Player Matchup

Janus
Janus
Auspexel
Janus
Level 29
God Stats
7W - 4L
1,695 SR
Queue Stats
102W - 77L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
Smiteistrash384
Sylvanus
Level 83
God Stats
8W - 0L
1,701 SR
Queue Stats
132W - 76L
1,764 Elo+
Party 1
Tsukuyomi
Tsukuyomi
s0luc0r
Tsukuyomi
Level 159
God Stats
6W - 2L
1,503 SR
Queue Stats
146W - 104L
1,670 Elo+
Party 1
Team Averages
Level 90
1,633 SR
1,659 Elo+

VS

Team Averages
Level 48
1,520 SR
1,352 Elo+
Chaac
Chaac
CuteMimo
Chaac
Level 97
God Stats
1W - 1L
1,779 SR
Queue Stats
52W - 38L
1,598 Elo+
Party 2
Discordia
Discordia
Kawaii Gelato
Discordia
Level 28
God Stats
12W - 12L
1,472 SR
Queue Stats
53W - 41L
1,573 Elo+
Party 2
Sun Wukong
Sun Wukong
KingChubbsV
Sun Wukong
Level 20
God Stats
8W - 10L
1,308 SR
Queue Stats
9W - 14L
884 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Auspexel
Janus
11
2 / 2 / 7
7,195
720
5,310
5,857
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
12
5 / 0 / 7
7,990
799
5,492
7,651
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
s0luc0r
Tsukuyomi
11
5 / 0 / 6
7,994
799
7,852
6,660
4,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
CuteMimo
Chaac
10
2 / 5 / 0
6,809
681
7,251
9,635
4,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
Kawaii Gelato
Discordia
11
0 / 3 / 1
6,330
633
4,340
5,879
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
KingChubbsV
Sun Wukong
6
0 / 4 / 0
5,570
557
3,303
6,647
3,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
12
Kills
2
2
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
Auspexel
Janus
2
2
7
2.75
L
Chaac
CuteMimo
Chaac
2
5
0
0.4
L
Discordia
Kawaii Gelato
Discordia
0
3
1
0.17
L
Sun Wukong
KingChubbsV
Sun Wukong
0
4
0
0
W
Sylvanus
5
0
7
8.5
W
Tsukuyomi
s0luc0r
Tsukuyomi
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,654
Damage
14,894
20,168
Taken
22,161
11,214
Mitigated
9,032
6,784
Healing
5,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Auspexel
Janus
5,310
803
0
2,308
5,857
1,793
309
1,295
4,297
25,405
0
L
Chaac
CuteMimo
Chaac
7,251
1,217
0
3,046
9,635
4,025
299
3,723
5,734
0
25,413
L
Discordia
Kawaii Gelato
Discordia
4,340
264
0
2,256
5,879
1,604
152
3,021
2,742
23,055
0
L
Sun Wukong
KingChubbsV
Sun Wukong
3,303
325
0
534
6,647
3,403
0
3,303
3,154
0
6,059
W
Sylvanus
5,492
2,017
1,768
2,049
7,651
5,420
225
1,166
6,012
18,285
5,383
W
Tsukuyomi
s0luc0r
Tsukuyomi
7,852
2,905
0
659
6,660
4,001
231
1,207
5,166
0
32,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,179
Gold Earned
18,709
126
Minions Killed
89
0
Camps Cleared
0
569,166
Distance Traveled
532,808
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,195
720
51
5
0
186,052
4
L
Chaac
6,809
681
41
4
0
205,718
0
L
Discordia
6,330
633
37
4
0
167,998
4
L
Sun Wukong
5,570
557
11
1
0
159,092
2
W
Sylvanus
7,990
799
35
4
0
169,783
4
W
Tsukuyomi
7,994
799
40
4
0
213,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role