Player Matchup

Tiamat
Tiamat
Bronze III
Elwingster
Tiamat
Bronze III
Level 32
God Stats
1W - 0L
1,654 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Horus
Horus
Bronze III
Vicentola
Horus
Bronze III
Level 30
God Stats
1W - 2L
1,357 SR
Queue Stats
12W - 20L
1,554 MMR
Solo
Nemesis
Nemesis
Gold I
Wattari
Nemesis
Gold I
Level 65
God Stats
3W - 1L
1,877 SR
Queue Stats
50W - 47L
1,535 MMR
Solo
Cernunnos
Cernunnos
Gold II
yHaardGaLaxy
Cernunnos
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Gold I
ΜŘTECŇØŴ
Thoth
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 83
1,578 SR
1,518 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,466 SR
1,452 MMR
Chaac
Chaac
Silver I
StormVermïn
Chaac
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
TäTö
Kumbhakarna
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Gold II
exeunit
Ra
Gold II
Level 145
God Stats
0W - 2L
1,293 SR
Queue Stats
110W - 114L
1,569 MMR
Solo
Izanami
Izanami
Silver I
frezayno
Izanami
Silver I
Level 117
God Stats
12W - 13L
1,536 SR
Queue Stats
145W - 143L
1,128 MMR
Solo
Hou Yi
Hou Yi
Gold V
kujarl
Hou Yi
Gold V
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,564 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Elwingster
Tiamat
9
0 / 1 / 0
4,684
468
2,676
6,406
2,932
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
Vicentola
Horus
7
0 / 1 / 1
4,801
480
1,193
3,805
1,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Boots

Boots

+6%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
Wattari
Nemesis
10
4 / 1 / 1
6,084
608
3,911
7,642
2,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
yHaardGaLaxy
Cernunnos
10
0 / 0 / 2
5,444
544
3,519
5,619
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 2 / 3
6,597
660
4,735
5,064
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ApolloTsukuyomiSetDanzaburouSobek

VS

Bans
ScyllaJanusKukulkanGuan YuMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,166
617
6,248
8,794
4,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kumbhakarna
TäTö
Kumbhakarna
8
0 / 2 / 1
5,017
502
1,549
7,250
2,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 3 / 1
5,460
546
2,905
3,772
1,000
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
frezayno
Izanami
10
1 / 1 / 0
5,863
586
2,264
5,084
1,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
kujarl
Hou Yi
11
2 / 1 / 2
6,368
637
3,323
5,616
1,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
7
Kills
5
5
Deaths
7
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Elwingster
Tiamat
0
1
0
0
L
1
0
0
1
L
Kumbhakarna
TäTö
Kumbhakarna
0
2
1
0.25
W
Horus
Vicentola
Horus
0
1
1
0.5
W
Nemesis
Wattari
Nemesis
4
1
1
4.5
L
1
3
1
0.5
L
Izanami
frezayno
Izanami
1
1
0
1
L
Hou Yi
kujarl
Hou Yi
2
1
2
3
W
Cernunnos
yHaardGaLaxy
Cernunnos
0
0
2
1
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,034
Damage
16,289
28,536
Taken
30,516
9,510
Mitigated
10,416
12,373
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Elwingster
Tiamat
2,676
379
0
1,978
6,406
2,932
0
0
6,406
13,755
0
L
6,248
767
0
5,073
8,794
4,325
283
2,254
6,131
0
36,958
L
Kumbhakarna
TäTö
Kumbhakarna
1,549
0
0
1,111
7,250
2,452
0
973
6,177
11,652
0
W
Horus
Vicentola
Horus
1,193
446
140
1,421
3,805
1,303
200
533
3,272
0
4,374
W
Nemesis
Wattari
Nemesis
3,911
862
0
3,828
7,642
2,392
0
1,656
5,986
0
26,227
L
2,905
314
274
832
3,772
1,000
0
1,482
2,134
26,144
0
L
Izanami
frezayno
Izanami
2,264
1,788
0
2,192
5,084
1,140
9
433
4,611
0
40,783
L
Hou Yi
kujarl
Hou Yi
3,323
1,730
0
750
5,616
1,499
0
1,362
4,052
0
39,568
W
Cernunnos
yHaardGaLaxy
Cernunnos
3,519
1,659
0
3,683
5,619
1,357
644
406
5,213
0
37,792
W
4,735
336
0
1,323
5,064
1,526
1,168
1,859
3,205
37,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,610
Gold Earned
28,874
265
Minions Killed
317
0
Camps Cleared
0
979,229
Distance Traveled
936,973
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
4,684
468
32
3
0
195,248
1
L
Chaac
6,166
617
84
8
0
218,150
3
L
Kumbhakarna
5,017
502
11
1
0
196,513
5
W
Horus
4,801
480
8
1
0
188,811
3
W
Nemesis
6,084
608
58
6
0
226,449
3
L
Ra
5,460
546
57
6
0
152,534
0
L
Izanami
5,863
586
92
9
0
174,330
2
L
Hou Yi
6,368
637
73
7
0
195,446
0
W
Cernunnos
5,444
544
73
7
0
164,077
0
W
Thoth
6,597
660
94
9
0
204,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role