Player Matchup

Ymir
Ymir
Chopsen
Ymir
Level 3
God Stats
4W - 2L
1,500 SR
Queue Stats
24W - 26L
1,650 Elo+
Party 1
Serqet
Serqet
Fuskenz
Serqet
Level 80
God Stats
7W - 7L
1,448 SR
Queue Stats
50W - 57L
1,457 Elo+
Party 1
Freya
Freya
Morgenmad
Freya
Level 41
God Stats
18W - 16L
1,334 SR
Queue Stats
42W - 39L
1,449 Elo+
Party 1
Sol
Sol
Nico91
Sol
Level 22
God Stats
3W - 1L
1,517 SR
Queue Stats
93W - 97L
1,490 Elo+
Solo
Nemesis
Nemesis
madsi2009
Nemesis
Level 29
God Stats
7W - 3L
1,821 SR
Queue Stats
32W - 25L
1,556 Elo+
Party 1
Team Averages
Level 35
1,524 SR
1,520 Elo+

VS

Team Averages
Level 18
1,540 SR
1,430 Elo+
Hel
Hel
Agent of fat
Hel
Level 14
God Stats
2W - 2L
1,361 SR
Queue Stats
18W - 18L
1,364 Elo+
Party 2
Bellona
Bellona
MisterEscart
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,283 Elo+
Party 3
Sol
Sol
SKjrHD
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
291W - 314L
1,441 Elo+
Solo
Fenrir
Fenrir
lkuroro
Fenrir
Level 38
God Stats
2W - 2L
1,652 SR
Queue Stats
342W - 294L
1,585 Elo+
Party 3
Izanami
Izanami
pijamamax5409
Izanami
Level 8
God Stats
1W - 1L
1,685 SR
Queue Stats
5W - 6L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Chopsen
Ymir
14
2 / 7 / 11
9,619
458
4,664
14,739
9,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
Fuskenz
Serqet
19
8 / 2 / 9
12,420
591
10,714
14,389
6,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
Morgenmad
Freya
19
19 / 3 / 4
13,151
626
27,075
20,756
9,624
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sol
Nico91
Sol
16
6 / 3 / 11
10,837
516
13,251
9,456
3,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nemesis
madsi2009
Nemesis
20
10 / 4 / 9
13,603
648
12,050
12,133
8,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 5
9,116
434
10,127
14,366
5,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
MisterEscart
Bellona
12
0 / 9 / 5
7,832
373
3,521
15,140
8,640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
SKjrHD
Sol
13
2 / 10 / 4
8,554
407
9,837
16,923
5,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
lkuroro
Fenrir
18
10 / 8 / 3
12,493
595
12,463
20,911
8,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
14
4 / 10 / 6
9,385
447
6,304
16,859
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
42
45
Kills
19
19
Deaths
45
44
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
8
5
0.69
W
Ymir
Chopsen
Ymir
2
7
11
1.07
W
Serqet
Fuskenz
Serqet
8
2
9
6.25
L
Bellona
MisterEscart
Bellona
0
9
5
0.28
W
Freya
Morgenmad
Freya
19
3
4
7
W
Sol
Nico91
Sol
6
3
11
3.83
L
Sol
SKjrHD
Sol
2
10
4
0.4
L
Fenrir
lkuroro
Fenrir
10
8
3
1.44
W
Nemesis
madsi2009
Nemesis
10
4
9
3.63
L
Izanami
4
10
6
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,754
Damage
42,252
71,473
Taken
84,199
37,264
Mitigated
34,917
18,056
Healing
17,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,127
544
2,788
4,444
14,366
5,376
46
9,846
4,252
50,220
0
W
Ymir
Chopsen
Ymir
4,664
796
0
383
14,739
9,616
644
6,075
8,396
27,824
0
W
Serqet
Fuskenz
Serqet
10,714
2,454
0
4,950
14,389
6,024
2,111
2,624
11,715
0
84,603
L
Bellona
MisterEscart
Bellona
3,521
499
0
696
15,140
8,640
0
7,194
7,680
6,314
15,550
W
Freya
Morgenmad
Freya
27,075
8,499
0
8,894
20,756
9,624
1,700
6,936
13,604
75,712
0
W
Sol
Nico91
Sol
13,251
3,846
0
2,611
9,456
3,615
5,223
2,293
6,885
43,586
2,728
L
Sol
SKjrHD
Sol
9,837
2,155
0
3,136
16,923
5,912
0
8,436
8,487
39,691
2,747
L
Fenrir
lkuroro
Fenrir
12,463
4,956
0
5,180
20,911
8,253
0
7,397
13,258
0
55,904
W
Nemesis
madsi2009
Nemesis
12,050
5,912
0
1,218
12,133
8,385
5,893
2,070
10,031
0
76,500
L
Izanami
6,304
3,813
0
1,156
16,859
6,736
0
11,810
4,571
0
34,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,630
Gold Earned
47,380
533
Minions Killed
338
0
Camps Cleared
0
1,906,362
Distance Traveled
1,491,828
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,116
434
72
3
0
286,942
5
W
Ymir
9,619
458
41
2
0
367,856
0
W
Serqet
12,420
591
137
7
0
409,845
3
L
Bellona
7,832
373
44
2
0
266,063
1
W
Freya
13,151
626
102
5
0
368,679
0
W
Sol
10,837
516
93
4
0
332,608
1
L
Sol
8,554
407
64
3
0
330,636
1
L
Fenrir
12,493
595
97
5
0
302,196
0
W
Nemesis
13,603
648
160
8
0
427,374
1
L
Izanami
9,385
447
61
3
0
305,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role