Player Matchup

Amaterasu
Amaterasu
Dimirspider
Amaterasu
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Smonam
Vulcan
Level 89
God Stats
11W - 9L
1,495 SR
Queue Stats
24W - 32L
1,331 Elo+
Solo
Medusa
Medusa
Snowlioness
Medusa
Level 66
God Stats
8W - 4L
1,641 SR
Queue Stats
217W - 306L
1,330 Elo+
Solo
Team Averages
Level 79
1,545 SR
1,387 Elo+

VS

Team Averages
Level 71
1,582 SR
1,575 Elo+
Da Ji
Da Ji
 
Da Ji
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Nanaki412
Zhong Kui
Level 46
God Stats
1W - 1L
1,747 SR
Queue Stats
2W - 1L
1,753 Elo+
Solo
Terra
Terra
kingofpurgatory6
Terra
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 157L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Dimirspider
Amaterasu
15
6 / 7 / 10
11,502
719
9,507
16,575
12,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Vulcan
Smonam
Vulcan
15
4 / 3 / 11
10,833
677
17,427
8,591
3,192
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
14
6 / 4 / 8
10,961
685
8,752
12,825
4,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
3 / 4 / 4
10,068
629
5,948
11,983
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
Nanaki412
Zhong Kui
14
5 / 9 / 7
10,974
686
11,866
19,300
14,161
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 5 / 4
10,910
682
10,526
19,178
21,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
16
Kills
14
14
Deaths
18
29
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
4
1.25
W
Amaterasu
Dimirspider
Amaterasu
6
7
10
1.57
L
Zhong Kui
Nanaki412
Zhong Kui
5
9
7
0.94
W
Vulcan
Smonam
Vulcan
4
3
11
3.17
W
Medusa
6
4
8
2.5
L
6
5
4
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,686
Damage
28,340
37,991
Taken
50,461
20,602
Mitigated
39,500
5,651
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,948
1,638
111
1,815
11,983
4,030
350
3,528
8,455
0
26,958
W
Amaterasu
Dimirspider
Amaterasu
9,507
5,297
0
2,860
16,575
12,710
885
8,916
7,659
0
26,222
L
Zhong Kui
Nanaki412
Zhong Kui
11,866
1,441
243
4,415
19,300
14,161
330
7,124
12,176
50,919
0
W
Vulcan
Smonam
Vulcan
17,427
4,592
0
1,096
8,591
3,192
456
5,488
3,103
60,649
0
W
Medusa
8,752
4,977
705
990
12,825
4,700
1,854
8,052
4,773
0
36,040
L
10,526
983
843
3,024
19,178
21,309
271
7,121
12,057
32,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,296
Gold Earned
31,952
169
Minions Killed
157
0
Camps Cleared
0
830,291
Distance Traveled
744,855
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,068
629
32
2
0
226,997
0
W
Amaterasu
11,502
719
37
2
0
278,798
1
L
Zhong Kui
10,974
686
76
5
0
223,058
4
W
Vulcan
10,833
677
77
5
0
290,320
4
W
Medusa
10,961
685
55
3
0
261,173
5
L
Terra
10,910
682
49
3
0
294,800
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role