Player Matchup

Nemesis
Nemesis
SighvatByssus
Nemesis
Level 3
God Stats
3W - 4L
1,281 SR
Queue Stats
56W - 78L
1,484 Elo+
Solo
Sol
Sol
Subaru0301
Sol
Level 27
God Stats
3W - 1L
1,702 SR
Queue Stats
82W - 63L
1,531 Elo+
Solo
Sun Wukong
Sun Wukong
Svory
Sun Wukong
Level 2
God Stats
1W - 2L
1,323 SR
Queue Stats
3W - 4L
1,462 Elo+
Solo
Apollo
Apollo
Zdepina
Apollo
Level 26
God Stats
4W - 2L
1,267 SR
Queue Stats
8W - 11L
1,193 Elo+
Party 1
Kuzenbo
Kuzenbo
xXFallenDream
Kuzenbo
Level 6
God Stats
2W - 1L
1,672 SR
Queue Stats
8W - 9L
1,383 Elo+
Party 1
Team Averages
Level 13
1,449 SR
1,411 Elo+

VS

Team Averages
Level 21
1,447 SR
1,329 Elo+
Sol
Sol
AuraSeal
Sol
Level 24
God Stats
10W - 14L
1,441 SR
Queue Stats
10W - 15L
1,397 Elo+
Solo
Vamana
Vamana
MONACOS
Vamana
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,084 Elo+
Solo
Ymir
Ymir
Zinderkae
Ymir
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 4L
1,322 Elo+
Solo
Ratatoskr
Ratatoskr
kiIIerkabe
Ratatoskr
Level 28
God Stats
19W - 16L
1,295 SR
Queue Stats
391W - 445L
1,356 Elo+
Solo
Artemis
Artemis
mocó
Artemis
Level 24
God Stats
6W - 8L
1,500 SR
Queue Stats
117W - 126L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
1 / 1 / 2
6,129
557
1,991
6,868
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
13 / 1 / 2
8,139
740
13,973
10,305
3,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
Svory
Sun Wukong
11
5 / 0 / 1
7,076
643
6,466
7,577
5,807
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Zdepina
Apollo
6
0 / 2 / 1
4,713
428
2,178
5,239
1,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
6
0 / 2 / 1
4,677
425
1,464
4,456
2,489
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 1
4,913
447
6,582
9,758
2,864
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
MONACOS
Vamana
7
0 / 11 / 0
4,326
393
1,395
10,375
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
10
2 / 0 / 4
6,221
566
4,140
4,894
1,841
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ratatoskr
kiIIerkabe
Ratatoskr
8
1 / 2 / 0
5,137
467
3,667
6,688
1,996
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
mocó
Artemis
8
3 / 1 / 1
5,202
473
5,610
6,211
1,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
19
Kills
6
6
Deaths
21
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
Vamana
MONACOS
Vamana
0
11
0
0
W
Nemesis
1
1
2
2
W
13
1
2
14
W
Sun Wukong
Svory
Sun Wukong
5
0
1
5.5
W
Apollo
Zdepina
Apollo
0
2
1
0.25
L
Ymir
2
0
4
4
L
Ratatoskr
kiIIerkabe
Ratatoskr
1
2
0
0.5
L
Artemis
mocó
Artemis
3
1
1
3.5
W
Kuzenbo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,072
Damage
21,394
34,445
Taken
37,926
15,089
Mitigated
12,706
12,310
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,582
2,761
0
2,632
9,758
2,864
910
5,629
4,129
26,563
0
L
Vamana
MONACOS
Vamana
1,395
664
0
620
10,375
4,293
128
5,308
5,067
0
9,202
W
Nemesis
1,991
794
0
2,856
6,868
2,057
0
1,165
5,703
0
25,651
W
13,973
6,543
0
6,766
10,305
3,394
4,228
4,490
5,815
50,686
0
W
Sun Wukong
Svory
Sun Wukong
6,466
1,743
0
1,851
7,577
5,807
0
2,215
5,362
0
38,843
W
Apollo
Zdepina
Apollo
2,178
1,074
0
751
5,239
1,342
0
1,440
3,799
0
11,542
L
Ymir
4,140
652
603
918
4,894
1,841
94
921
3,973
19,425
0
L
Ratatoskr
kiIIerkabe
Ratatoskr
3,667
1,090
0
1,049
6,688
1,996
0
1,996
4,692
0
19,561
L
Artemis
mocó
Artemis
5,610
2,529
258
1,558
6,211
1,712
215
1,583
4,628
0
23,880
W
Kuzenbo
1,464
852
0
86
4,456
2,489
0
1,412
3,044
6,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,734
Gold Earned
25,799
260
Minions Killed
167
0
Camps Cleared
0
1,048,799
Distance Traveled
1,011,710
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,913
447
27
2
0
201,739
1
L
Vamana
4,326
393
19
2
0
173,197
0
W
Nemesis
6,129
557
64
6
0
239,986
2
W
Sol
8,139
740
100
9
0
189,147
1
W
Sun Wukong
7,076
643
60
5
0
217,466
5
W
Apollo
4,713
428
23
2
0
172,190
0
L
Ymir
6,221
566
31
3
0
220,963
2
L
Ratatoskr
5,137
467
50
5
0
238,436
1
L
Artemis
5,202
473
40
4
0
177,375
1
W
Kuzenbo
4,677
425
13
1
0
230,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role