Player Matchup

Horus
Horus
GUYLLAUME21
Horus
Level 28
God Stats
13W - 19L
1,556 SR
Queue Stats
23W - 24L
1,537 Elo+
Party 1
Fenrir
Fenrir
acornthorn
Fenrir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,398 Elo+
Solo
Sol
Sol
dragonwater132
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,672 Elo+
Party 1
Team Averages
Level 44
1,519 SR
1,536 Elo+

VS

Team Averages
Level 34
1,559 SR
1,517 Elo+
King Arthur
King Arthur
ItzKR0N0S
King Arthur
Level 47
God Stats
8W - 7L
1,190 SR
Queue Stats
97W - 68L
1,602 Elo+
Party 2
Artemis
Artemis
ShisuiTheHokage
Artemis
Level 29
God Stats
11W - 6L
1,811 SR
Queue Stats
80W - 56L
1,593 Elo+
Party 2
Anubis
Anubis
theking161116
Anubis
Level 27
God Stats
42W - 43L
1,677 SR
Queue Stats
160W - 234L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 8
10,568
661
5,504
15,127
12,540
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
acornthorn
Fenrir
13
5 / 7 / 5
10,691
668
9,064
15,865
7,146
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
4 / 5 / 5
10,151
634
8,649
8,340
2,723
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ItzKR0N0S
King Arthur
16
10 / 0 / 3
12,445
778
11,920
12,442
10,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

14
1 / 6 / 9
10,589
662
12,047
11,737
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 7 / 9
11,019
689
8,738
9,806
4,183
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
35
13
Kills
14
14
Deaths
13
18
Assists
21
Player
Kills
Deaths
Assists
KDA
L
4
2
8
4
W
King Arthur
ItzKR0N0S
King Arthur
10
0
3
11.5
W
1
6
9
0.92
L
Fenrir
acornthorn
Fenrir
5
7
5
1.07
L
4
5
5
1.3
W
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,217
Damage
32,705
39,332
Taken
33,985
22,409
Mitigated
19,449
5,983
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,504
3,073
886
2,813
15,127
12,540
252
3,740
11,212
0
20,277
W
King Arthur
ItzKR0N0S
King Arthur
11,920
2,198
0
2,304
12,442
10,976
0
2,814
9,628
0
58,514
W
12,047
4,289
246
2,505
11,737
4,290
1,909
3,905
7,832
0
53,565
L
Fenrir
acornthorn
Fenrir
9,064
3,687
0
1,693
15,865
7,146
797
4,177
11,262
0
30,782
L
8,649
993
0
591
8,340
2,723
330
1,143
6,966
34,609
0
W
8,738
1,348
0
1,727
9,806
4,183
204
2,732
7,074
46,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,410
Gold Earned
34,053
115
Minions Killed
209
0
Camps Cleared
0
752,168
Distance Traveled
876,509
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,568
661
26
2
0
312,448
0
W
King Arthur
12,445
778
71
4
0
318,955
3
W
Artemis
10,589
662
77
5
0
287,451
1
L
Fenrir
10,691
668
36
2
0
257,887
3
L
Sol
10,151
634
53
3
0
181,833
0
W
Anubis
11,019
689
61
4
0
270,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role