Player Matchup

Serqet
Serqet
AfroTortoise
Serqet
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,285 Elo+
Party 1
Cerberus
Cerberus
CasualCamel
Cerberus
Level 79
God Stats
1W - 0L
1,630 SR
Queue Stats
5W - 8L
1,329 Elo+
Party 1
Erlang Shen
Erlang Shen
Guppy3303
Erlang Shen
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,360 Elo+
Party 1
Tiamat
Tiamat
merrymelon
Tiamat
Level 136
God Stats
1W - 1L
1,566 SR
Queue Stats
14W - 11L
1,285 Elo+
Party 1
Team Averages
Level 105
1,549 SR
1,315 Elo+

VS

Team Averages
Level 121
1,544 SR
1,453 Elo+
Sun Wukong
Sun Wukong
ADOLYK
Sun Wukong
Level 135
God Stats
0W - 1L
1,465 SR
Queue Stats
59W - 64L
1,543 Elo+
Party 2
Ullr
Ullr
DDOLYK
Ullr
Level 143
God Stats
1W - 1L
1,800 SR
Queue Stats
30W - 28L
1,586 Elo+
Party 2
Merlin
Merlin
JRoboCop660
Merlin
Level 78
God Stats
0W - 1L
1,313 SR
Queue Stats
0W - 3L
1,285 Elo+
Solo
Baron Samedi
Baron Samedi
ZombieMasterDJW
Baron Samedi
Level 128
God Stats
2W - 2L
1,598 SR
Queue Stats
25W - 30L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
1 / 2 / 4
7,950
795
4,333
7,648
2,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
CasualCamel
Cerberus
13
0 / 1 / 2
7,911
791
4,641
8,274
5,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Guppy3303
Erlang Shen
15
5 / 0 / 4
9,015
902
7,952
7,073
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
merrymelon
Tiamat
15
4 / 2 / 4
9,588
959
11,462
4,660
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ADOLYK
Sun Wukong
13
1 / 0 / 3
7,697
770
4,489
10,611
7,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
DDOLYK
Ullr
14
2 / 2 / 2
7,971
797
9,074
8,286
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
13
2 / 3 / 1
7,805
781
3,388
6,498
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
ZombieMasterDJW
Baron Samedi
12
0 / 5 / 3
7,273
727
3,657
8,732
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
10
Kills
5
5
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ADOLYK
Sun Wukong
1
0
3
2.5
W
Serqet
1
2
4
1.5
W
Cerberus
CasualCamel
Cerberus
0
1
2
1
L
Ullr
DDOLYK
Ullr
2
2
2
1.5
W
Erlang Shen
Guppy3303
Erlang Shen
5
0
4
7
L
Merlin
2
3
1
0.83
L
Baron Samedi
ZombieMasterDJW
Baron Samedi
0
5
3
0.3
W
Tiamat
merrymelon
Tiamat
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,388
Damage
20,608
27,655
Taken
34,127
17,074
Mitigated
16,379
5,446
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ADOLYK
Sun Wukong
4,489
1,362
269
2,059
10,611
7,445
913
5,885
4,426
0
22,572
W
Serqet
4,333
938
0
748
7,648
2,690
35
1,319
6,178
0
14,892
W
Cerberus
CasualCamel
Cerberus
4,641
268
306
1,681
8,274
5,788
490
1,295
6,837
21,869
0
L
Ullr
DDOLYK
Ullr
9,074
4,364
0
2,587
8,286
2,788
662
4,271
4,015
0
32,558
W
Erlang Shen
Guppy3303
Erlang Shen
7,952
3,552
0
1,768
7,073
4,012
609
3,400
3,470
0
27,685
L
Merlin
3,388
135
0
1,538
6,498
2,273
201
2,578
3,566
18,687
0
L
Baron Samedi
ZombieMasterDJW
Baron Samedi
3,657
561
408
1,326
8,732
3,873
396
3,808
4,827
17,684
0
W
Tiamat
merrymelon
Tiamat
11,462
639
0
943
4,660
4,584
869
973
3,590
36,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,464
Gold Earned
30,746
176
Minions Killed
198
9
Camps Cleared
7
833,947
Distance Traveled
725,861
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,697
770
56
6
1
239,624
1
W
Serqet
7,950
795
29
3
2
226,316
2
W
Cerberus
7,911
791
42
4
1
197,646
1
L
Ullr
7,971
797
48
5
2
169,217
2
W
Erlang Shen
9,015
902
36
4
2
209,968
1
L
Merlin
7,805
781
51
5
2
173,569
1
L
Baron Samedi
7,273
727
43
4
2
143,451
2
W
Tiamat
9,588
959
69
7
4
200,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role