Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AIRPODSHOTTY
Ah Muzen Cab
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 0L
1,881 Elo+
Party 2
Ymir
Ymir
Cubeboot
Ymir
Level 85
God Stats
19W - 5L
1,811 SR
Queue Stats
67W - 31L
1,761 Elo+
Party 2
Tiamat
Tiamat
TuxsDragonSly
Tiamat
Level 146
God Stats
7W - 2L
1,597 SR
Queue Stats
153W - 74L
1,763 Elo+
Party 2
Team Averages
Level 79
1,636 SR
1,801 Elo+

VS

Team Averages
Level 66
1,388 SR
1,390 Elo+
Fenrir
Fenrir
AirSickTax
Fenrir
Level 32
God Stats
8W - 4L
1,501 SR
Queue Stats
62W - 77L
1,442 Elo+
Party 1
Chaac
Chaac
TheoryOfTupac
Chaac
Level 24
God Stats
3W - 10L
1,450 SR
Queue Stats
6W - 14L
1,287 Elo+
Party 1
Thoth
Thoth
XIFuzzyChopsIX
Thoth
Level 142
God Stats
10W - 7L
1,214 SR
Queue Stats
114W - 141L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AIRPODSHOTTY
Ah Muzen Cab
12
8 / 2 / 6
8,790
879
12,519
8,595
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
12
4 / 2 / 11
8,918
892
3,389
6,035
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 3 / 11
8,841
884
9,122
7,913
6,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AirSickTax
Fenrir
10
3 / 8 / 4
7,667
767
4,060
12,410
5,022
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 4 / 3
6,386
639
2,467
9,969
4,146
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
3 / 6 / 2
7,746
775
6,308
7,920
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
18
Kills
6
7
Deaths
18
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AIRPODSHOTTY
Ah Muzen Cab
8
2
6
5.5
L
Fenrir
AirSickTax
Fenrir
3
8
4
0.63
W
Ymir
4
2
11
4.75
L
0
4
3
0.38
W
6
3
11
3.83
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,030
Damage
12,835
22,543
Taken
30,299
13,034
Mitigated
11,563
8,167
Healing
1,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AIRPODSHOTTY
Ah Muzen Cab
12,519
7,963
0
4,205
8,595
2,971
600
2,492
5,737
0
40,826
L
Fenrir
AirSickTax
Fenrir
4,060
737
0
446
12,410
5,022
0
5,641
6,523
0
16,927
W
Ymir
3,389
319
0
1,768
6,035
3,897
456
1,500
4,322
14,649
0
L
2,467
256
0
291
9,969
4,146
0
2,904
6,879
0
8,819
W
9,122
1,026
0
2,194
7,913
6,166
1,376
1,654
6,000
34,054
0
L
6,308
207
0
679
7,920
2,395
0
3,424
4,296
26,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,549
Gold Earned
21,799
128
Minions Killed
106
0
Camps Cleared
0
576,385
Distance Traveled
472,662
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,790
879
70
7
0
206,820
1
L
Fenrir
7,667
767
35
4
0
167,714
1
W
Ymir
8,918
892
16
2
0
174,114
2
L
Chaac
6,386
639
13
1
0
150,073
0
W
Tiamat
8,841
884
42
4
0
195,451
2
L
Thoth
7,746
775
58
6
0
154,875
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role