Player Matchup

Chaac
Chaac
Beardedcoote
Chaac
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,294 Elo+
Party 2
Nemesis
Nemesis
C3R05
Nemesis
Level 6
God Stats
2W - 3L
1,666 SR
Queue Stats
6W - 8L
1,496 Elo+
Solo
Thoth
Thoth
HealSpirit
Thoth
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,522 Elo+
Solo
Ymir
Ymir
MoistGranma
Ymir
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,496 Elo+
Party 2
Rama
Rama
Rightous01
Rama
Level 29
God Stats
14W - 7L
1,671 SR
Queue Stats
339W - 317L
1,531 Elo+
Solo
Team Averages
Level 11
1,567 SR
1,468 Elo+

VS

Team Averages
Level 35
1,582 SR
1,522 Elo+
Hel
Hel
HellaShifty
Hel
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Krad_TheGamer
Cupid
Level 8
God Stats
2W - 4L
1,696 SR
Queue Stats
13W - 23L
1,566 Elo+
Party 1
Cthulhu
Cthulhu
Lycanthrope_Duck
Cthulhu
Level 87
God Stats
12W - 10L
1,682 SR
Queue Stats
181W - 176L
1,495 Elo+
Party 1
Fenrir
Fenrir
MoleJack
Fenrir
Level 29
God Stats
16W - 20L
1,531 SR
Queue Stats
74W - 86L
1,531 Elo+
Solo
Ares
Ares
TRIKKE_36
Ares
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 2 / 0
3,213
459
299
3,134
1,196
Breastplate

Breastplate

+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
C3R05
Nemesis
4
0 / 0 / 0
3,431
490
830
2,354
447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
7
1 / 2 / 0
4,092
585
1,851
3,363
855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 3 / 1
3,420
489
537
3,685
1,555
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

6
1 / 1 / 0
4,142
592
1,831
4,132
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 2
4,087
584
1,955
3,404
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 1 / 2
4,234
605
2,744
2,709
496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 0
4,844
692
1,587
2,049
1,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
MoleJack
Fenrir
7
3 / 0 / 1
4,640
663
1,014
1,954
625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ares
5
1 / 1 / 3
3,741
534
1,531
4,435
1,254
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
8
8
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Nemesis
C3R05
Nemesis
0
0
0
0
L
Thoth
1
2
0
0.5
W
0
1
2
1
W
2
1
2
3
W
2
0
0
2
L
0
3
1
0.17
W
Fenrir
MoleJack
Fenrir
3
0
1
3.5
L
1
1
0
1
W
Ares
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,348
Damage
8,831
16,668
Taken
14,551
5,010
Mitigated
4,570
3,342
Healing
3,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
299
143
0
10
3,134
1,196
0
1,412
1,547
0
3,347
L
Nemesis
C3R05
Nemesis
830
137
0
747
2,354
447
0
173
2,141
0
8,018
L
Thoth
1,851
114
0
0
3,363
855
25
1,582
1,621
15,986
0
W
1,955
366
0
1,247
3,404
898
504
1,431
1,687
11,922
0
W
2,744
1,256
0
0
2,709
496
559
145
2,564
0
13,899
W
1,587
477
0
999
2,049
1,297
0
0
2,049
20,191
0
L
537
71
0
321
3,685
1,555
0
799
2,886
5,141
0
W
Fenrir
MoleJack
Fenrir
1,014
222
0
1,054
1,954
625
655
170
1,772
0
15,917
L
1,831
1,543
0
2,264
4,132
957
92
732
3,400
0
17,504
W
Ares
1,531
247
180
362
4,435
1,254
256
344
4,091
6,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,298
Gold Earned
21,546
100
Minions Killed
153
0
Camps Cleared
0
631,045
Distance Traveled
644,361
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,213
459
6
1
0
109,525
0
L
Nemesis
3,431
490
19
3
0
149,605
1
L
Thoth
4,092
585
30
4
0
125,564
0
W
Hel
4,087
584
30
4
0
118,070
0
W
Cupid
4,234
605
25
4
0
143,648
0
W
Cthulhu
4,844
692
50
7
0
114,070
3
L
Ymir
3,420
489
11
2
0
134,346
2
W
Fenrir
4,640
663
38
5
0
137,761
0
L
Rama
4,142
592
34
5
0
112,005
0
W
Ares
3,741
534
10
1
0
130,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role