Player Matchup

Yemoja
Yemoja
BOBBDC
Yemoja
Level 88
God Stats
47W - 47L
1,610 SR
Queue Stats
349W - 338L
1,522 Elo+
Party 1
Bastet
Bastet
PereCheper
Bastet
Level 106
God Stats
26W - 18L
1,607 SR
Queue Stats
777W - 739L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
Spac710
Danzaburou
Level 87
God Stats
45W - 38L
1,573 SR
Queue Stats
94W - 82L
1,527 Elo+
Party 1
Nox
Nox
mightynovice86
Nox
Level 58
God Stats
8W - 12L
1,243 SR
Queue Stats
459W - 576L
1,351 Elo+
Solo
Bellona
Bellona
xdAlexLuzion
Bellona
Level 63
God Stats
3W - 2L
1,315 SR
Queue Stats
7W - 19L
1,139 Elo+
Solo
Team Averages
Level 80
1,470 SR
1,411 Elo+

VS

Team Averages
Level 82
1,462 SR
1,377 Elo+
Fenrir
Fenrir
Crazy Piilou
Fenrir
Level 68
God Stats
6W - 9L
1,385 SR
Queue Stats
90W - 98L
1,370 Elo+
Solo
Tyr
Tyr
Hoodie_Enzo
Tyr
Level 55
God Stats
36W - 49L
1,403 SR
Queue Stats
183W - 220L
1,335 Elo+
Solo
Hachiman
Hachiman
KEEPITONME24
Hachiman
Level 68
God Stats
7W - 14L
1,340 SR
Queue Stats
66W - 80L
1,393 Elo+
Solo
Athena
Athena
UnJointedNote95
Athena
Level 73
God Stats
39W - 37L
1,797 SR
Queue Stats
179W - 191L
1,392 Elo+
Solo
Yemoja
Yemoja
jesterswar
Yemoja
Level 144
God Stats
140W - 167L
1,385 SR
Queue Stats
420W - 453L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BOBBDC
Yemoja
15
2 / 2 / 8
10,030
478
7,583
10,896
7,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bastet
PereCheper
Bastet
19
10 / 1 / 4
12,216
582
18,398
15,865
6,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Spac710
Danzaburou
18
5 / 2 / 3
11,383
542
15,046
15,358
6,264
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
2 / 1 / 5
9,367
446
5,755
5,801
2,123
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
xdAlexLuzion
Bellona
14
1 / 4 / 2
9,017
429
4,695
14,354
11,141
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
4 / 6 / 0
9,649
459
7,928
15,233
8,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 2 / 4
10,017
477
7,740
11,997
9,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
KEEPITONME24
Hachiman
16
1 / 6 / 2
10,031
478
4,927
20,531
7,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 4 / 4
8,625
411
7,982
18,127
18,839
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
jesterswar
Yemoja
16
1 / 2 / 3
9,716
463
6,299
10,941
5,426
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
20
Kills
10
10
Deaths
20
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
BOBBDC
Yemoja
2
2
8
3
L
Fenrir
4
6
0
0.67
L
1
2
4
1.5
L
Hachiman
KEEPITONME24
Hachiman
1
6
2
0.33
W
Bastet
PereCheper
Bastet
10
1
4
12
W
Danzaburou
Spac710
Danzaburou
5
2
3
3.25
L
3
4
4
1.25
L
Yemoja
jesterswar
Yemoja
1
2
3
1.25
W
2
1
5
4.5
W
Bellona
xdAlexLuzion
Bellona
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,477
Damage
34,876
62,274
Taken
76,829
33,676
Mitigated
48,813
26,250
Healing
21,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
BOBBDC
Yemoja
7,583
616
1,860
2,154
10,896
7,495
72
4,256
6,394
32,177
0
L
Fenrir
7,928
1,882
0
2,184
15,233
8,420
0
772
14,461
0
61,889
L
7,740
382
0
4,935
11,997
9,017
1,009
2,373
9,624
0
46,125
L
Hachiman
KEEPITONME24
Hachiman
4,927
2,061
0
6,377
20,531
7,111
159
2,165
18,366
0
72,538
W
Bastet
PereCheper
Bastet
18,398
7,504
0
6,261
15,865
6,653
848
3,288
12,399
0
96,414
W
Danzaburou
Spac710
Danzaburou
15,046
7,427
0
10,404
15,358
6,264
392
1,423
13,935
0
99,620
L
7,982
1,684
401
1,503
18,127
18,839
13
4,977
13,150
33,878
0
L
Yemoja
jesterswar
Yemoja
6,299
256
2,971
3,133
10,941
5,426
1,477
3,051
7,890
61,823
0
W
5,755
543
597
2,324
5,801
2,123
0
2,876
2,633
38,741
0
W
Bellona
xdAlexLuzion
Bellona
4,695
1,497
0
2,650
14,354
11,141
790
1,826
12,057
0
34,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,013
Gold Earned
48,038
462
Minions Killed
468
0
Camps Cleared
0
2,008,739
Distance Traveled
1,942,191
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,030
478
55
3
0
385,854
6
L
Fenrir
9,649
459
87
4
0
379,164
5
L
Tyr
10,017
477
90
4
0
415,044
3
L
Hachiman
10,031
478
132
6
0
356,917
10
W
Bastet
12,216
582
144
7
0
467,110
10
W
Danzaburou
11,383
542
128
6
0
419,282
11
L
Athena
8,625
411
54
3
0
425,699
0
L
Yemoja
9,716
463
105
5
0
365,367
5
W
Nox
9,367
446
63
3
0
350,312
0
W
Bellona
9,017
429
72
3
0
386,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role