Level 24
God Stats
4W - 7L
1,351 SR
Queue Stats
23W - 41L
1,249 Elo+
Party 1
Anhur
Anhur
andrej432001
Anhur
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
549W - 656L
1,361 Elo+
Party 1
Team Averages
Level 64
1,450 SR
1,331 Elo+

VS

Team Averages
Level 78
1,488 SR
1,352 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Chibisaurus_
Chaac
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
323W - 474L
1,317 Elo+
Solo
Cthulhu
Cthulhu
Doodoo Mastah
Cthulhu
Level 28
God Stats
40W - 65L
1,336 SR
Queue Stats
58W - 109L
1,230 Elo+
Party 2
Hera
Hera
LordVader03
Hera
Level 69
God Stats
9W - 4L
1,606 SR
Queue Stats
120W - 117L
1,348 Elo+
Solo
Danzaburou
Danzaburou
Tricerahore
Danzaburou
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 238L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Big-smoke21
Jormungandr
13
5 / 2 / 4
8,083
449
8,348
15,630
8,954
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
3 / 0 / 2
9,519
529
11,429
10,788
10,130
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
5 / 4 / 4
9,243
514
7,642
12,266
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
2 / 5 / 1
8,414
467
6,529
14,786
6,478
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 9 / 5
7,332
407
10,724
15,091
4,052
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 4 / 6
10,016
556
11,751
18,828
8,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 3 / 1
8,313
462
6,960
12,767
11,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
13
3 / 4 / 7
9,113
506
7,531
12,842
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
3 / 3 / 4
9,476
526
10,517
7,452
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Tricerahore
Danzaburou
14
7 / 3 / 2
8,868
493
13,297
10,131
2,962
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
40
16
Kills
20
20
Deaths
17
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
4
6
2.25
L
Jormungandr
Big-smoke21
Jormungandr
5
2
4
3.5
L
3
0
2
4
W
1
3
1
0.5
W
Cthulhu
3
4
7
1.63
L
5
4
4
1.75
W
3
3
4
1.67
L
2
5
1
0.5
W
Danzaburou
Tricerahore
Danzaburou
7
3
2
2.67
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,672
Damage
50,056
68,561
Taken
62,020
33,663
Mitigated
36,047
26,850
Healing
19,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,751
2,935
1,030
5,769
18,828
8,742
12
2,554
16,274
0
70,469
L
Jormungandr
Big-smoke21
Jormungandr
8,348
1,588
1,086
4,435
15,630
8,954
0
4,621
10,950
39,442
0
L
11,429
2,835
0
6,661
10,788
10,130
353
0
10,413
0
63,563
W
6,960
2,173
0
5,666
12,767
11,474
0
32
12,735
0
38,833
W
Cthulhu
7,531
616
212
952
12,842
10,160
293
4,715
8,127
28,634
0
L
7,642
2,158
0
4,799
12,266
4,049
0
2,654
9,454
0
56,564
W
10,517
4,606
0
0
7,452
2,709
899
4,680
2,772
57,802
0
L
6,529
622
194
6,559
14,786
6,478
31
7,138
7,314
48,859
0
W
Danzaburou
Tricerahore
Danzaburou
13,297
7,236
681
5,622
10,131
2,962
2,326
2,896
7,235
0
46,042
L
10,724
5,027
0
3,116
15,091
4,052
0
3,159
11,932
0
37,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,591
Gold Earned
45,786
448
Minions Killed
420
0
Camps Cleared
0
1,502,924
Distance Traveled
1,568,169
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,016
556
96
5
0
361,735
1
L
Jormungandr
8,083
449
64
4
0
308,789
6
L
Chaac
9,519
529
116
6
0
297,227
6
W
Chaac
8,313
462
82
5
0
317,460
1
W
Cthulhu
9,113
506
36
2
0
314,313
0
L
Pele
9,243
514
106
6
0
369,274
1
W
Hera
9,476
526
132
7
0
309,622
0
L
Hades
8,414
467
95
5
0
271,747
0
W
Danzaburou
8,868
493
74
4
0
265,039
3
L
Anhur
7,332
407
67
4
0
255,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role