Player Matchup

Cupid
Cupid
Platinum II
BenjiiHendrix412
Cupid
Platinum II
Level 60
God Stats
93W - 94L
1,583 SR
Queue Stats
111W - 112L
2,077 MMR
Party 1
Geb
Geb
Gold III
R3tr0T0mat0
Geb
Gold III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 157L
1,642 MMR
Party 1
Hercules
Hercules
Gold IV
oc412
Hercules
Gold IV
Level 126
God Stats
6W - 11L
1,537 SR
Queue Stats
97W - 94L
1,507 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 91
1,540 SR
1,742 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,671 SR
1,744 MMR
Eset
Eset
Platinum II
ElfishDegree604
Eset
Platinum II
Level 138
God Stats
101W - 79L
1,725 SR
Queue Stats
835W - 827L
1,754 MMR
Solo
Chaac
Chaac
Platinum II
Legend4life2630
Chaac
Platinum II
Level 107
God Stats
4W - 6L
1,622 SR
Queue Stats
84W - 88L
1,774 MMR
Solo
Cthulhu
Cthulhu
Gold IV
x Dark Ninja x
Cthulhu
Gold IV
Level 141
God Stats
5W - 5L
1,666 SR
Queue Stats
19W - 23L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 0
8,616
574
7,387
14,731
4,655
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 7 / 3
9,011
601
4,884
15,757
13,283
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
oc412
Hercules
12
1 / 6 / 3
9,228
615
7,489
25,964
15,127
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AphroditePersephoneAresCabrakanHades

VS

Bans
ScyllaBaron SamediDiscordiaZeusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 11
11,855
790
18,677
8,324
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
10 / 1 / 12
12,462
831
18,654
15,371
19,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 2 / 17
10,267
684
9,788
10,940
9,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
23
23
Deaths
4
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
10
0
0.2
W
11
1
11
16.5
W
10
1
12
16
L
1
7
3
0.36
L
Hercules
oc412
Hercules
1
6
3
0.42
W
2
2
17
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,760
Damage
47,119
56,452
Taken
34,635
33,065
Mitigated
33,197
10,594
Healing
10,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,387
2,993
440
522
14,731
4,655
0
8,289
6,186
0
38,903
W
18,677
862
373
1,149
8,324
3,752
1,231
1,699
6,625
61,975
0
W
18,654
4,801
0
7,524
15,371
19,480
991
2,467
12,904
1,493
54,596
L
4,884
241
0
0
15,757
13,283
0
6,649
8,763
25,017
0
L
Hercules
oc412
Hercules
7,489
2,192
571
9,061
25,964
15,127
0
12,842
12,697
0
17,167
W
9,788
417
978
531
10,940
9,965
120
778
10,162
33,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,855
Gold Earned
34,584
109
Minions Killed
181
0
Camps Cleared
0
775,313
Distance Traveled
863,980
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,616
574
62
4
0
230,256
2
W
Eset
11,855
790
91
6
0
302,108
4
W
Chaac
12,462
831
55
4
0
269,327
3
L
Geb
9,011
601
22
1
0
274,477
1
L
Hercules
9,228
615
25
2
0
270,580
0
W
Cthulhu
10,267
684
35
2
0
292,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role