Player Matchup

Sobek
Sobek
 
Sobek
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
InfinateDino
Nemesis
Level 66
God Stats
7W - 4L
1,112 SR
Queue Stats
94W - 114L
1,425 Elo+
Party 3
Anhur
Anhur
NoMeSecuestres
Anhur
Level 67
God Stats
14W - 16L
1,500 SR
Queue Stats
126W - 124L
1,537 Elo+
Party 2
Amaterasu
Amaterasu
SaltySweets
Amaterasu
Level 85
God Stats
4W - 6L
1,112 SR
Queue Stats
266W - 268L
1,469 Elo+
Party 3
Janus
Janus
Tu Jefa 3000
Janus
Level 85
God Stats
3W - 3L
1,432 SR
Queue Stats
86W - 89L
1,541 Elo+
Party 2
Team Averages
Level 70
1,331 SR
1,494 Elo+

VS

Team Averages
Level 59
1,455 SR
1,477 Elo+
Achilles
Achilles
Acidic112
Achilles
Level 37
God Stats
2W - 11L
1,163 SR
Queue Stats
143W - 160L
1,563 Elo+
Solo
Set
Set
Ivybug2010
Set
Level 33
God Stats
17W - 23L
1,508 SR
Queue Stats
158W - 224L
1,415 Elo+
Solo
Ymir
Ymir
Outlaww916
Ymir
Level 28
God Stats
6W - 6L
1,733 SR
Queue Stats
85W - 104L
1,446 Elo+
Party 1
Aphrodite
Aphrodite
Reign0vDarkness
Aphrodite
Level 157
God Stats
12W - 16L
1,293 SR
Queue Stats
564W - 581L
1,465 Elo+
Solo
Izanami
Izanami
The_Rebel34
Izanami
Level 41
God Stats
33W - 36L
1,576 SR
Queue Stats
151W - 162L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 1 / 4
7,009
501
2,719
12,469
9,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
InfinateDino
Nemesis
12
2 / 1 / 1
7,137
510
2,948
6,920
2,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 0 / 3
6,832
488
7,617
6,438
2,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
SaltySweets
Amaterasu
16
3 / 0 / 0
9,046
646
3,969
8,578
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 0 / 2
7,268
519
4,680
4,886
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Acidic112
Achilles
13
0 / 3 / 0
7,348
525
4,495
8,181
5,034
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 0 / 0
7,198
514
2,580
4,496
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 3 / 2
6,525
466
3,963
9,073
2,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
Reign0vDarkness
Aphrodite
15
0 / 0 / 0
8,175
584
4,298
8,492
3,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
The_Rebel34
Izanami
10
1 / 2 / 0
6,348
453
7,896
8,174
2,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
8
Kills
2
2
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
4
3
L
Achilles
Acidic112
Achilles
0
3
0
0
W
Nemesis
InfinateDino
Nemesis
2
1
1
2.5
L
1
0
0
1
W
2
0
3
3.5
L
0
3
2
0.33
L
Aphrodite
Reign0vDarkness
Aphrodite
0
0
0
0
W
Amaterasu
SaltySweets
Amaterasu
3
0
0
3
L
Izanami
The_Rebel34
Izanami
1
2
0
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,933
Damage
23,232
39,291
Taken
38,416
21,286
Mitigated
15,536
13,759
Healing
13,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,719
201
477
4,602
12,469
9,945
0
2,557
9,912
17,461
0
L
Achilles
Acidic112
Achilles
4,495
2,115
0
1,131
8,181
5,034
0
0
8,181
0
48,669
W
Nemesis
InfinateDino
Nemesis
2,948
762
0
558
6,920
2,653
0
1,202
5,718
0
47,805
L
2,580
1,274
0
2,723
4,496
2,298
0
341
4,155
0
46,777
W
7,617
2,324
0
2,685
6,438
2,424
0
1,486
4,952
0
46,322
L
3,963
0
0
500
9,073
2,963
0
2,177
6,896
14,729
0
L
Aphrodite
Reign0vDarkness
Aphrodite
4,298
501
223
6,510
8,492
3,220
640
3,239
5,253
64,032
0
W
Amaterasu
SaltySweets
Amaterasu
3,969
2,402
0
5,117
8,578
4,695
0
0
8,578
0
62,857
L
Izanami
The_Rebel34
Izanami
7,896
5,561
0
2,128
8,174
2,021
235
1,642
6,532
0
43,509
W
4,680
531
0
320
4,886
1,569
565
3,016
1,870
46,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,292
Gold Earned
35,594
435
Minions Killed
460
0
Camps Cleared
0
1,414,768
Distance Traveled
1,264,090
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,009
501
19
1
0
252,761
2
L
Achilles
7,348
525
97
7
0
212,059
0
W
Nemesis
7,137
510
89
6
0
323,917
0
L
Set
7,198
514
108
8
0
308,399
3
W
Anhur
6,832
488
83
6
0
249,858
1
L
Ymir
6,525
466
18
1
0
244,735
2
L
Aphrodite
8,175
584
146
10
0
260,167
5
W
Amaterasu
9,046
646
135
10
0
313,693
3
L
Izanami
6,348
453
91
7
0
238,730
0
W
Janus
7,268
519
109
8
0
274,539
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role