Player Matchup

Sobek
Sobek
King Krush2014
Sobek
Level 26
God Stats
6W - 4L
1,412 SR
Queue Stats
261W - 270L
1,250 Elo+
Party 2
Izanami
Izanami
Sataniclaus
Izanami
Level 24
God Stats
24W - 29L
1,421 SR
Queue Stats
40W - 52L
1,374 Elo+
Solo
Bakasura
Bakasura
UnluckyStorm0
Bakasura
Level 21
God Stats
14W - 10L
1,308 SR
Queue Stats
252W - 281L
1,252 Elo+
Party 2
Scylla
Scylla
aubenji15
Scylla
Level 27
God Stats
9W - 3L
1,722 SR
Queue Stats
458W - 510L
1,373 Elo+
Solo
Amaterasu
Amaterasu
l Gxdz I
Amaterasu
Level 16
God Stats
22W - 14L
1,278 SR
Queue Stats
434W - 471L
1,278 Elo+
Party 2
Team Averages
Level 23
1,428 SR
1,305 Elo+

VS

Team Averages
Level 21
1,445 SR
1,292 Elo+
Neith
Neith
Family_gaming1
Neith
Level 25
God Stats
7W - 8L
1,427 SR
Queue Stats
16W - 25L
1,269 Elo+
Solo
Serqet
Serqet
GangOfBees
Serqet
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 155L
1,125 Elo+
Party 1
Fenrir
Fenrir
LaechelnFall396
Fenrir
Level 28
God Stats
8W - 5L
1,253 SR
Queue Stats
231W - 260L
1,344 Elo+
Solo
Zeus
Zeus
MpEdwards25
Zeus
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 121L
1,319 Elo+
Party 1
Olorun
Olorun
P3rc1
Olorun
Level 29
God Stats
1W - 1L
1,546 SR
Queue Stats
116W - 108L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 13
10,619
531
6,747
14,589
14,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Sataniclaus
Izanami
17
9 / 3 / 5
11,620
581
13,509
13,883
6,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
UnluckyStorm0
Bakasura
17
9 / 5 / 11
11,406
570
13,374
15,218
6,066
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
aubenji15
Scylla
19
14 / 0 / 4
12,629
631
10,035
8,283
3,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Amaterasu
l Gxdz I
Amaterasu
17
3 / 4 / 7
10,668
533
5,583
8,467
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 5
8,291
415
6,063
12,465
3,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Serqet
GangOfBees
Serqet
11
1 / 8 / 2
7,500
375
4,591
14,333
5,409
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
7 / 6 / 3
10,335
517
10,939
18,397
8,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 9 / 2
7,838
392
3,830
13,555
2,997
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
P3rc1
Olorun
12
1 / 11 / 1
7,976
399
6,292
19,030
5,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
25
37
Kills
12
12
Deaths
42
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
L
Serqet
GangOfBees
Serqet
1
8
2
0.25
W
2
0
13
8.5
L
7
6
3
1.42
L
1
9
2
0.22
L
Olorun
P3rc1
Olorun
1
11
1
0.14
W
Izanami
Sataniclaus
Izanami
9
3
5
3.83
W
Bakasura
UnluckyStorm0
Bakasura
9
5
11
2.9
W
Scylla
aubenji15
Scylla
14
0
4
16
W
Amaterasu
l Gxdz I
Amaterasu
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,248
Damage
31,715
60,440
Taken
77,780
36,476
Mitigated
25,248
17,244
Healing
11,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,063
3,384
0
1,901
12,465
3,622
2,840
3,466
8,695
0
42,556
L
Serqet
GangOfBees
Serqet
4,591
1,302
0
1,586
14,333
5,409
0
3,886
10,302
0
17,500
W
6,747
665
0
4,939
14,589
14,938
1,304
2,774
11,359
27,665
0
L
10,939
2,321
123
2,306
18,397
8,021
461
763
17,145
0
50,144
L
3,830
638
0
820
13,555
2,997
173
2,883
10,584
41,517
0
L
Olorun
P3rc1
Olorun
6,292
4,136
132
4,593
19,030
5,199
139
5,147
12,515
42,818
0
W
Izanami
Sataniclaus
Izanami
13,509
8,925
0
3,471
13,883
6,981
5,160
1,357
12,338
0
98,506
W
Bakasura
UnluckyStorm0
Bakasura
13,374
10,432
0
4,617
15,218
6,066
1,831
2,748
12,428
0
49,843
W
Scylla
aubenji15
Scylla
10,035
903
0
2,808
8,283
3,101
1,553
2,844
5,349
67,141
0
W
Amaterasu
l Gxdz I
Amaterasu
5,583
2,202
0
1,409
8,467
5,390
2,720
91
8,094
0
43,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,942
Gold Earned
41,940
501
Minions Killed
319
0
Camps Cleared
0
1,835,242
Distance Traveled
1,693,518
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,291
415
69
3
0
347,500
0
L
Serqet
7,500
375
31
2
0
357,679
0
W
Sobek
10,619
531
37
2
0
385,043
3
L
Fenrir
10,335
517
83
4
0
392,605
0
L
Zeus
7,838
392
62
3
0
315,036
0
L
Olorun
7,976
399
74
4
0
280,698
0
W
Izanami
11,620
581
154
8
0
354,428
2
W
Bakasura
11,406
570
93
5
0
347,129
1
W
Scylla
12,629
631
133
7
0
334,763
0
W
Amaterasu
10,668
533
84
4
0
413,879
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role