Player Matchup

Hera
Hera
AnonCarbon
Hera
Level 129
God Stats
3W - 5L
1,205 SR
Queue Stats
493W - 458L
1,624 Elo+
Party 2
Awilix
Awilix
HinoSei
Awilix
Level 89
God Stats
1W - 2L
1,496 SR
Queue Stats
17W - 11L
1,655 Elo+
Party 2
Serqet
Serqet
OnlyNephilim
Serqet
Level 149
God Stats
13W - 5L
1,663 SR
Queue Stats
309W - 267L
1,581 Elo+
Party 1
Chaac
Chaac
matthewRSO
Chaac
Level 125
God Stats
8W - 5L
1,652 SR
Queue Stats
480W - 458L
1,493 Elo+
Solo
Cupid
Cupid
oSanctify
Cupid
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 101L
1,562 Elo+
Party 1
Team Averages
Level 127
1,503 SR
1,583 Elo+

VS

Team Averages
Level 121
1,593 SR
1,562 Elo+
Sobek
Sobek
Okami64
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Prime113
Cthulhu
Level 124
God Stats
10W - 6L
1,685 SR
Queue Stats
559W - 546L
1,543 Elo+
Solo
Jing Wei
Jing Wei
SWAGK1LLEUR
Jing Wei
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 64L
1,583 Elo+
Solo
Odin
Odin
SpecialDragoonJ
Odin
Level 119
God Stats
10W - 5L
1,712 SR
Queue Stats
931W - 877L
1,630 Elo+
Solo
Tiamat
Tiamat
autoboxme
Tiamat
Level 108
God Stats
3W - 1L
1,570 SR
Queue Stats
11W - 12L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
7,810
521
7,427
8,024
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
HinoSei
Awilix
11
1 / 5 / 2
6,749
450
6,052
11,230
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
10
0 / 2 / 1
6,306
420
2,896
10,608
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chaac
14
2 / 3 / 1
8,145
543
4,169
11,207
9,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
oSanctify
Cupid
12
0 / 1 / 3
7,412
494
6,347
8,661
2,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Okami64
Sobek
12
1 / 0 / 7
7,717
514
5,909
9,534
6,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Prime113
Cthulhu
15
4 / 1 / 2
8,683
579
8,516
7,447
7,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
SWAGK1LLEUR
Jing Wei
14
1 / 1 / 3
7,717
514
5,716
9,020
3,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
6 / 3 / 5
8,389
559
4,501
9,914
5,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
autoboxme
Tiamat
15
4 / 2 / 7
8,927
595
9,095
8,113
6,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
16
16
Deaths
7
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
Awilix
HinoSei
Awilix
1
5
2
0.4
W
Sobek
Okami64
Sobek
1
0
7
4.5
L
Serqet
0
2
1
0.25
W
Cthulhu
Prime113
Cthulhu
4
1
2
5
W
Jing Wei
SWAGK1LLEUR
Jing Wei
1
1
3
2.5
W
6
3
5
2.83
W
Tiamat
autoboxme
Tiamat
4
2
7
3.75
L
Chaac
2
3
1
0.83
L
Cupid
oSanctify
Cupid
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,891
Damage
33,737
49,730
Taken
44,028
24,130
Mitigated
28,307
14,604
Healing
18,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,427
2,808
0
657
8,024
2,818
0
4,754
3,058
42,819
0
L
Awilix
HinoSei
Awilix
6,052
2,627
0
783
11,230
3,939
0
5,032
6,076
0
36,541
W
Sobek
Okami64
Sobek
5,909
367
0
3,307
9,534
6,698
608
1,955
7,438
24,338
0
L
Serqet
2,896
226
0
3,467
10,608
5,487
0
4,266
6,178
0
16,445
W
Cthulhu
Prime113
Cthulhu
8,516
961
538
2,924
7,447
7,005
287
1,398
6,009
51,464
0
W
Jing Wei
SWAGK1LLEUR
Jing Wei
5,716
4,506
0
5,559
9,020
3,002
132
0
8,924
0
50,167
W
4,501
1,472
0
2,334
9,914
5,506
1,136
2,189
7,443
0
37,448
W
Tiamat
autoboxme
Tiamat
9,095
1,599
274
4,060
8,113
6,096
2,248
1,563
6,472
50,740
0
L
Chaac
4,169
1,356
0
4,628
11,207
9,061
892
6,735
4,354
0
49,685
L
Cupid
oSanctify
Cupid
6,347
3,607
363
4,706
8,661
2,825
0
2,095
6,544
0
43,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,422
Gold Earned
41,433
418
Minions Killed
389
0
Camps Cleared
0
1,410,422
Distance Traveled
1,337,611
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,810
521
102
7
0
261,097
1
L
Awilix
6,749
450
66
4
0
290,250
3
W
Sobek
7,717
514
28
2
0
286,973
2
L
Serqet
6,306
420
23
2
0
335,925
5
W
Cthulhu
8,683
579
110
7
0
289,462
2
W
Jing Wei
7,717
514
93
6
0
248,840
0
W
Odin
8,389
559
61
4
0
254,113
0
W
Tiamat
8,927
595
97
6
0
258,223
3
L
Chaac
8,145
543
126
8
0
267,305
1
L
Cupid
7,412
494
101
7
0
255,845
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role