Player Matchup

Skadi
Skadi
Greenrapter8252
Skadi
Level 4
God Stats
0W - 2L
1,240 SR
Queue Stats
2W - 3L
1,127 Elo+
Solo
Da Ji
Da Ji
HADESxWRATH
Da Ji
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 22L
1,642 Elo+
Party 3
Yemoja
Yemoja
Ranthu
Yemoja
Level 5
God Stats
2W - 3L
1,630 SR
Queue Stats
2W - 3L
1,555 Elo+
Party 3
Ymir
Ymir
Trexmonster14
Ymir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,266 Elo+
Party 2
Cthulhu
Cthulhu
wiscoboy2009
Cthulhu
Level 7
God Stats
2W - 3L
1,566 SR
Queue Stats
4W - 9L
1,216 Elo+
Party 2
Team Averages
Level 22
1,487 SR
1,361 Elo+

VS

Team Averages
Level 31
1,458 SR
1,417 Elo+
Tyr
Tyr
JackerJ
Tyr
Level 68
God Stats
4W - 1L
1,449 SR
Queue Stats
14W - 22L
1,327 Elo+
Party 1
Hel
Hel
Parttim3snip3r
Hel
Level 21
God Stats
2W - 4L
1,307 SR
Queue Stats
41W - 60L
1,244 Elo+
Solo
Janus
Janus
Rena475
Janus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,441 Elo+
Party 1
Ao Kuang
Ao Kuang
Yatagarasuwu
Ao Kuang
Level 8
God Stats
2W - 1L
1,682 SR
Queue Stats
5W - 2L
1,714 Elo+
Party 1
Cerberus
Cerberus
desvulpex
Cerberus
Level 29
God Stats
2W - 2L
1,350 SR
Queue Stats
15W - 18L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 11 / 10
11,425
952
10,985
22,163
5,841
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
20 / 9 / 1
17,147
1,429
30,201
23,885
8,472
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Ranthu
Yemoja
18
0 / 5 / 8
12,328
1,027
6,410
19,027
7,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 9 / 6
10,177
848
10,955
16,335
10,224
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
wiscoboy2009
Cthulhu
17
1 / 16 / 9
11,306
942
8,947
28,935
8,240
Team 1 Tickets

0

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
19
11 / 4 / 24
13,609
1,134
16,628
16,456
9,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
7 / 2 / 27
12,872
1,073
12,204
10,401
5,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
Rena475
Janus
20
11 / 5 / 26
13,469
1,122
30,930
13,122
6,323
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Yatagarasuwu
Ao Kuang
20
14 / 6 / 22
13,391
1,116
24,707
17,912
8,262
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
desvulpex
Cerberus
19
6 / 4 / 23
13,141
1,095
17,344
17,449
20,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
171
21
Kills
49
50
Deaths
21
34
Assists
122
Player
Kills
Deaths
Assists
KDA
L
0
11
10
0.45
L
20
9
1
2.28
W
Tyr
11
4
24
5.75
W
7
2
27
10.25
L
Yemoja
Ranthu
Yemoja
0
5
8
0.8
W
Janus
Rena475
Janus
11
5
26
4.8
L
0
9
6
0.33
W
Ao Kuang
Yatagarasuwu
Ao Kuang
14
6
22
4.17
W
Cerberus
desvulpex
Cerberus
6
4
23
4.38
L
Cthulhu
wiscoboy2009
Cthulhu
1
16
9
0.34

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,498
Damage
101,813
110,345
Taken
75,340
39,991
Mitigated
50,318
9,520
Healing
18,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,985
7,853
0
962
22,163
5,841
0
17,397
4,666
0
27,998
L
30,201
13,364
0
3,614
23,885
8,472
0
16,811
6,799
0
43,879
W
Tyr
16,628
5,077
0
2,417
16,456
9,538
0
5,926
10,158
0
28,659
W
12,204
2,465
769
2,321
10,401
5,721
0
4,198
6,203
26,807
0
L
Yemoja
Ranthu
Yemoja
6,410
1,771
3,697
512
19,027
7,214
0
15,633
3,288
19,713
0
W
Janus
Rena475
Janus
30,930
3,848
0
2,295
13,122
6,323
0
1,894
11,228
48,979
0
L
10,955
1,429
0
0
16,335
10,224
0
13,874
2,343
21,260
0
W
Ao Kuang
Yatagarasuwu
Ao Kuang
24,707
11,986
0
7,315
17,912
8,262
0
8,501
9,411
30,583
0
W
Cerberus
desvulpex
Cerberus
17,344
2,174
0
3,163
17,449
20,474
0
5,793
11,656
32,343
0
L
Cthulhu
wiscoboy2009
Cthulhu
8,947
627
735
0
28,935
8,240
0
21,470
7,370
16,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,383
Gold Earned
66,482
134
Minions Killed
166
5
Camps Cleared
3
861,827
Distance Traveled
999,202
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,425
952
31
3
2
167,408
4
L
Da Ji
17,147
1,429
29
2
1
209,834
0
W
Tyr
13,609
1,134
24
2
1
212,428
1
W
Hel
12,872
1,073
35
3
0
224,365
1
L
Yemoja
12,328
1,027
28
2
2
189,496
0
W
Janus
13,469
1,122
52
4
0
180,100
0
L
Ymir
10,177
848
19
2
0
115,945
2
W
Ao Kuang
13,391
1,116
17
1
1
182,000
0
W
Cerberus
13,141
1,095
38
3
1
200,309
0
L
Cthulhu
11,306
942
27
2
0
179,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role