Player Matchup

Thor
Thor
Big_Dell_Dough
Thor
Level 101
God Stats
1W - 2L
1,306 SR
Queue Stats
95W - 61L
1,663 Elo+
Party 3
Vulcan
Vulcan
Papi Diddles
Vulcan
Level 111
God Stats
0W - 2L
1,223 SR
Queue Stats
169W - 164L
1,231 Elo+
Party 1
Hercules
Hercules
ReaI_Johnny_Sins
Hercules
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
45W - 38L
1,546 Elo+
Party 3
Chaac
Chaac
Sad Polygons
Chaac
Level 107
God Stats
3W - 4L
1,751 SR
Queue Stats
202W - 209L
1,377 Elo+
Party 1
Xbalanque
Xbalanque
Vito-0432
Xbalanque
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,510 Elo+
Party 3
Team Averages
Level 93
1,456 SR
1,465 Elo+

VS

Team Averages
Level 75
1,526 SR
1,467 Elo+
Izanami
Izanami
CosmoIsGod
Izanami
Level 40
God Stats
24W - 22L
1,362 SR
Queue Stats
51W - 67L
1,329 Elo+
Solo
Ra
Ra
HNBII
Ra
Level 112
God Stats
37W - 30L
1,627 SR
Queue Stats
154W - 134L
1,536 Elo+
Party 2
Skadi
Skadi
OBasssam
Skadi
Level 86
God Stats
102W - 71L
1,597 SR
Queue Stats
190W - 190L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
TalalMinaj1
Cthulhu
Level 61
God Stats
33W - 31L
1,543 SR
Queue Stats
58W - 61L
1,456 Elo+
Party 2
Discordia
Discordia
xSugerbaby
Discordia
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,278
528
2,904
7,767
2,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vulcan
10
1 / 2 / 0
5,808
581
3,541
5,365
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 2 / 3
4,507
451
2,691
6,091
2,589
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Boots

Boots

+6%
Movement Speed

9
0 / 3 / 0
5,309
531
4,058
7,417
4,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Xbalanque
Vito-0432
Xbalanque
7
1 / 5 / 0
4,527
453
2,493
5,792
1,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CosmoIsGod
Izanami
11
4 / 3 / 2
6,655
666
4,505
6,543
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ra
11
2 / 1 / 2
6,528
653
4,666
7,374
3,315
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
OBasssam
Skadi
10
2 / 0 / 2
6,039
604
3,469
3,959
1,071
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
TalalMinaj1
Cthulhu
10
4 / 0 / 4
6,707
671
3,388
6,113
3,346
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
xSugerbaby
Discordia
11
2 / 0 / 0
6,246
625
2,471
3,167
983
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
14
14
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Izanami
CosmoIsGod
Izanami
4
3
2
1.67
W
Ra
2
1
2
3
W
Skadi
OBasssam
Skadi
2
0
2
3
L
Vulcan
1
2
0
0.5
L
0
2
3
0.75
L
0
3
0
0
W
Cthulhu
TalalMinaj1
Cthulhu
4
0
4
6
L
Xbalanque
Vito-0432
Xbalanque
1
5
0
0.2
W
Discordia
xSugerbaby
Discordia
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,687
Damage
18,499
32,432
Taken
27,156
12,515
Mitigated
10,520
7,734
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,904
611
0
888
7,767
2,155
0
2,355
5,412
0
28,942
W
Izanami
CosmoIsGod
Izanami
4,505
3,640
0
2,350
6,543
1,805
254
87
6,456
0
37,357
W
Ra
4,666
810
89
4,328
7,374
3,315
280
901
6,096
33,156
0
W
Skadi
OBasssam
Skadi
3,469
1,203
0
1,344
3,959
1,071
1,955
573
3,298
0
32,081
L
Vulcan
3,541
456
0
1,317
5,365
1,647
0
2,561
2,804
30,350
0
L
2,691
362
174
1,549
6,091
2,589
0
1,771
4,320
981
12,610
L
4,058
953
0
2,881
7,417
4,962
0
2,943
4,474
0
30,992
W
Cthulhu
TalalMinaj1
Cthulhu
3,388
397
0
2,218
6,113
3,346
444
566
5,499
17,952
0
L
Xbalanque
Vito-0432
Xbalanque
2,493
1,768
0
925
5,792
1,162
0
895
4,897
0
14,676
W
Discordia
xSugerbaby
Discordia
2,471
54
72
1,573
3,167
983
516
1,285
1,688
32,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,429
Gold Earned
32,175
230
Minions Killed
313
0
Camps Cleared
0
925,776
Distance Traveled
996,233
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,278
528
56
6
0
200,094
0
W
Izanami
6,655
666
81
8
0
184,354
0
W
Ra
6,528
653
73
7
0
184,847
3
W
Skadi
6,039
604
68
7
0
206,361
0
L
Vulcan
5,808
581
69
7
0
188,280
4
L
Hercules
4,507
451
17
2
0
214,184
1
L
Chaac
5,309
531
62
6
0
150,008
0
W
Cthulhu
6,707
671
19
2
0
229,600
1
L
Xbalanque
4,527
453
26
3
0
173,210
0
W
Discordia
6,246
625
72
7
0
191,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role