Player Matchup

Apollo
Apollo
Ahminous
Apollo
Level 16
God Stats
8W - 12L
1,359 SR
Queue Stats
194W - 155L
1,557 Elo+
Solo
Sobek
Sobek
LIME JARRITOS
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,550 Elo+
Solo
Ra
Ra
aquilespuc
Ra
Level 14
God Stats
0W - 3L
1,292 SR
Queue Stats
109W - 185L
1,433 Elo+
Solo
Set
Set
bradlad
Set
Level 28
God Stats
30W - 19L
1,191 SR
Queue Stats
104W - 69L
1,606 Elo+
Solo
Merlin
Merlin
futuroEconomista
Merlin
Level 15
God Stats
2W - 2L
1,714 SR
Queue Stats
10W - 11L
1,552 Elo+
Solo
Team Averages
Level 20
1,411 SR
1,539 Elo+

VS

Team Averages
Level 16
1,360 SR
1,502 Elo+
Zeus
Zeus
Accab
Zeus
Level 6
God Stats
1W - 0L
1,211 SR
Queue Stats
10W - 9L
1,569 Elo+
Solo
Ganesha
Ganesha
BighappyHa
Ganesha
Level 22
God Stats
3W - 7L
1,460 SR
Queue Stats
67W - 87L
1,529 Elo+
Solo
Hou Yi
Hou Yi
Codzombiess21
Hou Yi
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,581 Elo+
Solo
Danzaburou
Danzaburou
mr_monopoly9
Danzaburou
Level 16
God Stats
3W - 4L
1,380 SR
Queue Stats
5W - 11L
1,294 Elo+
Solo
Chaac
Chaac
ray-zor05
Chaac
Level 29
God Stats
6W - 3L
1,251 SR
Queue Stats
93W - 92L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ahminous
Apollo
13
2 / 1 / 3
7,730
552
9,771
9,564
3,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
3 / 4 / 1
6,369
455
3,249
9,639
9,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 7 / 1
5,800
414
2,301
6,387
1,680
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Set
14
5 / 5 / 0
8,423
602
6,242
9,848
4,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
0 / 4 / 1
7,117
508
2,784
6,928
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Accab
Zeus
15
6 / 1 / 2
8,804
629
8,206
6,893
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
BighappyHa
Ganesha
12
1 / 3 / 6
7,081
506
2,939
8,101
5,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
2 / 2 / 3
6,857
490
4,398
7,807
2,690
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
mr_monopoly9
Danzaburou
11
0 / 2 / 4
7,017
501
2,897
7,154
4,749
Short Bow

Short Bow

+15%
Attack Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
ray-zor05
Chaac
14
12 / 2 / 2
8,841
632
9,555
13,969
8,287
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
10
Kills
21
21
Deaths
10
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zeus
Accab
Zeus
6
1
2
7
L
Apollo
Ahminous
Apollo
2
1
3
3.5
W
Ganesha
BighappyHa
Ganesha
1
3
6
1.33
W
2
2
3
1.75
L
3
4
1
0.88
L
0
7
1
0.07
L
Set
5
5
0
1
L
0
4
1
0.13
W
Danzaburou
mr_monopoly9
Danzaburou
0
2
4
1
W
Chaac
ray-zor05
Chaac
12
2
2
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,347
Damage
27,995
42,366
Taken
43,924
20,493
Mitigated
23,173
7,381
Healing
10,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
Accab
Zeus
8,206
1,281
0
2,952
6,893
2,219
1,138
1,592
5,061
57,045
0
L
Apollo
Ahminous
Apollo
9,771
6,621
0
3,399
9,564
3,018
0
4,555
5,009
0
63,414
W
Ganesha
BighappyHa
Ganesha
2,939
315
0
1,543
8,101
5,228
0
1,940
6,161
20,413
0
W
4,398
1,833
0
2,085
7,807
2,690
1,414
904
6,903
0
35,218
L
3,249
378
0
1,010
9,639
9,330
0
2,880
6,759
11,648
0
L
2,301
293
62
46
6,387
1,680
224
62
6,325
18,306
0
L
Set
6,242
2,723
0
1,894
9,848
4,269
646
478
9,370
0
48,381
L
2,784
268
0
970
6,928
2,196
594
3,170
3,758
38,339
0
W
Danzaburou
mr_monopoly9
Danzaburou
2,897
681
0
603
7,154
4,749
459
1,773
5,287
0
24,198
W
Chaac
ray-zor05
Chaac
9,555
2,593
0
3,765
13,969
8,287
856
1,723
12,178
0
44,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,439
Gold Earned
38,600
352
Minions Killed
342
0
Camps Cleared
0
1,209,369
Distance Traveled
1,235,234
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,804
629
110
8
0
273,537
0
L
Apollo
7,730
552
116
8
0
232,893
3
W
Ganesha
7,081
506
11
1
0
229,805
2
W
Hou Yi
6,857
490
92
7
0
244,282
2
L
Sobek
6,369
455
16
1
0
240,582
5
L
Ra
5,800
414
44
3
0
230,956
0
L
Set
8,423
602
95
7
0
265,468
0
L
Merlin
7,117
508
81
6
0
239,470
2
W
Danzaburou
7,017
501
44
3
0
212,495
1
W
Chaac
8,841
632
85
6
0
275,115
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role