Player Matchup

Thor
Thor
AlfieTY
Thor
Level 9
God Stats
3W - 5L
1,373 SR
Queue Stats
4W - 7L
1,490 Elo+
Party 2
Osiris
Osiris
IkeaMan
Osiris
Level 29
God Stats
3W - 13L
1,514 SR
Queue Stats
158W - 167L
1,481 Elo+
Party 2
Aphrodite
Aphrodite
JopcuReis
Aphrodite
Level 14
God Stats
2W - 2L
1,848 SR
Queue Stats
13W - 10L
1,725 Elo+
Solo
Ne Zha
Ne Zha
ZongoBongo
Ne Zha
Level 29
God Stats
5W - 9L
1,565 SR
Queue Stats
132W - 128L
1,461 Elo+
Party 2
Sol
Sol
oldkingmole
Sol
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 131L
1,465 Elo+
Party 2
Team Averages
Level 27
1,560 SR
1,524 Elo+

VS

Team Averages
Level 24
1,577 SR
1,516 Elo+
Ra
Ra
Samuraidenn
Ra
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 23L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Sezaryn
Baron Samedi
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 6L
1,507 Elo+
Party 1
Zhong Kui
Zhong Kui
Toniestage
Zhong Kui
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
thenuttiestboi
Bastet
Level 29
God Stats
6W - 3L
1,781 SR
Queue Stats
59W - 41L
1,626 Elo+
Solo
Guan Yu
Guan Yu
worth23
Guan Yu
Level 22
God Stats
1W - 2L
1,606 SR
Queue Stats
7W - 7L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AlfieTY
Thor
11
1 / 4 / 3
7,368
368
4,790
9,731
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
IkeaMan
Osiris
16
7 / 4 / 6
10,378
519
12,652
15,909
12,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
JopcuReis
Aphrodite
15
4 / 9 / 7
9,989
499
7,013
17,866
8,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
ZongoBongo
Ne Zha
14
2 / 9 / 10
9,429
471
5,057
18,520
13,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 4 / 8
10,839
542
10,621
14,129
4,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 10
11,602
580
12,795
10,861
5,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Sezaryn
Baron Samedi
13
2 / 4 / 10
9,337
467
7,784
10,631
7,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
Toniestage
Zhong Kui
17
3 / 4 / 4
11,002
550
7,139
13,869
9,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
19 / 2 / 6
13,069
653
22,102
15,092
6,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Guan Yu
worth23
Guan Yu
14
3 / 5 / 3
9,789
489
6,984
16,859
18,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
63
16
Kills
30
30
Deaths
17
34
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Thor
AlfieTY
Thor
1
4
3
0.63
L
Osiris
IkeaMan
Osiris
7
4
6
2.5
L
Aphrodite
JopcuReis
Aphrodite
4
9
7
0.83
W
3
2
10
4
W
Baron Samedi
Sezaryn
Baron Samedi
2
4
10
1.75
W
Zhong Kui
Toniestage
Zhong Kui
3
4
4
1.25
L
Ne Zha
ZongoBongo
Ne Zha
2
9
10
0.78
L
2
4
8
1.5
W
19
2
6
11
W
Guan Yu
worth23
Guan Yu
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,133
Damage
56,804
76,155
Taken
67,312
41,612
Mitigated
47,351
20,193
Healing
23,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
AlfieTY
Thor
4,790
649
0
1,322
9,731
3,263
0
2,095
7,496
0
29,221
L
Osiris
IkeaMan
Osiris
12,652
4,278
0
1,830
15,909
12,889
508
8,121
7,276
0
53,883
L
Aphrodite
JopcuReis
Aphrodite
7,013
833
2,180
6,155
17,866
8,095
501
3,644
13,809
38,236
0
W
12,795
1,631
3,622
5,227
10,861
5,087
2,119
2,062
8,673
82,770
0
W
Baron Samedi
Sezaryn
Baron Samedi
7,784
583
628
945
10,631
7,157
310
3,765
6,739
22,670
0
W
Zhong Kui
Toniestage
Zhong Kui
7,139
947
0
3,415
13,869
9,684
4,669
3,643
10,226
67,880
7,191
L
Ne Zha
ZongoBongo
Ne Zha
5,057
1,615
0
2,449
18,520
13,210
0
7,846
10,032
0
22,089
L
10,621
2,089
0
6,257
14,129
4,155
982
4,349
9,533
76,173
0
W
22,102
8,716
0
5,018
15,092
6,592
4,193
3,626
11,460
0
84,111
W
Guan Yu
worth23
Guan Yu
6,984
720
1,180
3,148
16,859
18,831
1,560
4,085
12,580
0
33,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,003
Gold Earned
54,799
387
Minions Killed
471
0
Camps Cleared
0
1,623,211
Distance Traveled
1,909,982
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,368
368
59
3
0
251,892
0
L
Osiris
10,378
519
79
4
0
354,923
1
L
Aphrodite
9,989
499
76
4
0
289,312
3
W
Ra
11,602
580
150
8
0
357,940
3
W
Baron Samedi
9,337
467
43
2
0
387,060
0
W
Zhong Kui
11,002
550
112
6
0
327,529
4
L
Ne Zha
9,429
471
26
1
0
374,651
7
L
Sol
10,839
542
147
7
0
352,433
3
W
Bastet
13,069
653
113
6
0
412,704
6
W
Guan Yu
9,789
489
53
3
0
424,749
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role