Player Matchup

Medusa
Medusa
BombyD
Medusa
Level 121
God Stats
2W - 1L
1,293 SR
Queue Stats
43W - 48L
1,414 Elo+
Party 1
Fafnir
Fafnir
JagGym
Fafnir
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 45L
1,500 Elo+
Party 2
Khepri
Khepri
Justmidgame
Khepri
Level 16
God Stats
2W - 1L
1,429 SR
Queue Stats
22W - 21L
1,500 Elo+
Party 2
Geb
Geb
SquiddyMcDiddy
Geb
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,499 Elo+
Party 1
Zeus
Zeus
littlexme
Zeus
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 59L
1,484 Elo+
Party 2
Team Averages
Level 47
1,445 SR
1,479 Elo+

VS

Team Averages
Level 60
1,388 SR
1,493 Elo+
Sobek
Sobek
Dagoh
Sobek
Level 129
God Stats
3W - 1L
1,382 SR
Queue Stats
427W - 412L
1,541 Elo+
Party 3
Ao Kuang
Ao Kuang
Exolaria
Ao Kuang
Level 105
God Stats
2W - 2L
1,262 SR
Queue Stats
391W - 378L
1,476 Elo+
Solo
Bacchus
Bacchus
Moustalachak666
Bacchus
Level 28
God Stats
8W - 4L
1,500 SR
Queue Stats
371W - 340L
1,489 Elo+
Solo
Jing Wei
Jing Wei
ZornEngels
Jing Wei
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,705 Elo+
Party 3
Nemesis
Nemesis
kaze19
Nemesis
Level 15
God Stats
0W - 1L
1,296 SR
Queue Stats
0W - 4L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BombyD
Medusa
20
18 / 5 / 12
15,260
954
35,360
12,986
8,153
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
JagGym
Fafnir
19
5 / 3 / 22
12,302
769
14,300
19,477
32,926
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Khepri
20
7 / 1 / 20
12,527
783
9,634
11,556
14,667
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 6 / 12
9,977
624
4,642
13,396
12,486
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zeus
18
4 / 4 / 21
11,555
722
23,299
8,843
4,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dagoh
Sobek
17
3 / 5 / 10
9,930
621
8,916
24,105
28,037
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ao Kuang
Exolaria
Ao Kuang
20
7 / 6 / 4
11,905
744
8,947
17,771
9,454
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
4 / 6 / 10
12,491
781
7,489
23,662
35,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
ZornEngels
Jing Wei
20
3 / 6 / 11
11,130
696
16,169
16,540
8,090
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
kaze19
Nemesis
14
2 / 12 / 7
9,674
605
6,902
18,550
9,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
61
35
Kills
19
19
Deaths
35
87
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Medusa
BombyD
Medusa
18
5
12
4.8
L
Sobek
Dagoh
Sobek
3
5
10
1.6
L
Ao Kuang
Exolaria
Ao Kuang
7
6
4
1.5
W
Fafnir
JagGym
Fafnir
5
3
22
5.33
W
Khepri
7
1
20
17
L
4
6
10
1.5
W
1
6
12
1.17
L
Jing Wei
ZornEngels
Jing Wei
3
6
11
1.42
L
Nemesis
kaze19
Nemesis
2
12
7
0.46
W
Zeus
4
4
21
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,235
Damage
48,423
66,258
Taken
100,628
72,262
Mitigated
90,811
23,083
Healing
35,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BombyD
Medusa
35,360
16,365
2,841
2,864
12,986
8,153
2,749
4,537
8,449
0
74,190
L
Sobek
Dagoh
Sobek
8,916
808
3,110
7,681
24,105
28,037
156
11,107
12,998
17,136
0
L
Ao Kuang
Exolaria
Ao Kuang
8,947
2,271
1,848
6,603
17,771
9,454
927
9,754
8,017
25,435
0
W
Fafnir
JagGym
Fafnir
14,300
3,490
1,395
5,692
19,477
32,926
546
7,639
11,838
23,527
0
W
Khepri
9,634
545
2,064
2,835
11,556
14,667
270
4,657
6,899
21,563
0
L
7,489
1,215
2,516
6,373
23,662
35,910
108
11,712
11,950
16,743
0
W
4,642
370
291
533
13,396
12,486
816
3,541
9,855
10,515
0
L
Jing Wei
ZornEngels
Jing Wei
16,169
13,890
506
4,741
16,540
8,090
723
8,688
7,852
0
45,110
L
Nemesis
kaze19
Nemesis
6,902
2,334
155
1,859
18,550
9,320
0
10,614
7,936
0
13,686
W
Zeus
23,299
1,959
2,731
1,837
8,843
4,030
1,389
4,978
3,865
43,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,621
Gold Earned
55,130
170
Minions Killed
147
0
Camps Cleared
0
1,463,833
Distance Traveled
1,355,802
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,260
954
85
5
0
272,316
0
L
Sobek
9,930
621
10
1
0
275,987
0
L
Ao Kuang
11,905
744
42
3
0
284,994
1
W
Fafnir
12,302
769
13
1
0
254,709
2
W
Khepri
12,527
783
21
1
0
357,610
6
L
Bacchus
12,491
781
17
1
0
295,814
0
W
Geb
9,977
624
14
1
0
290,433
0
L
Jing Wei
11,130
696
67
4
0
246,580
0
L
Nemesis
9,674
605
11
1
0
252,427
1
W
Zeus
11,555
722
37
2
0
288,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role