Player Matchup

Hercules
Hercules
AlexisJG
Hercules
Level 104
God Stats
2W - 2L
1,472 SR
Queue Stats
202W - 163L
1,529 Elo+
Party 1
Anubis
Anubis
CaptainBallarm5
Anubis
Level 86
God Stats
2W - 1L
1,849 SR
Queue Stats
84W - 44L
1,704 Elo+
Party 1
Thanatos
Thanatos
ELILAZERMAN
Thanatos
Level 54
God Stats
11W - 0L
1,779 SR
Queue Stats
136W - 78L
1,725 Elo+
Party 1
He Bo
He Bo
OmegaSarcasm
He Bo
Level 46
God Stats
2W - 0L
1,908 SR
Queue Stats
126W - 65L
1,736 Elo+
Party 1
Athena
Athena
SaltineCrackerss
Athena
Level 50
God Stats
8W - 1L
1,957 SR
Queue Stats
142W - 96L
1,703 Elo+
Party 1
Team Averages
Level 68
1,793 SR
1,679 Elo+

VS

Team Averages
Level 58
1,580 SR
1,598 Elo+
Tiamat
Tiamat
Brorack_Obama
Tiamat
Level 85
God Stats
56W - 51L
1,601 SR
Queue Stats
295W - 277L
1,585 Elo+
Party 2
Kukulkan
Kukulkan
Cruiser0829
Kukulkan
Level 22
God Stats
0W - 1L
1,856 SR
Queue Stats
228W - 150L
1,654 Elo+
Party 3
Hachiman
Hachiman
LuluLovesYou
Hachiman
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Peet33
Hercules
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,557 Elo+
Party 2
Mulan
Mulan
theblakecake
Mulan
Level 99
God Stats
12W - 3L
1,443 SR
Queue Stats
207W - 146L
1,694 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexisJG
Hercules
17
2 / 0 / 4
10,087
560
3,623
10,092
6,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 3 / 8
10,621
590
11,937
10,950
6,279
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
ELILAZERMAN
Thanatos
18
15 / 3 / 7
11,065
615
16,584
14,938
7,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 3 / 3
9,243
514
6,718
8,211
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 1 / 15
8,852
492
6,577
13,662
9,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
7,620
423
6,583
10,743
10,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Cruiser0829
Kukulkan
18
3 / 4 / 2
10,667
593
7,663
12,243
8,554
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
LuluLovesYou
Hachiman
15
2 / 7 / 2
8,942
497
6,602
11,840
3,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
Peet33
Hercules
12
1 / 4 / 2
7,584
421
6,233
14,478
6,638
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 4 / 3
8,876
493
7,044
14,598
5,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
23
Kills
10
10
Deaths
23
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
AlexisJG
Hercules
2
0
4
4
L
1
4
2
0.5
W
3
3
8
2.33
L
Kukulkan
Cruiser0829
Kukulkan
3
4
2
1
W
Thanatos
ELILAZERMAN
Thanatos
15
3
7
6.17
L
Hachiman
LuluLovesYou
Hachiman
2
7
2
0.43
W
2
3
3
1.17
L
Hercules
Peet33
Hercules
1
4
2
0.5
W
1
1
15
8.5
L
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,439
Damage
34,125
57,853
Taken
63,902
32,434
Mitigated
34,845
32,313
Healing
19,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AlexisJG
Hercules
3,623
729
0
4,887
10,092
6,725
0
3,082
7,010
0
66,006
L
6,583
1,435
0
1,644
10,743
10,913
402
5,350
5,393
43,572
0
W
11,937
791
0
6,065
10,950
6,279
1,828
4,147
6,803
85,723
0
L
Kukulkan
Cruiser0829
Kukulkan
7,663
1,063
0
3,245
12,243
8,554
0
2,783
9,460
75,780
0
W
Thanatos
ELILAZERMAN
Thanatos
16,584
4,803
0
14,959
14,938
7,178
41
4,233
10,705
0
65,211
L
Hachiman
LuluLovesYou
Hachiman
6,602
2,572
0
2,565
11,840
3,074
0
4,701
6,947
0
55,246
W
6,718
869
0
2,202
8,211
2,265
599
0
8,211
67,979
0
L
Hercules
Peet33
Hercules
6,233
1,738
0
5,613
14,478
6,638
0
7,112
7,124
0
26,862
W
6,577
1,629
0
4,200
13,662
9,987
122
2,784
10,878
22,014
0
L
7,044
730
0
6,720
14,598
5,666
0
4,852
9,746
0
57,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
43,689
599
Minions Killed
497
0
Camps Cleared
0
1,743,401
Distance Traveled
1,583,463
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,087
560
164
9
0
381,045
6
L
Tiamat
7,620
423
74
4
0
278,259
2
W
Anubis
10,621
590
171
10
0
283,617
4
L
Kukulkan
10,667
593
162
9
0
315,097
3
W
Thanatos
11,065
615
90
5
0
367,442
2
L
Hachiman
8,942
497
103
6
0
322,060
8
W
He Bo
9,243
514
132
7
0
333,861
2
L
Hercules
7,584
421
35
2
0
338,744
0
W
Athena
8,852
492
42
2
0
377,436
2
L
Mulan
8,876
493
123
7
0
329,303
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role