Player Matchup

Cthulhu
Cthulhu
CPT ACHILLIES
Cthulhu
Level 28
God Stats
2W - 4L
1,551 SR
Queue Stats
53W - 74L
1,481 Elo+
Party 2
Loki
Loki
Hockeystars
Loki
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
64W - 53L
1,476 Elo+
Solo
Chaac
Chaac
TestedChutoy
Chaac
Level 123
God Stats
14W - 12L
1,605 SR
Queue Stats
212W - 203L
1,539 Elo+
Party 2
Neith
Neith
VanillaGuerilla0
Neith
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,514 Elo+
Solo
Janus
Janus
Youngdev21
Janus
Level 17
God Stats
1W - 3L
1,445 SR
Queue Stats
1W - 3L
1,407 Elo+
Solo
Team Averages
Level 64
1,520 SR
1,483 Elo+

VS

Team Averages
Level 91
1,546 SR
1,580 Elo+
Hachiman
Hachiman
AesirViral
Hachiman
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BluntLegend420
Kukulkan
Level 155
God Stats
2W - 3L
1,369 SR
Queue Stats
33W - 26L
1,850 Elo+
Party 1
Cupid
Cupid
F0rsak3nHate
Cupid
Level 147
God Stats
6W - 3L
1,409 SR
Queue Stats
143W - 136L
1,404 Elo+
Party 1
Anubis
Anubis
PenguinWarrior1
Anubis
Level 61
God Stats
2W - 0L
1,747 SR
Queue Stats
17W - 16L
1,563 Elo+
Solo
Sun Wukong
Sun Wukong
Wizle92
Sun Wukong
Level 24
God Stats
17W - 8L
1,705 SR
Queue Stats
160W - 134L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 10 / 8
8,710
670
8,484
18,160
11,372
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 5 / 2
10,633
818
8,126
15,045
5,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 7 / 5
10,542
811
18,109
19,002
15,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

12
0 / 1 / 2
7,227
556
3,462
7,445
2,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
14
1 / 7 / 3
7,859
605
6,072
9,360
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AesirViral
Hachiman
18
7 / 3 / 12
11,962
920
12,816
11,996
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
17
3 / 3 / 12
10,861
835
17,422
9,595
4,213
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 4 / 14
10,169
782
5,280
10,588
4,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 3 / 11
11,148
858
12,087
11,820
5,884
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
Wizle92
Sun Wukong
20
13 / 1 / 5
13,105
1,008
10,726
13,765
7,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
84
14
Kills
30
30
Deaths
14
20
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AesirViral
Hachiman
7
3
12
4.33
W
Kukulkan
3
3
12
3
L
Cthulhu
0
10
8
0.4
W
2
4
14
2.25
L
7
5
2
1.6
W
5
3
11
3.5
L
6
7
5
1.21
L
0
1
2
1
W
Sun Wukong
Wizle92
Sun Wukong
13
1
5
15.5
L
Janus
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,253
Damage
58,331
69,012
Taken
57,764
37,953
Mitigated
25,752
8,530
Healing
12,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AesirViral
Hachiman
12,816
9,754
0
1,736
11,996
4,418
3,162
1,731
10,007
0
30,201
W
Kukulkan
17,422
1,651
0
0
9,595
4,213
0
2,966
6,477
46,669
0
L
Cthulhu
8,484
528
797
1,416
18,160
11,372
15
7,871
10,289
21,002
0
W
5,280
3,187
343
1,466
10,588
4,156
3,035
4,119
6,195
0
26,163
L
8,126
2,346
0
1,574
15,045
5,375
0
6,587
8,458
0
25,344
W
12,087
1,151
0
5,213
11,820
5,884
530
1,897
9,673
37,632
0
L
18,109
3,783
0
3,744
19,002
15,616
0
7,125
11,877
2,917
27,684
L
3,462
1,361
0
587
7,445
2,447
0
4,677
2,768
0
16,512
W
Sun Wukong
Wizle92
Sun Wukong
10,726
2,330
0
3,696
13,765
7,081
1,063
5,320
6,780
2,459
43,137
L
Janus
6,072
57
0
412
9,360
3,143
0
4,072
5,288
23,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,971
Gold Earned
57,245
192
Minions Killed
328
3
Camps Cleared
11
929,909
Distance Traveled
1,159,291
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,962
920
39
3
4
233,582
3
W
Kukulkan
10,861
835
72
6
4
233,500
0
L
Cthulhu
8,710
670
21
2
0
206,881
2
W
Cupid
10,169
782
57
4
0
229,722
2
L
Loki
10,633
818
35
3
3
213,819
1
W
Anubis
11,148
858
62
5
0
200,819
1
L
Chaac
10,542
811
44
3
0
210,698
1
L
Neith
7,227
556
37
3
0
108,847
0
W
Sun Wukong
13,105
1,008
98
8
3
261,668
0
L
Janus
7,859
605
55
4
0
189,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role