Player Matchup

Yemoja
Yemoja
Silver III
Clowniac
Yemoja
Silver III
Level 103
God Stats
5W - 14L
1,447 SR
Queue Stats
208W - 236L
838 MMR
Solo
Arachne
Arachne
Silver III
H0kut0sh1nk3n
Arachne
Silver III
Level 106
God Stats
17W - 8L
1,679 SR
Queue Stats
67W - 86L
917 MMR
Solo
Izanami
Izanami
Silver IV
OlTaterBiscut
Izanami
Silver IV
Level 69
God Stats
28W - 24L
1,601 SR
Queue Stats
114W - 130L
829 MMR
Solo
Zhong Kui
Zhong Kui
Silver IV
k6kbolos
Zhong Kui
Silver IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
tiburongamer
Sun Wukong
Silver I
Level 158
God Stats
119W - 92L
1,638 SR
Queue Stats
278W - 298L
1,174 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,573 SR
1,051 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,462 SR
899 MMR
Fenrir
Fenrir
Silver III
Axelep22em
Fenrir
Silver III
Level 106
God Stats
4W - 3L
1,618 SR
Queue Stats
99W - 110L
843 MMR
Solo
Janus
Janus
Silver II
DCoelho
Janus
Silver II
Level 157
God Stats
19W - 32L
1,359 SR
Queue Stats
268W - 261L
977 MMR
Solo
Bellona
Bellona
Silver III
Mastangel
Bellona
Silver III
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
441W - 453L
788 MMR
Solo
Ullr
Ullr
Silver II
XunbekantX
Ullr
Silver II
Level 157
God Stats
9W - 14L
1,075 SR
Queue Stats
328W - 347L
967 MMR
Solo
Ymir
Ymir
Silver II
masonl00
Ymir
Silver II
Level 116
God Stats
10W - 8L
1,759 SR
Queue Stats
796W - 787L
919 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Clowniac
Yemoja
16
0 / 3 / 4
10,419
434
6,743
15,767
16,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
17
3 / 4 / 1
11,451
477
6,820
15,838
7,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
19
2 / 7 / 0
11,885
495
9,251
19,618
7,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
k6kbolos
Zhong Kui
16
0 / 5 / 2
9,971
415
8,683
17,012
10,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
tiburongamer
Sun Wukong
20
5 / 5 / 0
13,151
548
19,760
32,803
29,837
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
SetTiamatTsukuyomiDanzaburouApollo

VS

Bans
ScyllaNu WaCu ChulainnCupidGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Axelep22em
Fenrir
18
4 / 2 / 10
12,142
506
8,767
14,688
9,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
DCoelho
Janus
20
8 / 0 / 11
15,198
633
20,906
10,399
4,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Mastangel
Bellona
20
3 / 5 / 3
12,906
538
17,438
22,253
30,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
5 / 2 / 9
13,405
559
15,191
18,491
8,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
18
4 / 1 / 9
12,775
532
14,201
18,962
14,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
66
10
Kills
24
24
Deaths
10
7
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Axelep22em
Fenrir
4
2
10
4.5
L
Yemoja
Clowniac
Yemoja
0
3
4
0.67
W
Janus
DCoelho
Janus
8
0
11
13.5
L
Arachne
3
4
1
0.88
W
Bellona
Mastangel
Bellona
3
5
3
0.9
L
Izanami
2
7
0
0.29
W
5
2
9
4.75
L
Zhong Kui
k6kbolos
Zhong Kui
0
5
2
0.2
W
Ymir
4
1
9
8.5
L
Sun Wukong
tiburongamer
Sun Wukong
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,257
Damage
76,503
101,038
Taken
84,793
71,154
Mitigated
67,727
30,116
Healing
37,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Axelep22em
Fenrir
8,767
1,773
0
7,109
14,688
9,500
176
2,060
12,628
0
66,907
L
Yemoja
Clowniac
Yemoja
6,743
1,444
2,722
4,773
15,767
16,349
0
7,460
8,078
24,423
0
W
Janus
DCoelho
Janus
20,906
1,426
0
5,847
10,399
4,913
2,539
3,036
7,363
134,017
0
L
Arachne
6,820
3,821
0
2,693
15,838
7,179
0
3,304
12,452
0
89,073
W
Bellona
Mastangel
Bellona
17,438
3,467
0
8,553
22,253
30,267
1,445
826
21,427
29
87,747
L
Izanami
9,251
5,055
0
5,863
19,618
7,484
3,033
6,517
12,899
0
103,685
W
15,191
10,596
0
8,811
18,491
8,271
4,685
5,092
13,399
0
99,202
L
Zhong Kui
k6kbolos
Zhong Kui
8,683
144
0
2,544
17,012
10,305
62
8,071
8,793
55,901
0
W
Ymir
14,201
2,307
0
7,238
18,962
14,776
659
5,087
13,875
68,483
0
L
Sun Wukong
tiburongamer
Sun Wukong
19,760
4,205
0
11,521
32,803
29,837
157
9,232
23,377
0
98,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,877
Gold Earned
66,426
648
Minions Killed
686
0
Camps Cleared
0
2,142,054
Distance Traveled
2,354,970
22
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,142
506
92
4
0
514,815
4
L
Yemoja
10,419
434
29
1
0
437,601
9
W
Janus
15,198
633
233
10
0
509,845
6
L
Arachne
11,451
477
132
6
0
486,390
6
W
Bellona
12,906
538
152
6
0
456,482
2
L
Izanami
11,885
495
186
8
0
361,068
3
W
Ullr
13,405
559
148
6
0
421,246
3
L
Zhong Kui
9,971
415
105
4
0
417,614
3
W
Ymir
12,775
532
61
3
0
452,582
6
L
Sun Wukong
13,151
548
196
8
0
439,381
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role