Player Matchup

Scylla
Scylla
Annagar
Scylla
Level 56
God Stats
50W - 33L
1,600 SR
Queue Stats
255W - 239L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
Jafurcak
Danzaburou
Level 17
God Stats
7W - 6L
1,528 SR
Queue Stats
23W - 23L
1,496 Elo+
Party 1
Ymir
Ymir
Spirenzo18
Ymir
Level 31
God Stats
6W - 5L
1,844 SR
Queue Stats
35W - 31L
1,542 Elo+
Party 1
Fenrir
Fenrir
eaZhy1
Fenrir
Level 17
God Stats
4W - 3L
1,560 SR
Queue Stats
28W - 22L
1,539 Elo+
Party 1
King Arthur
King Arthur
fRistt333
King Arthur
Level 14
God Stats
9W - 11L
1,427 SR
Queue Stats
17W - 17L
1,502 Elo+
Party 1
Team Averages
Level 27
1,592 SR
1,501 Elo+

VS

Team Averages
Level 14
1,356 SR
1,352 Elo+
Fafnir
Fafnir
Balaam_Hellfire
Fafnir
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
267W - 284L
1,407 Elo+
Party 2
Anubis
Anubis
Beuk03
Anubis
Level 6
God Stats
0W - 4L
1,123 SR
Queue Stats
8W - 16L
1,080 Elo+
Party 2
Kukulkan
Kukulkan
Daviliuh
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,684 Elo+
Solo
Awilix
Awilix
Vycka111
Awilix
Level 17
God Stats
6W - 14L
1,250 SR
Queue Stats
35W - 42L
1,258 Elo+
Solo
Susano
Susano
WOLF234MAN
Susano
Level 29
God Stats
29W - 45L
1,409 SR
Queue Stats
166W - 293L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Annagar
Scylla
16
11 / 0 / 2
9,779
611
12,940
4,890
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Jafurcak
Danzaburou
12
2 / 1 / 3
7,471
467
4,683
7,839
2,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 6
8,037
502
1,748
10,741
6,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
eaZhy1
Fenrir
15
5 / 2 / 4
8,800
550
6,786
11,296
4,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
fRistt333
King Arthur
16
4 / 0 / 1
9,705
607
4,632
7,100
4,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,852
428
1,856
12,386
10,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
Beuk03
Anubis
11
0 / 7 / 0
6,606
413
1,497
8,456
3,559
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes

Shoes

+6%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
Daviliuh
Kukulkan
11
1 / 3 / 1
6,876
430
8,943
6,450
1,850
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Awilix
Vycka111
Awilix
11
1 / 6 / 0
6,789
424
3,835
10,628
2,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
WOLF234MAN
Susano
11
1 / 3 / 2
7,071
442
6,459
8,846
2,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
23
Kills
4
4
Deaths
23
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
Annagar
Scylla
11
0
2
12
L
1
4
1
0.38
L
Anubis
Beuk03
Anubis
0
7
0
0
L
Kukulkan
Daviliuh
Kukulkan
1
3
1
0.5
W
Danzaburou
Jafurcak
Danzaburou
2
1
3
3.5
W
1
1
6
4
L
Awilix
Vycka111
Awilix
1
6
0
0.17
L
Susano
WOLF234MAN
Susano
1
3
2
0.67
W
Fenrir
eaZhy1
Fenrir
5
2
4
3.5
W
King Arthur
fRistt333
King Arthur
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,789
Damage
22,590
41,866
Taken
46,766
20,442
Mitigated
21,221
9,565
Healing
8,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Annagar
Scylla
12,940
760
0
548
4,890
1,441
280
1,714
3,176
52,123
0
L
1,856
278
0
4,348
12,386
10,070
128
2,536
9,690
24,894
0
L
Anubis
Beuk03
Anubis
1,497
292
0
1,438
8,456
3,559
27
5,557
2,505
31,246
0
L
Kukulkan
Daviliuh
Kukulkan
8,943
858
0
1,082
6,450
1,850
441
2,616
3,806
44,807
0
W
Danzaburou
Jafurcak
Danzaburou
4,683
1,727
0
2,492
7,839
2,841
640
3,749
4,090
0
32,292
W
1,748
170
0
1,757
10,741
6,966
0
5,266
5,475
34,310
0
L
Awilix
Vycka111
Awilix
3,835
1,490
0
139
10,628
2,983
0
965
9,108
0
29,994
L
Susano
WOLF234MAN
Susano
6,459
470
183
1,786
8,846
2,759
0
2,308
6,425
0
32,472
W
Fenrir
eaZhy1
Fenrir
6,786
1,725
0
2,066
11,296
4,317
0
1,567
9,729
0
59,568
W
King Arthur
fRistt333
King Arthur
4,632
464
0
2,702
7,100
4,877
188
0
7,100
0
59,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,792
Gold Earned
34,194
463
Minions Killed
298
0
Camps Cleared
0
1,562,360
Distance Traveled
1,439,320
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,779
611
106
7
0
303,882
5
L
Fafnir
6,852
428
38
2
0
291,943
1
L
Anubis
6,606
413
66
4
0
237,085
0
L
Kukulkan
6,876
430
75
5
0
303,107
0
W
Danzaburou
7,471
467
71
4
0
253,391
3
W
Ymir
8,037
502
59
4
0
324,473
2
L
Awilix
6,789
424
53
3
0
317,984
0
L
Susano
7,071
442
66
4
0
289,201
1
W
Fenrir
8,800
550
99
6
0
338,863
2
W
King Arthur
9,705
607
128
8
0
341,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role