Player Matchup

Sol
Sol
Platinum III
Flyou
Sol
Platinum III
Level 158
God Stats
3W - 3L
1,500 SR
Queue Stats
264W - 238L
1,647 MMR
Solo
Chaac
Chaac
Gold II
GanDoddn
Chaac
Gold II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Platinum II
Pertubator
Ra
Platinum II
Level 159
God Stats
18W - 30L
1,747 SR
Queue Stats
659W - 638L
1,667 MMR
Solo
Thor
Thor
Platinum V
Serracus1
Thor
Platinum V
Level 149
God Stats
2W - 4L
1,384 SR
Queue Stats
43W - 38L
1,655 MMR
Solo
Thanatos
Thanatos
Platinum IV
Xerpentz
Thanatos
Platinum IV
Level 160
God Stats
3W - 3L
1,825 SR
Queue Stats
508W - 489L
1,644 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,591 SR
1,622 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,525 SR
1,619 MMR
Janus
Janus
Platinum I
ChriZb
Janus
Platinum I
Level 147
God Stats
36W - 46L
1,543 SR
Queue Stats
254W - 243L
1,660 MMR
Solo
Cerberus
Cerberus
Gold III
Darklordslayer
Cerberus
Gold III
Level 87
God Stats
26W - 29L
1,549 SR
Queue Stats
180W - 180L
1,640 MMR
Solo
Freya
Freya
Gold II
Imbaliisa
Freya
Gold II
Level 154
God Stats
74W - 62L
1,535 SR
Queue Stats
377W - 364L
1,649 MMR
Solo
King Arthur
King Arthur
Gold II
elcubalitros
King Arthur
Gold II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold I
limbertmr16
Skadi
Gold I
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
167W - 149L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Flyou
Sol
15
3 / 1 / 4
9,085
649
7,747
6,895
2,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
GanDoddn
Chaac
15
4 / 0 / 4
8,707
622
10,819
12,533
10,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 0 / 2
9,181
656
8,148
6,225
2,933
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
14
5 / 1 / 3
8,545
610
6,511
8,179
3,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
Xerpentz
Thanatos
13
6 / 1 / 8
8,817
630
10,040
11,734
9,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
TiamatTsukuyomiSetNemesisApollo

VS

Bans
AphroditeSobekKhepriCupidSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ChriZb
Janus
12
0 / 4 / 0
6,545
468
3,935
6,298
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
9
0 / 5 / 0
5,663
405
2,096
15,252
6,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Freya
Imbaliisa
Freya
12
0 / 3 / 0
6,708
479
2,190
10,056
3,206
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
elcubalitros
King Arthur
11
1 / 3 / 0
6,397
457
6,698
15,766
7,101
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 7 / 0
6,833
488
7,048
10,035
2,485
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
22
Kills
3
3
Deaths
22
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
ChriZb
Janus
0
4
0
0
L
Cerberus
0
5
0
0
W
Sol
Flyou
Sol
3
1
4
5
W
Chaac
GanDoddn
Chaac
4
0
4
6
L
Freya
Imbaliisa
Freya
0
3
0
0
W
4
0
2
5
W
Thor
5
1
3
6.5
W
Thanatos
Xerpentz
Thanatos
6
1
8
10
L
King Arthur
elcubalitros
King Arthur
1
3
0
0.33
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,265
Damage
21,967
45,566
Taken
57,407
28,127
Mitigated
20,742
25,272
Healing
13,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
ChriZb
Janus
3,935
120
0
250
6,298
1,795
0
744
5,554
47,026
0
L
Cerberus
2,096
201
0
4,638
15,252
6,155
0
5,923
9,229
16,846
0
W
Sol
Flyou
Sol
7,747
2,954
0
3,974
6,895
2,302
2,547
421
6,474
64,098
6,256
W
Chaac
GanDoddn
Chaac
10,819
1,887
0
7,854
12,533
10,488
0
1,533
10,998
0
56,278
L
Freya
Imbaliisa
Freya
2,190
655
0
4,512
10,056
3,206
0
2,026
7,980
43,363
0
W
8,148
1,037
1,472
3,261
6,225
2,933
337
2,498
3,643
70,113
0
W
Thor
6,511
1,552
0
380
8,179
3,088
0
2,157
5,936
0
55,060
W
Thanatos
Xerpentz
Thanatos
10,040
2,524
0
8,331
11,734
9,316
47
1,388
10,294
0
30,772
L
King Arthur
elcubalitros
King Arthur
6,698
970
0
4,028
15,766
7,101
0
2,228
13,073
0
39,391
L
7,048
2,802
0
410
10,035
2,485
0
4,502
5,508
0
41,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,335
Gold Earned
32,146
507
Minions Killed
378
0
Camps Cleared
0
1,412,542
Distance Traveled
1,324,886
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,545
468
105
8
0
268,774
0
L
Cerberus
5,663
405
39
3
0
241,710
3
W
Sol
9,085
649
132
9
0
256,011
6
W
Chaac
8,707
622
95
7
0
273,993
2
L
Freya
6,708
479
85
6
0
287,570
5
W
Ra
9,181
656
140
10
0
284,528
6
W
Thor
8,545
610
110
8
0
304,066
5
W
Thanatos
8,817
630
30
2
0
293,944
4
L
King Arthur
6,397
457
69
5
0
276,722
4
L
Skadi
6,833
488
80
6
0
250,110
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role