Player Matchup

Chernobog
Chernobog
A1109CE
Chernobog
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 59L
1,514 Elo+
Party 1
Anhur
Anhur
Alt3r3goX
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,771 Elo+
Solo
Ravana
Ravana
BIGBOIMAD
Ravana
Level 15
God Stats
2W - 5L
1,500 SR
Queue Stats
72W - 55L
1,593 Elo+
Party 1
Olorun
Olorun
ByakkoSame
Olorun
Level 17
God Stats
1W - 2L
1,491 SR
Queue Stats
6W - 2L
1,674 Elo+
Party 1
Cerberus
Cerberus
SlothieBoi557
Cerberus
Level 12
God Stats
1W - 2L
1,721 SR
Queue Stats
10W - 12L
1,442 Elo+
Solo
Team Averages
Level 14
1,542 SR
1,599 Elo+

VS

Team Averages
Level 11
1,641 SR
1,545 Elo+
Cerberus
Cerberus
Bonneyking
Cerberus
Level 3
God Stats
2W - 1L
1,737 SR
Queue Stats
2W - 4L
1,481 Elo+
Party 2
Thanatos
Thanatos
Frostylovin
Thanatos
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,461 Elo+
Solo
Hercules
Hercules
Juanesneik
Hercules
Level 16
God Stats
3W - 2L
1,590 SR
Queue Stats
65W - 55L
1,452 Elo+
Party 2
Izanami
Izanami
SoyManuel_11
Izanami
Level 5
God Stats
3W - 5L
1,798 SR
Queue Stats
3W - 7L
1,731 Elo+
Party 2
Ra
Ra
younglo1
Ra
Level 26
God Stats
3W - 2L
1,579 SR
Queue Stats
82W - 96L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
A1109CE
Chernobog
8
1 / 3 / 2
5,272
479
2,746
5,580
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Alt3r3goX
Anhur
6
0 / 7 / 0
4,320
393
1,034
7,207
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ravana
BIGBOIMAD
Ravana
11
2 / 2 / 0
6,441
586
3,542
4,546
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
ByakkoSame
Olorun
8
0 / 6 / 1
4,783
435
1,585
5,999
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
SlothieBoi557
Cerberus
8
2 / 2 / 1
5,610
510
3,181
6,516
1,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bonneyking
Cerberus
9
1 / 1 / 4
5,327
484
3,274
3,872
1,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Frostylovin
Thanatos
10
3 / 1 / 2
6,044
549
2,741
7,397
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Juanesneik
Hercules
11
3 / 1 / 2
6,610
601
1,897
4,934
2,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
SoyManuel_11
Izanami
10
2 / 2 / 2
5,850
532
3,919
4,462
1,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
11 / 1 / 2
8,433
767
6,759
4,552
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
20
20
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chernobog
A1109CE
Chernobog
1
3
2
0.67
L
Anhur
Alt3r3goX
Anhur
0
7
0
0
L
Ravana
BIGBOIMAD
Ravana
2
2
0
1
W
Cerberus
Bonneyking
Cerberus
1
1
4
3
L
Olorun
ByakkoSame
Olorun
0
6
1
0.08
W
Thanatos
Frostylovin
Thanatos
3
1
2
4
W
Hercules
Juanesneik
Hercules
3
1
2
4
L
Cerberus
SlothieBoi557
Cerberus
2
2
1
1.25
W
Izanami
SoyManuel_11
Izanami
2
2
2
1.5
W
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,088
Damage
18,590
29,848
Taken
25,217
8,083
Mitigated
9,416
7,122
Healing
12,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
A1109CE
Chernobog
2,746
1,266
0
809
5,580
1,640
16
1,769
3,759
0
22,724
L
Anhur
Alt3r3goX
Anhur
1,034
808
0
1,751
7,207
1,411
0
1,171
5,940
0
8,981
L
Ravana
BIGBOIMAD
Ravana
3,542
1,165
0
1,286
4,546
1,411
0
1,070
3,374
0
33,715
W
Cerberus
Bonneyking
Cerberus
3,274
297
0
348
3,872
1,949
121
1,427
2,445
9,695
0
L
Olorun
ByakkoSame
Olorun
1,585
513
0
735
5,999
1,762
424
2,740
3,107
18,537
0
W
Thanatos
Frostylovin
Thanatos
2,741
732
0
7,384
7,397
2,158
105
414
6,983
0
32,579
W
Hercules
Juanesneik
Hercules
1,897
610
0
1,614
4,934
2,507
1,121
204
4,730
1,475
20,776
L
Cerberus
SlothieBoi557
Cerberus
3,181
204
220
2,321
6,516
1,859
255
2,695
3,631
15,559
0
W
Izanami
SoyManuel_11
Izanami
3,919
2,254
0
317
4,462
1,366
549
1,656
2,806
0
30,283
W
6,759
1,054
312
2,417
4,552
1,436
1,594
1,065
3,487
51,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,426
Gold Earned
32,264
218
Minions Killed
332
0
Camps Cleared
0
1,040,086
Distance Traveled
1,119,435
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,272
479
47
4
0
172,543
0
L
Anhur
4,320
393
13
1
0
206,947
0
L
Ravana
6,441
586
83
8
0
262,915
0
W
Cerberus
5,327
484
17
2
0
226,618
0
L
Olorun
4,783
435
29
3
0
186,427
1
W
Thanatos
6,044
549
66
6
0
248,278
1
W
Hercules
6,610
601
56
5
0
208,827
0
L
Cerberus
5,610
510
46
4
0
211,254
5
W
Izanami
5,850
532
65
6
0
217,923
2
W
Ra
8,433
767
128
12
0
217,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role