Player Matchup

Ares
Ares
Calafrioo
Ares
Level 48
God Stats
26W - 12L
1,395 SR
Queue Stats
375W - 311L
1,659 Elo+
Party 1
Guan Yu
Guan Yu
Keebington
Guan Yu
Level 49
God Stats
22W - 16L
1,658 SR
Queue Stats
443W - 365L
1,730 Elo+
Party 1
Nemesis
Nemesis
Soph123321
Nemesis
Level 152
God Stats
17W - 11L
1,667 SR
Queue Stats
469W - 353L
1,635 Elo+
Party 1
Sol
Sol
killcam33z
Sol
Level 126
God Stats
8W - 0L
1,884 SR
Queue Stats
227W - 197L
1,661 Elo+
Party 1
Ratatoskr
Ratatoskr
uhhhhhhhhhhhhh
Ratatoskr
Level 67
God Stats
41W - 18L
1,711 SR
Queue Stats
653W - 580L
1,614 Elo+
Party 1
Team Averages
Level 88
1,663 SR
1,660 Elo+

VS

Team Averages
Level 66
1,393 SR
1,436 Elo+
Achilles
Achilles
Hooserman
Achilles
Level 27
God Stats
15W - 13L
1,165 SR
Queue Stats
251W - 260L
1,496 Elo+
Party 2
Ra
Ra
Loudobs
Ra
Level 122
God Stats
29W - 21L
1,508 SR
Queue Stats
630W - 620L
1,474 Elo+
Party 2
Hou Yi
Hou Yi
Moogabooga
Hou Yi
Level 26
God Stats
3W - 4L
1,314 SR
Queue Stats
16W - 17L
1,279 Elo+
Party 2
Vamana
Vamana
blackstarman999
Vamana
Level 109
God Stats
26W - 16L
1,502 SR
Queue Stats
217W - 205L
1,529 Elo+
Party 2
Bellona
Bellona
maicolmon22
Bellona
Level 47
God Stats
20W - 25L
1,477 SR
Queue Stats
270W - 336L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
3 / 1 / 6
7,354
613
2,841
7,416
2,505
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Keebington
Guan Yu
12
4 / 2 / 3
7,196
600
6,839
7,831
5,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Soph123321
Nemesis
12
2 / 2 / 0
7,006
584
4,487
7,054
4,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
8 / 1 / 2
8,113
676
7,390
8,427
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ratatoskr
uhhhhhhhhhhhhh
Ratatoskr
12
5 / 0 / 4
7,541
628
4,415
6,537
2,134
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hooserman
Achilles
9
2 / 4 / 0
5,722
477
4,034
7,755
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 4 / 2
6,236
520
4,422
6,508
1,453
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
Moogabooga
Hou Yi
8
1 / 4 / 1
5,657
471
3,050
6,430
1,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 3 / 0
6,621
552
3,826
7,969
6,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
maicolmon22
Bellona
9
0 / 7 / 1
5,444
454
2,895
7,782
3,724
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
22
Kills
6
6
Deaths
22
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
3
1
6
6
L
Achilles
Hooserman
Achilles
2
4
0
0.5
W
Guan Yu
Keebington
Guan Yu
4
2
3
2.75
L
1
4
2
0.5
L
Hou Yi
Moogabooga
Hou Yi
1
4
1
0.38
W
Nemesis
Soph123321
Nemesis
2
2
0
1
L
2
3
0
0.67
W
8
1
2
9
L
Bellona
maicolmon22
Bellona
0
7
1
0.07
W
Ratatoskr
uhhhhhhhhhhhhh
Ratatoskr
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,972
Damage
18,227
37,265
Taken
36,444
16,480
Mitigated
15,656
15,771
Healing
6,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
2,841
107
0
2,310
7,416
2,505
188
1,530
5,886
19,587
0
L
Achilles
Hooserman
Achilles
4,034
1,393
0
2,066
7,755
2,535
0
700
7,005
0
25,339
W
Guan Yu
Keebington
Guan Yu
6,839
1,591
484
1,906
7,831
5,083
0
1,878
5,953
0
36,453
L
4,422
538
55
947
6,508
1,453
0
846
5,337
32,758
0
L
Hou Yi
Moogabooga
Hou Yi
3,050
1,787
0
1,176
6,430
1,845
144
3,450
2,955
0
15,209
W
Nemesis
Soph123321
Nemesis
4,487
2,098
0
1,904
7,054
4,144
0
0
7,054
0
38,140
L
3,826
1,562
0
2,160
7,969
6,099
0
542
7,427
0
34,016
W
7,390
3,602
0
5,804
8,427
2,614
532
0
8,427
54,417
0
L
Bellona
maicolmon22
Bellona
2,895
546
0
88
7,782
3,724
164
4,693
3,089
0
22,399
W
Ratatoskr
uhhhhhhhhhhhhh
Ratatoskr
4,415
984
0
3,363
6,537
2,134
0
1,014
5,523
0
42,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,210
Gold Earned
29,680
382
Minions Killed
260
0
Camps Cleared
0
1,261,155
Distance Traveled
1,124,282
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,354
613
30
3
0
260,576
3
L
Achilles
5,722
477
47
4
0
247,567
1
W
Guan Yu
7,196
600
72
6
0
257,989
1
L
Ra
6,236
520
66
6
0
242,673
0
L
Hou Yi
5,657
471
32
3
0
204,578
0
W
Nemesis
7,006
584
83
7
0
232,979
4
L
Vamana
6,621
552
78
7
0
210,288
3
W
Sol
8,113
676
110
9
0
224,503
0
L
Bellona
5,444
454
37
3
0
219,176
1
W
Ratatoskr
7,541
628
87
7
0
285,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role