Player Matchup

Cerberus
Cerberus
Diamond IV
Dr_Castellano
Cerberus
Diamond IV
Level 160
God Stats
10W - 12L
1,606 SR
Queue Stats
492W - 465L
2,092 MMR
Solo
Amaterasu
Amaterasu
Platinum II
MegaRabbitt
Amaterasu
Platinum II
Level 150
God Stats
2W - 2L
1,561 SR
Queue Stats
93W - 88L
2,083 MMR
Solo
Chang'e
Chang'e
Diamond IV
Pokefederico
Chang'e
Diamond IV
Level 152
God Stats
6W - 4L
1,695 SR
Queue Stats
57W - 47L
2,155 MMR
Solo
Nemesis
Nemesis
Diamond III
Preciced
Nemesis
Diamond III
Level 119
God Stats
38W - 24L
1,746 SR
Queue Stats
164W - 145L
2,215 MMR
Solo
Izanami
Izanami
Diamond III
Riysza
Izanami
Diamond III
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
2,380 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,622 SR
2,185 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,618 SR
2,185 MMR
Osiris
Osiris
Platinum I
AlaricMoon3
Osiris
Platinum I
Level 62
God Stats
2W - 1L
1,902 SR
Queue Stats
69W - 52L
2,386 MMR
Solo
Thoth
Thoth
Diamond IV
ITz_RiotZv
Thoth
Diamond IV
Level 156
God Stats
0W - 1L
1,738 SR
Queue Stats
328W - 303L
2,204 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Vubiix
Hun Batz
Diamond V
Level 160
God Stats
3W - 2L
1,436 SR
Queue Stats
414W - 391L
2,008 MMR
Solo
Medusa
Medusa
Diamond V
edudivince
Medusa
Diamond V
Level 149
God Stats
17W - 11L
1,800 SR
Queue Stats
459W - 446L
2,067 MMR
Solo
Thor
Thor
Masters
xIPANICIx
Thor
Masters
Level 160
God Stats
0W - 1L
1,212 SR
Queue Stats
145W - 127L
2,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dr_Castellano
Cerberus
16
6 / 1 / 12
11,568
578
13,587
18,194
15,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
MegaRabbitt
Amaterasu
18
2 / 3 / 12
11,558
578
7,094
17,254
18,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
Pokefederico
Chang'e
19
8 / 1 / 7
11,956
598
11,912
9,672
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Preciced
Nemesis
19
7 / 4 / 9
12,476
624
12,413
15,901
8,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
Riysza
Izanami
18
1 / 1 / 11
11,437
572
9,346
13,708
6,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
SetAthenaScyllaTiamatDanzaburou

VS

Bans
ApolloCu ChulainnCupidTyrChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
7 / 4 / 2
10,059
503
15,866
18,266
13,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
15
0 / 3 / 1
8,956
448
5,599
9,065
2,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Vubiix
Hun Batz
15
1 / 8 / 2
9,131
457
6,170
16,094
5,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
edudivince
Medusa
17
2 / 4 / 2
10,110
506
10,687
14,225
6,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
12
0 / 5 / 2
8,055
403
4,046
16,217
7,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
19
24
Kills
10
10
Deaths
24
51
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
7
4
2
2
W
Cerberus
Dr_Castellano
Cerberus
6
1
12
12
L
Thoth
0
3
1
0.17
W
Amaterasu
MegaRabbitt
Amaterasu
2
3
12
2.67
W
Chang'e
Pokefederico
Chang'e
8
1
7
11.5
W
Nemesis
Preciced
Nemesis
7
4
9
2.88
W
Izanami
Riysza
Izanami
1
1
11
6.5
L
Hun Batz
Vubiix
Hun Batz
1
8
2
0.25
L
Medusa
edudivince
Medusa
2
4
2
0.75
L
Thor
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,352
Damage
42,368
74,729
Taken
73,867
54,132
Mitigated
35,057
34,844
Healing
16,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
15,866
4,922
0
5,404
18,266
13,144
396
5,199
12,641
1,889
61,996
W
Cerberus
Dr_Castellano
Cerberus
13,587
772
0
5,789
18,194
15,543
38
3,582
14,612
33,885
0
L
Thoth
5,599
281
0
1,203
9,065
2,486
0
5,212
3,828
66,218
0
W
Amaterasu
MegaRabbitt
Amaterasu
7,094
2,676
0
6,925
17,254
18,072
950
2,214
15,040
75
53,299
W
Chang'e
Pokefederico
Chang'e
11,912
658
7,332
6,603
9,672
5,188
1,301
1,474
8,198
92,882
0
W
Nemesis
Preciced
Nemesis
12,413
5,769
0
3,493
15,901
8,807
0
427
15,474
0
90,592
W
Izanami
Riysza
Izanami
9,346
6,868
0
4,702
13,708
6,522
6,547
1,519
12,189
0
100,249
L
Hun Batz
Vubiix
Hun Batz
6,170
743
0
4,468
16,094
5,382
0
5,235
10,784
0
69,042
L
Medusa
edudivince
Medusa
10,687
4,090
0
3,573
14,225
6,303
1,401
4,311
9,889
0
80,677
L
Thor
4,046
628
0
1,682
16,217
7,742
0
5,593
10,599
0
31,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,995
Gold Earned
46,311
627
Minions Killed
540
0
Camps Cleared
0
1,999,580
Distance Traveled
1,837,488
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,059
503
92
5
0
371,880
3
W
Cerberus
11,568
578
37
2
0
414,113
5
L
Thoth
8,956
448
133
7
0
377,198
7
W
Amaterasu
11,558
578
114
6
0
414,103
4
W
Chang'e
11,956
598
167
8
0
400,370
5
W
Nemesis
12,476
624
132
7
0
416,007
7
W
Izanami
11,437
572
177
9
0
354,987
8
L
Hun Batz
9,131
457
127
6
0
387,232
7
L
Medusa
10,110
506
133
7
0
338,666
6
L
Thor
8,055
403
55
3
0
362,512
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role