Player Matchup

Cerberus
Cerberus
CoMMaNDrCARL
Cerberus
Level 28
God Stats
19W - 21L
1,601 SR
Queue Stats
597W - 595L
1,451 Elo+
Solo
Izanami
Izanami
F_A_R_willi
Izanami
Level 21
God Stats
17W - 9L
1,642 SR
Queue Stats
44W - 32L
1,486 Elo+
Party 3
Tiamat
Tiamat
fencingfrog
Tiamat
Level 24
God Stats
6W - 3L
1,449 SR
Queue Stats
46W - 35L
1,483 Elo+
Party 3
Hades
Hades
kksebi
Hades
Level 26
God Stats
85W - 73L
1,658 SR
Queue Stats
127W - 131L
1,528 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ranzig1992
Tsukuyomi
Level 23
God Stats
32W - 12L
1,996 SR
Queue Stats
64W - 59L
1,396 Elo+
Party 2
Team Averages
Level 24
1,669 SR
1,469 Elo+

VS

Team Averages
Level 21
1,544 SR
1,397 Elo+
Fenrir
Fenrir
CanAbe420
Fenrir
Level 26
God Stats
1W - 3L
1,507 SR
Queue Stats
98W - 99L
1,394 Elo+
Party 1
Anubis
Anubis
DuxkTime
Anubis
Level 16
God Stats
15W - 14L
1,473 SR
Queue Stats
34W - 40L
1,383 Elo+
Party 1
Ymir
Ymir
IFlary
Ymir
Level 10
God Stats
4W - 9L
1,439 SR
Queue Stats
9W - 17L
1,330 Elo+
Party 1
Danzaburou
Danzaburou
eddison102
Danzaburou
Level 28
God Stats
4W - 5L
1,744 SR
Queue Stats
52W - 52L
1,500 Elo+
Solo
Bellona
Bellona
x_MurDerER_x-X
Bellona
Level 26
God Stats
34W - 19L
1,557 SR
Queue Stats
81W - 87L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CoMMaNDrCARL
Cerberus
14
4 / 3 / 8
9,128
609
8,606
12,179
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
F_A_R_willi
Izanami
15
9 / 3 / 3
9,289
619
10,913
9,073
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
14
3 / 1 / 4
8,468
565
5,611
7,181
6,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hades
kksebi
Hades
12
1 / 6 / 1
7,453
497
5,301
13,480
7,403
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tsukuyomi
ranzig1992
Tsukuyomi
13
5 / 3 / 3
8,300
553
7,137
7,603
2,738
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CanAbe420
Fenrir
12
5 / 5 / 1
7,790
519
4,843
12,661
4,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
DuxkTime
Anubis
12
0 / 4 / 1
6,961
464
4,717
8,400
3,605
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
IFlary
Ymir
9
0 / 7 / 5
6,336
422
2,846
12,407
7,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
eddison102
Danzaburou
13
5 / 2 / 5
8,040
536
10,392
9,404
3,105
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
6 / 4 / 4
7,835
522
9,239
12,047
6,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
32
22
Kills
16
16
Deaths
22
19
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CanAbe420
Fenrir
5
5
1
1.1
W
Cerberus
CoMMaNDrCARL
Cerberus
4
3
8
2.67
L
Anubis
DuxkTime
Anubis
0
4
1
0.13
W
Izanami
F_A_R_willi
Izanami
9
3
3
3.5
L
Ymir
IFlary
Ymir
0
7
5
0.36
L
Danzaburou
eddison102
Danzaburou
5
2
5
3.75
W
Tiamat
3
1
4
5
W
Hades
kksebi
Hades
1
6
1
0.25
W
Tsukuyomi
ranzig1992
Tsukuyomi
5
3
3
2.17
L
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,568
Damage
32,037
49,516
Taken
54,919
27,614
Mitigated
24,756
17,005
Healing
10,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CanAbe420
Fenrir
4,843
756
0
3,547
12,661
4,459
0
3,038
9,599
0
33,896
W
Cerberus
CoMMaNDrCARL
Cerberus
8,606
846
0
4,160
12,179
7,121
373
1,386
10,793
29,226
0
L
Anubis
DuxkTime
Anubis
4,717
118
0
1,878
8,400
3,605
0
3,575
4,487
42,131
0
W
Izanami
F_A_R_willi
Izanami
10,913
7,240
159
4,569
9,073
3,594
2,159
1,460
7,613
0
64,801
L
Ymir
IFlary
Ymir
2,846
962
0
273
12,407
7,079
28
4,430
7,977
14,723
0
L
Danzaburou
eddison102
Danzaburou
10,392
5,192
0
2,364
9,404
3,105
0
3,257
6,099
0
46,082
W
Tiamat
5,611
415
0
2,634
7,181
6,758
806
2,262
4,919
41,256
0
W
Hades
kksebi
Hades
5,301
252
203
4,289
13,480
7,403
1,779
1,142
12,249
39,235
0
W
Tsukuyomi
ranzig1992
Tsukuyomi
7,137
1,727
0
991
7,603
2,738
128
1,313
6,290
0
33,148
L
9,239
4,212
0
2,670
12,047
6,508
0
4,752
7,239
0
30,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,638
Gold Earned
36,962
410
Minions Killed
292
0
Camps Cleared
0
1,307,183
Distance Traveled
1,382,833
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,790
519
66
4
0
283,472
0
W
Cerberus
9,128
609
58
4
0
300,804
4
L
Anubis
6,961
464
78
5
0
260,266
4
W
Izanami
9,289
619
116
8
0
233,990
3
L
Ymir
6,336
422
23
2
0
268,243
0
L
Danzaburou
8,040
536
71
5
0
285,988
3
W
Tiamat
8,468
565
85
6
0
254,260
3
W
Hades
7,453
497
83
6
0
241,116
0
W
Tsukuyomi
8,300
553
68
5
0
277,013
0
L
Bellona
7,835
522
54
4
0
284,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role