Player Matchup

Neith
Neith
Alice17
Neith
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
WeeGeeMitZ
Cthulhu
Level 4
God Stats
2W - 0L
1,711 SR
Queue Stats
2W - 0L
1,641 Elo+
Party 2
Loki
Loki
addadsadd
Loki
Level 28
God Stats
13W - 17L
1,449 SR
Queue Stats
264W - 274L
1,496 Elo+
Solo
Horus
Horus
chronious1
Horus
Level 22
God Stats
1W - 0L
1,386 SR
Queue Stats
16W - 14L
1,526 Elo+
Solo
Thoth
Thoth
ray-zor05
Thoth
Level 29
God Stats
3W - 3L
1,333 SR
Queue Stats
93W - 92L
1,521 Elo+
Solo
Team Averages
Level 38
1,476 SR
1,537 Elo+

VS

Team Averages
Level 22
1,411 SR
1,407 Elo+
Hel
Hel
Gardelach11
Hel
Level 27
God Stats
16W - 22L
1,454 SR
Queue Stats
82W - 84L
1,453 Elo+
Party 1
Sol
Sol
LaechelnFall396
Sol
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 260L
1,349 Elo+
Solo
Neith
Neith
WakefulSloth44
Neith
Level 6
God Stats
0W - 2L
1,308 SR
Queue Stats
3W - 9L
1,437 Elo+
Solo
Fenrir
Fenrir
anderssson_7
Fenrir
Level 29
God Stats
7W - 13L
1,488 SR
Queue Stats
91W - 113L
1,402 Elo+
Party 1
Artemis
Artemis
hejjaghetertim
Artemis
Level 22
God Stats
3W - 7L
1,308 SR
Queue Stats
35W - 54L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alice17
Neith
20
9 / 3 / 12
13,096
546
13,308
13,613
5,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
WeeGeeMitZ
Cthulhu
19
6 / 1 / 14
13,486
562
15,414
16,983
18,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
19
10 / 2 / 8
12,953
540
17,515
17,181
7,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Horus
17
1 / 7 / 6
10,808
450
6,623
15,961
12,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
ray-zor05
Thoth
18
7 / 9 / 3
12,347
514
13,554
15,952
6,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 8
11,096
462
13,271
23,689
8,531
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 5 / 2
11,614
484
8,248
18,431
7,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 8 / 1
8,814
367
2,756
11,288
4,212
Mace

Mace

+10
Physical Power

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
17
11 / 5 / 4
11,842
493
10,583
24,288
11,157
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

11
0 / 6 / 4
7,925
330
4,074
12,054
3,609
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
40
33
Kills
21
22
Deaths
33
43
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Neith
Alice17
Neith
9
3
12
5
L
5
9
8
1
L
3
5
2
0.8
L
2
8
1
0.31
W
Cthulhu
WeeGeeMitZ
Cthulhu
6
1
14
13
W
Loki
10
2
8
7
L
Fenrir
11
5
4
2.6
W
Horus
1
7
6
0.57
L
0
6
4
0.33
W
Thoth
ray-zor05
Thoth
7
9
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,414
Damage
38,932
79,690
Taken
89,750
48,593
Mitigated
35,041
19,421
Healing
33,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Alice17
Neith
13,308
4,895
0
7,209
13,613
5,017
3,436
2,533
10,892
0
99,189
L
13,271
1,804
6,549
10,842
23,689
8,531
189
10,361
12,719
59,791
0
L
8,248
933
0
5,906
18,431
7,532
3,260
3,733
14,674
80,287
4,696
L
2,756
518
0
1,431
11,288
4,212
150
3,598
7,634
0
19,434
W
Cthulhu
WeeGeeMitZ
Cthulhu
15,414
1,326
164
1,857
16,983
18,006
529
3,097
13,752
64,006
0
W
Loki
17,515
2,897
0
2,969
17,181
7,240
2,640
4,243
12,866
0
84,558
L
Fenrir
10,583
2,709
1,040
5,578
24,288
11,157
0
6,923
17,151
0
56,526
W
Horus
6,623
3,106
2,981
2,322
15,961
12,274
491
4,988
10,891
0
50,572
L
4,074
1,326
136
1,798
12,054
3,609
424
3,370
8,604
0
22,182
W
Thoth
ray-zor05
Thoth
13,554
942
0
1,919
15,952
6,056
1,968
5,701
9,843
76,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,690
Gold Earned
51,291
522
Minions Killed
367
0
Camps Cleared
0
2,149,348
Distance Traveled
1,887,222
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,096
546
127
5
0
421,846
3
L
Hel
11,096
462
100
4
0
384,706
3
L
Sol
11,614
484
137
6
0
417,550
0
L
Neith
8,814
367
25
1
0
321,634
2
W
Cthulhu
13,486
562
77
3
0
444,397
3
W
Loki
12,953
540
119
5
0
494,814
0
L
Fenrir
11,842
493
67
3
0
451,245
1
W
Horus
10,808
450
74
3
0
420,292
4
L
Artemis
7,925
330
38
2
0
312,087
0
W
Thoth
12,347
514
125
5
0
367,999
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role