Player Matchup

Ymir
Ymir
Gold V
ConFamousXDusk
Ymir
Gold V
Level 155
God Stats
4W - 7L
1,266 SR
Queue Stats
407W - 410L
1,286 MMR
Solo
Xbalanque
Xbalanque
Gold V
DarkLMC
Xbalanque
Gold V
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,313 MMR
Solo
Chaac
Chaac
Silver II
RafaelSinnsyk
Chaac
Silver II
Level 126
God Stats
29W - 25L
1,727 SR
Queue Stats
245W - 254L
1,082 MMR
Party 1
Kukulkan
Kukulkan
Gold V
XxFreakxOutxX
Kukulkan
Gold V
Level 104
God Stats
39W - 31L
1,603 SR
Queue Stats
428W - 427L
1,284 MMR
Solo
Arachne
Arachne
Gold II
teobonilha
Arachne
Gold II
Level 127
God Stats
4W - 4L
1,490 SR
Queue Stats
219W - 227L
1,518 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,517 SR
1,297 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,541 SR
1,378 MMR
Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Bronze III
PuertoRican217
Ra
Bronze III
Level 157
God Stats
2W - 2L
1,392 SR
Queue Stats
37W - 33L
1,275 MMR
Solo
Da Ji
Da Ji
Silver I
freshraspberry
Da Ji
Silver I
Level 143
God Stats
5W - 4L
1,669 SR
Queue Stats
28W - 30L
1,304 MMR
Solo
Guan Yu
Guan Yu
Silver I
naznt
Guan Yu
Silver I
Level 103
God Stats
35W - 23L
1,645 SR
Queue Stats
193W - 205L
1,311 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 4
8,598
430
3,270
18,424
17,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
DarkLMC
Xbalanque
16
3 / 7 / 4
10,017
501
10,395
17,977
5,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 4 / 3
9,709
485
9,532
26,632
25,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
XxFreakxOutxX
Kukulkan
14
2 / 10 / 3
9,015
451
17,006
16,342
5,516
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
teobonilha
Arachne
14
3 / 10 / 4
8,994
450
9,371
23,406
9,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SetKing ArthurDanzaburouNu WaTsukuyomi

VS

Bans
ScyllaCu ChulainnAthenaAphroditeKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
6 / 2 / 20
11,751
588
21,012
16,856
7,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
 
Bacchus
16
5 / 3 / 19
11,437
572
13,797
23,759
33,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
9 / 1 / 8
12,438
622
16,554
15,506
8,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 5 / 8
12,925
646
21,562
18,022
8,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
naznt
Guan Yu
17
4 / 1 / 9
11,617
581
11,491
22,344
25,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
102
11
Kills
38
38
Deaths
12
18
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
2
20
8
W
Bacchus
 
Bacchus
5
3
19
4.83
L
2
7
4
0.57
L
Xbalanque
DarkLMC
Xbalanque
3
7
4
0.71
W
9
1
8
13
L
1
4
3
0.63
L
Kukulkan
XxFreakxOutxX
Kukulkan
2
10
3
0.35
W
14
5
8
3.6
W
Guan Yu
naznt
Guan Yu
4
1
9
8.5
L
Arachne
teobonilha
Arachne
3
10
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,574
Damage
84,416
102,781
Taken
96,487
63,774
Mitigated
82,695
21,165
Healing
52,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
21,012
8,249
1,901
9,993
16,856
7,363
4,199
5,591
11,215
0
87,461
W
Bacchus
 
Bacchus
13,797
1,672
0
2,723
23,759
33,830
510
5,440
18,273
39,245
0
L
3,270
543
0
979
18,424
17,764
199
8,494
9,795
25,460
0
L
Xbalanque
DarkLMC
Xbalanque
10,395
4,051
0
4,788
17,977
5,681
685
3,385
14,578
0
56,384
W
16,554
1,778
7,747
9,903
15,506
8,368
2,510
4,071
11,435
95,818
0
L
9,532
363
153
8,783
26,632
25,318
0
6,732
19,006
0
59,070
L
Kukulkan
XxFreakxOutxX
Kukulkan
17,006
396
0
340
16,342
5,516
0
4,229
12,028
67,348
0
W
21,562
6,986
0
3,994
18,022
8,114
2,303
1,788
16,004
0
82,556
W
Guan Yu
naznt
Guan Yu
11,491
1,155
3,252
12,991
22,344
25,020
938
3,386
17,272
0
59,451
L
Arachne
teobonilha
Arachne
9,371
5,332
0
6,122
23,406
9,495
0
6,901
16,137
0
52,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,333
Gold Earned
60,168
435
Minions Killed
540
0
Camps Cleared
0
1,768,146
Distance Traveled
1,935,324
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,751
588
117
6
0
370,823
3
W
Bacchus
11,437
572
40
2
0
373,080
5
L
Ymir
8,598
430
44
2
0
336,139
0
L
Xbalanque
10,017
501
104
5
0
340,333
2
W
Ra
12,438
622
169
8
0
395,637
2
L
Chaac
9,709
485
119
6
0
358,081
5
L
Kukulkan
9,015
451
97
5
0
339,287
0
W
Da Ji
12,925
646
107
5
0
395,399
3
W
Guan Yu
11,617
581
107
5
0
400,385
3
L
Arachne
8,994
450
71
4
0
394,306
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role