Player Matchup

Cthulhu
Cthulhu
Silver IV
Andamaen
Cthulhu
Silver IV
Level 147
God Stats
14W - 14L
1,745 SR
Queue Stats
42W - 42L
1,271 MMR
Party 2
Medusa
Medusa
Gold V
Nadive
Medusa
Gold V
Level 154
God Stats
12W - 11L
1,537 SR
Queue Stats
46W - 57L
1,471 MMR
Party 2
Fafnir
Fafnir
Gold I
Pestilencer
Fafnir
Gold I
Level 148
God Stats
16W - 15L
1,573 SR
Queue Stats
394W - 507L
1,396 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 150
1,618 SR
1,379 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 92
1,470 SR
1,446 MMR
Kumbhakarna
Kumbhakarna
Silver III
AronChiss
Kumbhakarna
Silver III
Level 49
God Stats
3W - 2L
1,374 SR
Queue Stats
17W - 21L
1,428 MMR
Solo
Zeus
Zeus
Gold III
Megaldor
Zeus
Gold III
Level 140
God Stats
45W - 28L
1,535 SR
Queue Stats
64W - 60L
1,409 MMR
Party 1
Neith
Neith
Gold IV
SULEYMANÇAKIR
Neith
Gold IV
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Andamaen
Cthulhu
16
1 / 2 / 8
11,440
602
10,149
18,455
17,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Nadive
Medusa
16
5 / 2 / 4
12,460
656
16,617
13,530
4,975
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fafnir
14
3 / 3 / 6
11,813
622
9,537
17,061
21,742
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
ThothAnubisPersephoneDiscordiaAphrodite

VS

Bans
DanzaburouHou YiScyllaCupidAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AronChiss
Kumbhakarna
15
2 / 1 / 5
12,171
641
5,649
19,045
24,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
15
3 / 4 / 2
11,348
597
16,020
12,064
4,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 4 / 3
11,171
588
10,357
12,354
5,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
9
Kills
7
7
Deaths
9
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Andamaen
Cthulhu
1
2
8
2.5
L
Kumbhakarna
AronChiss
Kumbhakarna
2
1
5
4.5
L
Zeus
3
4
2
1
W
Medusa
Nadive
Medusa
5
2
4
3.5
W
Fafnir
3
3
6
2
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,303
Damage
32,026
49,046
Taken
43,463
43,922
Mitigated
35,284
15,890
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Andamaen
Cthulhu
10,149
329
714
6,444
18,455
17,205
99
6,081
12,042
54,940
0
L
Kumbhakarna
AronChiss
Kumbhakarna
5,649
471
0
2,067
19,045
24,736
0
6,078
12,967
23,501
0
L
Zeus
16,020
847
0
2,418
12,064
4,999
0
7,898
4,166
71,583
0
W
Medusa
Nadive
Medusa
16,617
7,402
0
3,648
13,530
4,975
3,677
7,815
5,376
0
89,497
W
Fafnir
9,537
2,429
600
4,484
17,061
21,742
142
6,909
9,802
25,143
0
L
10,357
5,817
0
2,075
12,354
5,549
24
5,755
6,599
0
53,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,713
Gold Earned
34,690
217
Minions Killed
221
0
Camps Cleared
0
1,058,619
Distance Traveled
1,027,180
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,440
602
77
4
0
369,653
1
L
Kumbhakarna
12,171
641
22
1
0
390,833
2
L
Zeus
11,348
597
107
6
0
302,222
7
W
Medusa
12,460
656
118
6
0
350,670
4
W
Fafnir
11,813
622
22
1
0
338,296
8
L
Neith
11,171
588
92
5
0
334,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role