Player Matchup

Janus
Janus
CallMeDaddy160
Janus
Level 27
God Stats
7W - 5L
1,935 SR
Queue Stats
90W - 89L
1,635 Elo+
Solo
Medusa
Medusa
Kippolol
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Fenrir
Fenrir
MagicUwUGhost
Fenrir
Level 24
God Stats
18W - 17L
1,497 SR
Queue Stats
120W - 97L
1,538 Elo+
Solo
Cu Chulainn
Cu Chulainn
MrDark534
Cu Chulainn
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,710 Elo+
Solo
Anubis
Anubis
ReVeNgE1990
Anubis
Level 28
God Stats
3W - 4L
1,623 SR
Queue Stats
13W - 16L
1,542 Elo+
Solo
Team Averages
Level 18
1,611 SR
1,538 Elo+

VS

Team Averages
Level 17
1,600 SR
1,544 Elo+
Chang'e
Chang'e
Balsacc
Chang'e
Level 27
God Stats
4W - 1L
1,749 SR
Queue Stats
75W - 71L
1,543 Elo+
Solo
Olorun
Olorun
Fazealbornoz
Olorun
Level 4
God Stats
4W - 9L
1,500 SR
Queue Stats
10W - 25L
1,488 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gastrous
Tsukuyomi
Level 22
God Stats
8W - 4L
1,549 SR
Queue Stats
154W - 73L
1,663 Elo+
Solo
King Arthur
King Arthur
TaterTotTime985
King Arthur
Level 7
God Stats
22W - 31L
1,635 SR
Queue Stats
79W - 87L
1,552 Elo+
Solo
Izanami
Izanami
xCoolWhipp
Izanami
Level 24
God Stats
26W - 23L
1,565 SR
Queue Stats
107W - 113L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 8 / 3
10,656
533
15,464
14,574
3,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
Kippolol
Medusa
13
2 / 15 / 4
8,381
419
3,604
15,699
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 8 / 2
10,338
517
11,393
18,483
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
MrDark534
Cu Chulainn
10
1 / 12 / 3
7,244
362
4,528
14,232
7,286
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anubis
11
2 / 16 / 3
7,933
397
6,515
14,338
5,349
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Balsacc
Chang'e
16
7 / 3 / 20
10,486
524
14,261
17,066
7,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
14
5 / 6 / 13
9,547
477
5,330
11,824
4,146
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
Gastrous
Tsukuyomi
20
20 / 1 / 8
13,363
668
21,221
14,179
10,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
TaterTotTime985
King Arthur
18
8 / 4 / 4
11,574
579
6,034
16,963
13,957
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
xCoolWhipp
Izanami
19
15 / 2 / 4
12,680
634
10,739
9,904
4,544
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
16
Kills
55
59
Deaths
16
15
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Balsacc
Chang'e
7
3
20
5.67
L
3
8
3
0.56
W
Olorun
5
6
13
1.92
W
Tsukuyomi
Gastrous
Tsukuyomi
20
1
8
24
L
Medusa
Kippolol
Medusa
2
15
4
0.27
L
8
8
2
1.13
L
Cu Chulainn
MrDark534
Cu Chulainn
1
12
3
0.21
L
Anubis
2
16
3
0.22
W
King Arthur
TaterTotTime985
King Arthur
8
4
4
2.5
W
Izanami
xCoolWhipp
Izanami
15
2
4
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,504
Damage
57,585
77,326
Taken
69,936
27,882
Mitigated
40,673
6,269
Healing
21,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Balsacc
Chang'e
14,261
1,637
2,377
6,212
17,066
7,190
966
9,147
7,647
36,506
0
L
15,464
1,204
0
1,923
14,574
3,979
0
5,094
9,196
61,343
0
W
Olorun
5,330
2,692
512
1,851
11,824
4,146
2,367
2,900
8,851
30,618
0
W
Tsukuyomi
Gastrous
Tsukuyomi
21,221
5,447
0
3,813
14,179
10,836
675
3,003
11,064
0
115,160
L
Medusa
Kippolol
Medusa
3,604
1,624
0
36
15,699
4,373
128
3,503
12,038
0
23,086
L
11,393
3,694
0
3,732
18,483
6,895
0
2,399
15,992
0
49,620
L
Cu Chulainn
MrDark534
Cu Chulainn
4,528
1,410
171
249
14,232
7,286
0
4,261
9,671
0
18,258
L
Anubis
6,515
775
0
158
14,338
5,349
791
3,766
10,300
30,638
0
W
King Arthur
TaterTotTime985
King Arthur
6,034
372
698
3,534
16,963
13,957
1,774
3,400
13,497
2,056
60,549
W
Izanami
xCoolWhipp
Izanami
10,739
8,286
162
2,460
9,904
4,544
2,312
2,794
6,898
0
91,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,552
Gold Earned
57,650
311
Minions Killed
552
0
Camps Cleared
0
1,482,258
Distance Traveled
1,691,622
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,486
524
65
3
0
370,853
9
L
Janus
10,656
533
118
6
0
314,661
6
W
Olorun
9,547
477
41
2
0
213,574
1
W
Tsukuyomi
13,363
668
177
9
0
438,202
0
L
Medusa
8,381
419
33
2
0
250,165
1
L
Fenrir
10,338
517
94
5
0
354,196
2
L
Cu Chulainn
7,244
362
25
1
0
302,108
0
L
Anubis
7,933
397
41
2
0
261,128
0
W
King Arthur
11,574
579
122
6
0
348,008
2
W
Izanami
12,680
634
147
7
0
320,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role