Player Matchup

Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Bronze III
Castaway777
Loki
Bronze III
Level 31
God Stats
1W - 2L
1,496 SR
Queue Stats
2W - 16L
1,553 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
DOVVN
Kuzenbo
Gold III
Level 144
God Stats
8W - 12L
1,544 SR
Queue Stats
124W - 110L
1,434 MMR
Party 2
Zeus
Zeus
Gold V
israelgoxD
Zeus
Gold V
Level 105
God Stats
0W - 1L
1,933 SR
Queue Stats
30W - 33L
1,457 MMR
Solo
Cernunnos
Cernunnos
Gold III
lXl MUTiNY
Cernunnos
Gold III
Level 157
God Stats
3W - 2L
1,715 SR
Queue Stats
286W - 282L
1,527 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,637 SR
1,494 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,641 SR
1,497 MMR
Set
Set
Gold IV
AlphaKingOP
Set
Gold IV
Level 148
God Stats
20W - 18L
1,660 SR
Queue Stats
162W - 157L
1,472 MMR
Solo
Athena
Athena
Platinum V
Trentster4114
Athena
Platinum V
Level 129
God Stats
10W - 5L
1,934 SR
Queue Stats
82W - 73L
1,633 MMR
Party 1
Aphrodite
Aphrodite
Gold III
kyrat717
Aphrodite
Gold III
Level 156
God Stats
45W - 31L
1,633 SR
Queue Stats
297W - 315L
1,446 MMR
Solo
Sol
Sol
Bronze III
ninjafatcat
Sol
Bronze III
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 43L
1,466 MMR
Party 1
Guan Yu
Guan Yu
Silver I
tumtum14
Guan Yu
Silver I
Level 117
God Stats
1W - 1L
1,481 SR
Queue Stats
13W - 10L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
1 / 5 / 1
9,376
426
10,916
19,412
8,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 8 / 0
9,001
409
5,794
14,675
5,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
DOVVN
Kuzenbo
15
0 / 2 / 2
9,778
444
6,662
16,808
18,344
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 0
9,135
415
14,981
9,950
3,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
lXl MUTiNY
Cernunnos
17
0 / 4 / 1
10,170
462
11,922
19,291
7,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
ApolloDanzaburouCu ChulainnTiamatAwilix

VS

Bans
CthulhuScyllaKing ArthurNu WaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 6
13,998
636
10,790
20,515
11,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 0 / 8
12,265
558
10,295
21,970
23,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
kyrat717
Aphrodite
18
6 / 2 / 6
12,271
558
12,469
14,407
6,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

19
3 / 1 / 7
12,358
562
11,298
16,425
7,367
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
tumtum14
Guan Yu
19
3 / 0 / 9
12,893
586
10,464
20,631
26,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
57
4
Kills
21
22
Deaths
4
4
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
5
1
0.3
W
6
1
6
9
L
0
8
0
0
L
Kuzenbo
DOVVN
Kuzenbo
0
2
2
0.5
W
3
0
8
7
L
3
3
0
1
W
Aphrodite
kyrat717
Aphrodite
6
2
6
4.5
L
Cernunnos
lXl MUTiNY
Cernunnos
0
4
1
0.13
W
3
1
7
6.5
W
Guan Yu
tumtum14
Guan Yu
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,275
Damage
55,316
80,136
Taken
93,948
43,690
Mitigated
74,873
20,493
Healing
56,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
10,916
5,407
0
6,498
19,412
8,528
0
5,908
13,354
200
79,528
W
10,790
4,982
0
10,347
20,515
11,407
4,528
4,185
16,330
0
113,379
L
5,794
1,519
0
0
14,675
5,149
0
4,474
9,906
0
57,756
L
Kuzenbo
DOVVN
Kuzenbo
6,662
2,256
0
3,842
16,808
18,344
0
10,316
6,449
25,966
0
W
10,295
3,101
0
2,802
21,970
23,066
680
4,674
15,840
44,936
0
L
14,981
893
0
1,895
9,950
3,934
0
3,853
6,072
75,385
0
W
Aphrodite
kyrat717
Aphrodite
12,469
694
10,646
9,935
14,407
6,394
1,270
6,993
7,414
75,239
0
L
Cernunnos
lXl MUTiNY
Cernunnos
11,922
3,737
0
8,258
19,291
7,735
0
9,563
9,653
0
96,749
W
11,298
5,943
0
9,018
16,425
7,367
5,837
775
15,650
98,809
0
W
Guan Yu
tumtum14
Guan Yu
10,464
1,789
4,428
9,548
20,631
26,639
3,806
5,311
15,320
52
73,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,460
Gold Earned
63,785
552
Minions Killed
672
0
Camps Cleared
0
1,991,172
Distance Traveled
2,187,637
30
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,376
426
123
6
0
425,969
6
W
Set
13,998
636
185
8
0
435,842
7
L
Loki
9,001
409
107
5
0
412,105
3
L
Kuzenbo
9,778
444
24
1
0
425,663
13
W
Athena
12,265
558
76
3
0
474,944
7
L
Zeus
9,135
415
124
6
0
392,532
3
W
Aphrodite
12,271
558
121
6
0
457,124
2
L
Cernunnos
10,170
462
174
8
0
334,903
5
W
Sol
12,358
562
150
7
0
360,500
5
W
Guan Yu
12,893
586
140
6
0
459,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role