Player Matchup

Fenrir
Fenrir
B0roro
Fenrir
Level 29
God Stats
14W - 13L
1,545 SR
Queue Stats
133W - 131L
1,477 Elo+
Party 3
Ganesha
Ganesha
Bardini
Ganesha
Level 29
God Stats
6W - 7L
1,471 SR
Queue Stats
107W - 106L
1,450 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Relvense
Ah Muzen Cab
Level 80
God Stats
1W - 0L
1,321 SR
Queue Stats
159W - 138L
1,480 Elo+
Party 3
Ra
Ra
masked_shay
Ra
Level 29
God Stats
6W - 10L
1,249 SR
Queue Stats
105W - 126L
1,371 Elo+
Party 3
Guan Yu
Guan Yu
melonsXD
Guan Yu
Level 18
God Stats
3W - 0L
1,854 SR
Queue Stats
16W - 12L
1,652 Elo+
Party 3
Team Averages
Level 37
1,488 SR
1,486 Elo+

VS

Team Averages
Level 16
1,352 SR
1,377 Elo+
Fenrir
Fenrir
CiccioRas
Fenrir
Level 24
God Stats
22W - 26L
1,373 SR
Queue Stats
354W - 420L
1,330 Elo+
Party 1
Kukulkan
Kukulkan
DuronHD
Kukulkan
Level 8
God Stats
0W - 3L
1,292 SR
Queue Stats
39W - 37L
1,266 Elo+
Solo
Aphrodite
Aphrodite
Furrek98
Aphrodite
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Wakkos95
Hercules
Level 23
God Stats
4W - 9L
1,348 SR
Queue Stats
114W - 100L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
WładcaZboża
Danzaburou
Level 6
God Stats
1W - 2L
1,246 SR
Queue Stats
2W - 3L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B0roro
Fenrir
14
6 / 2 / 2
8,391
524
4,213
11,246
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ganesha
Bardini
Ganesha
12
0 / 0 / 18
8,307
519
7,921
10,384
8,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ah Muzen Cab
Relvense
Ah Muzen Cab
14
9 / 0 / 6
9,060
566
13,254
9,287
4,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
6 / 3 / 7
8,812
551
7,668
7,484
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Guan Yu
melonsXD
Guan Yu
13
4 / 0 / 7
7,938
496
5,376
9,406
9,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CiccioRas
Fenrir
11
2 / 6 / 2
7,120
445
6,858
14,035
4,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
DuronHD
Kukulkan
10
1 / 6 / 3
6,648
416
7,962
7,700
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Furrek98
Aphrodite
10
0 / 4 / 2
6,557
410
3,702
9,822
5,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hercules
Wakkos95
Hercules
15
2 / 1 / 0
8,636
540
5,572
8,635
6,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
WładcaZboża
Danzaburou
9
0 / 8 / 2
6,110
382
5,223
10,951
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
14
25
Kills
5
5
Deaths
25
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
B0roro
Fenrir
6
2
2
3.5
W
Ganesha
Bardini
Ganesha
0
0
18
9
L
Fenrir
CiccioRas
Fenrir
2
6
2
0.5
L
Kukulkan
DuronHD
Kukulkan
1
6
3
0.42
L
Aphrodite
Furrek98
Aphrodite
0
4
2
0.25
W
Ah Muzen Cab
Relvense
Ah Muzen Cab
9
0
6
12
L
Hercules
Wakkos95
Hercules
2
1
0
2
L
Danzaburou
WładcaZboża
Danzaburou
0
8
2
0.13
W
6
3
7
3.17
W
Guan Yu
melonsXD
Guan Yu
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,432
Damage
29,317
47,807
Taken
51,143
30,019
Mitigated
21,798
16,857
Healing
10,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
B0roro
Fenrir
4,213
1,033
0
1,177
11,246
4,635
669
1,982
9,052
0
48,031
W
Ganesha
Bardini
Ganesha
7,921
171
0
2,070
10,384
8,765
234
3,402
6,860
22,877
0
L
Fenrir
CiccioRas
Fenrir
6,858
1,461
0
898
14,035
4,432
0
3,732
10,005
0
37,057
L
Kukulkan
DuronHD
Kukulkan
7,962
594
0
0
7,700
2,178
0
3,223
4,245
29,606
0
L
Aphrodite
Furrek98
Aphrodite
3,702
574
1,482
3,626
9,822
5,753
0
3,849
5,816
21,222
0
W
Ah Muzen Cab
Relvense
Ah Muzen Cab
13,254
4,941
0
5,037
9,287
4,663
798
1,839
7,400
0
69,828
L
Hercules
Wakkos95
Hercules
5,572
1,538
0
3,182
8,635
6,333
1,615
68
8,233
10,317
37,434
L
Danzaburou
WładcaZboża
Danzaburou
5,223
2,132
0
980
10,951
3,102
191
4,031
6,855
0
27,581
W
7,668
1,169
1,268
2,540
7,484
2,661
1,042
2,868
4,280
48,646
0
W
Guan Yu
melonsXD
Guan Yu
5,376
886
1,912
2,853
9,406
9,295
469
1,864
7,209
0
31,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,508
Gold Earned
35,071
402
Minions Killed
329
0
Camps Cleared
0
1,640,045
Distance Traveled
1,502,355
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,391
524
92
6
0
339,570
7
W
Ganesha
8,307
519
3
0
0
322,254
5
L
Fenrir
7,120
445
59
4
0
335,440
0
L
Kukulkan
6,648
416
53
3
0
308,549
1
L
Aphrodite
6,557
410
44
3
0
290,934
4
W
Ah Muzen Cab
9,060
566
150
9
0
321,705
3
L
Hercules
8,636
540
115
7
0
292,806
0
L
Danzaburou
6,110
382
58
4
0
274,626
1
W
Ra
8,812
551
91
6
0
320,912
2
W
Guan Yu
7,938
496
66
4
0
335,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role