Player Matchup

Tiamat
Tiamat
BlueDragonBH
Tiamat
Level 107
God Stats
15W - 7L
1,132 SR
Queue Stats
198W - 129L
1,620 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Diazftw
Tsukuyomi
Level 86
God Stats
12W - 5L
1,857 SR
Queue Stats
214W - 202L
1,571 Elo+
Party 2
Sobek
Sobek
Krowardz
Sobek
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 168L
1,528 Elo+
Party 2
Medusa
Medusa
TheHankokK
Medusa
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
323W - 297L
1,583 Elo+
Party 2
Amaterasu
Amaterasu
UnSleepXRipyou
Amaterasu
Level 40
God Stats
2W - 3L
1,419 SR
Queue Stats
18W - 10L
1,386 Elo+
Party 1
Team Averages
Level 83
1,482 SR
1,537 Elo+

VS

Team Averages
Level 65
1,603 SR
1,488 Elo+
Izanami
Izanami
Desequilibre
Izanami
Level 45
God Stats
50W - 36L
1,637 SR
Queue Stats
189W - 198L
1,450 Elo+
Party 3
Cerberus
Cerberus
Humonggous
Cerberus
Level 51
God Stats
2W - 2L
1,560 SR
Queue Stats
9W - 13L
1,479 Elo+
Party 4
Da Ji
Da Ji
Racusha
Da Ji
Level 106
God Stats
1W - 3L
1,629 SR
Queue Stats
14W - 19L
1,493 Elo+
Party 4
Athena
Athena
WesselW
Athena
Level 44
God Stats
11W - 3L
1,690 SR
Queue Stats
90W - 81L
1,519 Elo+
Party 4
Hel
Hel
АТВИНТА
Hel
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
3 / 3 / 6
8,792
517
12,762
11,373
5,997
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Diazftw
Tsukuyomi
15
8 / 4 / 2
9,101
535
9,389
13,611
4,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Krowardz
Sobek
10
1 / 8 / 3
6,813
401
2,224
17,021
13,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
TheHankokK
Medusa
11
0 / 6 / 2
6,803
400
6,514
11,420
3,266
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
UnSleepXRipyou
Amaterasu
11
0 / 5 / 0
6,648
391
3,060
11,033
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Desequilibre
Izanami
15
7 / 3 / 6
9,923
584
13,199
10,690
5,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Humonggous
Cerberus
16
6 / 1 / 9
10,370
610
8,102
7,155
7,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
Racusha
Da Ji
17
8 / 3 / 6
10,411
612
11,653
10,158
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
WesselW
Athena
14
5 / 0 / 15
9,982
587
9,261
13,875
9,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 5 / 9
8,223
484
6,440
11,903
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
71
12
Kills
26
26
Deaths
12
13
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Tiamat
3
3
6
2
W
Izanami
Desequilibre
Izanami
7
3
6
3.33
L
Tsukuyomi
Diazftw
Tsukuyomi
8
4
2
2.25
W
Cerberus
Humonggous
Cerberus
6
1
9
10.5
L
Sobek
Krowardz
Sobek
1
8
3
0.31
W
Da Ji
Racusha
Da Ji
8
3
6
3.67
L
Medusa
TheHankokK
Medusa
0
6
2
0.17
L
Amaterasu
UnSleepXRipyou
Amaterasu
0
5
0
0
W
Athena
WesselW
Athena
5
0
15
12.5
W
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,949
Damage
48,655
64,458
Taken
53,781
32,824
Mitigated
28,837
13,187
Healing
19,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
12,762
1,482
0
2,680
11,373
5,997
31
5,349
5,671
58,777
0
W
Izanami
Desequilibre
Izanami
13,199
9,028
0
2,727
10,690
5,190
1,101
2,988
7,702
0
75,743
L
Tsukuyomi
Diazftw
Tsukuyomi
9,389
2,475
0
5,189
13,611
4,611
0
4,401
9,055
0
56,860
W
Cerberus
Humonggous
Cerberus
8,102
516
0
2,848
7,155
7,133
1,474
723
6,432
53,111
0
L
Sobek
Krowardz
Sobek
2,224
421
0
1,069
17,021
13,747
0
5,556
11,311
11,342
0
W
Da Ji
Racusha
Da Ji
11,653
3,941
0
1,859
10,158
3,609
1,757
1,732
8,426
0
63,961
L
Medusa
TheHankokK
Medusa
6,514
3,098
0
764
11,420
3,266
144
3,881
7,474
0
46,663
L
Amaterasu
UnSleepXRipyou
Amaterasu
3,060
1,259
0
3,485
11,033
5,203
767
3,629
7,144
0
19,780
W
Athena
WesselW
Athena
9,261
2,474
0
4,382
13,875
9,032
675
2,591
11,284
30,241
0
W
6,440
654
2,182
5,405
11,903
3,873
148
6,952
4,951
41,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,157
Gold Earned
48,909
369
Minions Killed
488
0
Camps Cleared
0
1,517,514
Distance Traveled
1,558,856
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,792
517
100
6
0
296,077
9
W
Izanami
9,923
584
123
7
0
301,368
3
L
Tsukuyomi
9,101
535
101
6
0
316,279
3
W
Cerberus
10,370
610
139
8
0
299,537
0
L
Sobek
6,813
401
17
1
0
300,368
4
W
Da Ji
10,411
612
107
6
0
312,079
3
L
Medusa
6,803
400
91
5
0
295,307
4
L
Amaterasu
6,648
391
60
4
0
309,483
5
W
Athena
9,982
587
37
2
0
340,823
4
W
Hel
8,223
484
82
5
0
305,049
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role